shaders/scanlines-basic.frag
branchv_0
changeset 18 c4384f43c739
parent 17 f53a040bdc89
child 21 bcc53967ab3c
--- a/shaders/scanlines-basic.frag	Sun Dec 03 19:22:25 2023 +0100
+++ b/shaders/scanlines-basic.frag	Sun Dec 03 19:22:42 2023 +0100
@@ -4,9 +4,9 @@
 in       vec2       vTextureXY;
 out      vec4       fColor;
 
-void main(){
+void main() {
 	fColor = texture(uTexture, vTextureXY).rgba;
 
-	float lineCount = 260.;
+	float lineCount = 200.;
 	fColor.xyz *= abs(sin(radians(vTextureXY.y * 180. * lineCount)));
 }