shaders/scanlines-basic.frag
branchv_0
changeset 17 f53a040bdc89
parent 15 1eb7cfefbeea
child 18 c4384f43c739
equal deleted inserted replaced
16:0883358bc11d 17:f53a040bdc89
       
     1 #version 330 core
       
     2 
       
     3 uniform  sampler2D  uTexture;
       
     4 in       vec2       vTextureXY;
       
     5 out      vec4       fColor;
       
     6 
       
     7 void main(){
       
     8 	fColor = texture(uTexture, vTextureXY).rgba;
       
     9 
       
    10 	float lineCount = 260.;
       
    11 	fColor.xyz *= abs(sin(radians(vTextureXY.y * 180. * lineCount)));
       
    12 }