shaders/default.frag
author František Kučera <franta-hg@frantovo.cz>
Sun, 03 Dec 2023 19:22:42 +0100
branchv_0
changeset 18 c4384f43c739
parent 15 1eb7cfefbeea
child 20 0899e966993e
permissions -rw-r--r--
new shader: phosphor-basic.frag
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
0
bb715a82a8f1 project skeleton
František Kučera <franta-hg@frantovo.cz>
parents:
diff changeset
     1
#version 330 core
bb715a82a8f1 project skeleton
František Kučera <franta-hg@frantovo.cz>
parents:
diff changeset
     2
2
3faef2f5128e better GLSL variable names
František Kučera <franta-hg@frantovo.cz>
parents: 0
diff changeset
     3
uniform  sampler2D  uTexture;
3faef2f5128e better GLSL variable names
František Kučera <franta-hg@frantovo.cz>
parents: 0
diff changeset
     4
in       vec2       vTextureXY;
14
ceeb36fad818 transparency/alpha: simple binary transparent/opaque, no blending, just discard some fragments
František Kučera <franta-hg@frantovo.cz>
parents: 11
diff changeset
     5
out      vec4       fColor;
0
bb715a82a8f1 project skeleton
František Kučera <franta-hg@frantovo.cz>
parents:
diff changeset
     6
14
ceeb36fad818 transparency/alpha: simple binary transparent/opaque, no blending, just discard some fragments
František Kučera <franta-hg@frantovo.cz>
parents: 11
diff changeset
     7
vec4 grayscale(vec4 original) {
4
9aba96f0b001 fragment shader: add grayscale() function
František Kučera <franta-hg@frantovo.cz>
parents: 2
diff changeset
     8
	const vec3 luminanceWeighting = vec3(0.2125, 0.7154, 0.0721);
14
ceeb36fad818 transparency/alpha: simple binary transparent/opaque, no blending, just discard some fragments
František Kučera <franta-hg@frantovo.cz>
parents: 11
diff changeset
     9
	float luminance = dot(original.rgb, luminanceWeighting);
ceeb36fad818 transparency/alpha: simple binary transparent/opaque, no blending, just discard some fragments
František Kučera <franta-hg@frantovo.cz>
parents: 11
diff changeset
    10
	return vec4(vec3(luminance), original.a);
4
9aba96f0b001 fragment shader: add grayscale() function
František Kučera <franta-hg@frantovo.cz>
parents: 2
diff changeset
    11
}
9aba96f0b001 fragment shader: add grayscale() function
František Kučera <franta-hg@frantovo.cz>
parents: 2
diff changeset
    12
18
c4384f43c739 new shader: phosphor-basic.frag
František Kučera <franta-hg@frantovo.cz>
parents: 15
diff changeset
    13
void main() {
14
ceeb36fad818 transparency/alpha: simple binary transparent/opaque, no blending, just discard some fragments
František Kučera <franta-hg@frantovo.cz>
parents: 11
diff changeset
    14
	fColor = texture(uTexture, vTextureXY).rgba;
4
9aba96f0b001 fragment shader: add grayscale() function
František Kučera <franta-hg@frantovo.cz>
parents: 2
diff changeset
    15
	// fColor = grayscale(fColor);
14
ceeb36fad818 transparency/alpha: simple binary transparent/opaque, no blending, just discard some fragments
František Kučera <franta-hg@frantovo.cz>
parents: 11
diff changeset
    16
	// fColor *= vec4(0.8, 1., 0.2, 1.);
ceeb36fad818 transparency/alpha: simple binary transparent/opaque, no blending, just discard some fragments
František Kučera <franta-hg@frantovo.cz>
parents: 11
diff changeset
    17
15
1eb7cfefbeea transparency/alpha: blending
František Kučera <franta-hg@frantovo.cz>
parents: 14
diff changeset
    18
	// if (fColor.a < 0.1) discard;
0
bb715a82a8f1 project skeleton
František Kučera <franta-hg@frantovo.cz>
parents:
diff changeset
    19
}