equal
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inserted
replaced
2 |
2 |
3 uniform sampler2D uTexture; |
3 uniform sampler2D uTexture; |
4 in vec2 vTextureXY; |
4 in vec2 vTextureXY; |
5 out vec4 fColor; |
5 out vec4 fColor; |
6 |
6 |
7 void main(){ |
7 void main() { |
8 fColor = texture(uTexture, vTextureXY).rgba; |
8 fColor = texture(uTexture, vTextureXY).rgba; |
9 |
9 |
10 float lineCount = 260.; |
10 float lineCount = 200.; |
11 fColor.xyz *= abs(sin(radians(vTextureXY.y * 180. * lineCount))); |
11 fColor.xyz *= abs(sin(radians(vTextureXY.y * 180. * lineCount))); |
12 } |
12 } |