diff -r f53a040bdc89 -r c4384f43c739 shaders/default.frag --- a/shaders/default.frag Sun Dec 03 19:22:25 2023 +0100 +++ b/shaders/default.frag Sun Dec 03 19:22:42 2023 +0100 @@ -10,7 +10,7 @@ return vec4(vec3(luminance), original.a); } -void main(){ +void main() { fColor = texture(uTexture, vTextureXY).rgba; // fColor = grayscale(fColor); // fColor *= vec4(0.8, 1., 0.2, 1.);