shaders/first.frag
branchv_0
changeset 2 3faef2f5128e
parent 0 bb715a82a8f1
child 4 9aba96f0b001
--- a/shaders/first.frag	Tue Nov 28 22:45:33 2023 +0100
+++ b/shaders/first.frag	Wed Nov 29 01:11:19 2023 +0100
@@ -1,10 +1,10 @@
 #version 330 core
 
-uniform sampler2D jazz;
-in vec2 textureCoordinate;
-out vec3 outColor; 
+uniform  sampler2D  uTexture;
+in       vec2       vTextureXY;
+out      vec3       fColor;
 
 void main(){
-	outColor = texture(jazz, textureCoordinate).xyz;
-	// outColor *= vec3(0.8, 1., 0.2);
+	fColor = texture(uTexture, vTextureXY).rgb;
+	// fColor *= vec3(0.8, 1., 0.2);
 }