--- a/jdk/src/windows/classes/sun/java2d/d3d/D3DBackBufferSurfaceData.java Fri Aug 08 08:52:18 2008 -0700
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,87 +0,0 @@
-/*
- * Copyright 2005 Sun Microsystems, Inc. All Rights Reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation. Sun designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Sun in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
- * CA 95054 USA or visit www.sun.com if you need additional information or
- * have any questions.
- */
-
-package sun.java2d.d3d;
-
-import java.awt.GraphicsConfiguration;
-import java.awt.Image;
-import java.awt.Transparency;
-import java.awt.image.ColorModel;
-import sun.awt.Win32GraphicsDevice;
-import sun.java2d.loops.SurfaceType;
-import sun.java2d.windows.Win32SurfaceData;
-
-public class D3DBackBufferSurfaceData extends D3DSurfaceData {
-
- private Win32SurfaceData parentData;
-
- /**
- * Private constructor. Use createData() to create an object.
- */
- private D3DBackBufferSurfaceData(int width, int height,
- SurfaceType sType, ColorModel cm,
- GraphicsConfiguration gc,
- Image image, int screen,
- Win32SurfaceData parentData)
- {
- super(width, height, D3DSurfaceData.D3D_ATTACHED_SURFACE,
- sType, cm, gc, image, Transparency.OPAQUE);
- this.parentData = parentData;
- initSurface(width, height, screen, parentData);
- }
-
- private native void restoreDepthBuffer();
-
- @Override
- public void restoreSurface() {
- parentData.restoreSurface();
- // The above call restores the primary surface
- // to which this backbuffer is attached. But
- // we need to explicitly restore the depth buffer
- // associated with this backbuffer surface, because it's not
- // part of a 'complex' primary surface, and thus will not be
- // restored as part of the primary surface restoration.
- restoreDepthBuffer();
- }
-
- public static D3DBackBufferSurfaceData
- createData(int width, int height,
- ColorModel cm, GraphicsConfiguration gc,
- Image image,
- Win32SurfaceData parentData)
- {
- Win32GraphicsDevice gd = (Win32GraphicsDevice)gc.getDevice();
- if (!gd.isD3DEnabledOnDevice()) {
- return null;
- }
- SurfaceType sType = getSurfaceType(cm, Transparency.OPAQUE);
- return new
- D3DBackBufferSurfaceData(width, height,
- getSurfaceType(gc, cm,
- D3DSurfaceData.D3D_ATTACHED_SURFACE),
- cm, gc, image,
- gd.getScreen(), parentData);
- }
-}