equal
deleted
inserted
replaced
8 const vec3 luminanceWeighting = vec3(0.2125, 0.7154, 0.0721); |
8 const vec3 luminanceWeighting = vec3(0.2125, 0.7154, 0.0721); |
9 float luminance = dot(original.rgb, luminanceWeighting); |
9 float luminance = dot(original.rgb, luminanceWeighting); |
10 return vec4(vec3(luminance), original.a); |
10 return vec4(vec3(luminance), original.a); |
11 } |
11 } |
12 |
12 |
13 void main(){ |
13 void main() { |
14 fColor = texture(uTexture, vTextureXY).rgba; |
14 fColor = texture(uTexture, vTextureXY).rgba; |
15 // fColor = grayscale(fColor); |
15 // fColor = grayscale(fColor); |
16 // fColor *= vec4(0.8, 1., 0.2, 1.); |
16 // fColor *= vec4(0.8, 1., 0.2, 1.); |
17 |
17 |
18 // if (fColor.a < 0.1) discard; |
18 // if (fColor.a < 0.1) discard; |