shaders/scanlines-basic.frag
branchv_0
changeset 18 c4384f43c739
parent 17 f53a040bdc89
child 21 bcc53967ab3c
equal deleted inserted replaced
17:f53a040bdc89 18:c4384f43c739
     2 
     2 
     3 uniform  sampler2D  uTexture;
     3 uniform  sampler2D  uTexture;
     4 in       vec2       vTextureXY;
     4 in       vec2       vTextureXY;
     5 out      vec4       fColor;
     5 out      vec4       fColor;
     6 
     6 
     7 void main(){
     7 void main() {
     8 	fColor = texture(uTexture, vTextureXY).rgba;
     8 	fColor = texture(uTexture, vTextureXY).rgba;
     9 
     9 
    10 	float lineCount = 260.;
    10 	float lineCount = 200.;
    11 	fColor.xyz *= abs(sin(radians(vTextureXY.y * 180. * lineCount)));
    11 	fColor.xyz *= abs(sin(radians(vTextureXY.y * 180. * lineCount)));
    12 }
    12 }