shaders/default.frag
branchv_0
changeset 18 c4384f43c739
parent 15 1eb7cfefbeea
child 20 0899e966993e
equal deleted inserted replaced
17:f53a040bdc89 18:c4384f43c739
     8 	const vec3 luminanceWeighting = vec3(0.2125, 0.7154, 0.0721);
     8 	const vec3 luminanceWeighting = vec3(0.2125, 0.7154, 0.0721);
     9 	float luminance = dot(original.rgb, luminanceWeighting);
     9 	float luminance = dot(original.rgb, luminanceWeighting);
    10 	return vec4(vec3(luminance), original.a);
    10 	return vec4(vec3(luminance), original.a);
    11 }
    11 }
    12 
    12 
    13 void main(){
    13 void main() {
    14 	fColor = texture(uTexture, vTextureXY).rgba;
    14 	fColor = texture(uTexture, vTextureXY).rgba;
    15 	// fColor = grayscale(fColor);
    15 	// fColor = grayscale(fColor);
    16 	// fColor *= vec4(0.8, 1., 0.2, 1.);
    16 	// fColor *= vec4(0.8, 1., 0.2, 1.);
    17 
    17 
    18 	// if (fColor.a < 0.1) discard;
    18 	// if (fColor.a < 0.1) discard;