1 /* |
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2 * Copyright 2005 Sun Microsystems, Inc. All Rights Reserved. |
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3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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4 * |
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5 * This code is free software; you can redistribute it and/or modify it |
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6 * under the terms of the GNU General Public License version 2 only, as |
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7 * published by the Free Software Foundation. Sun designates this |
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8 * particular file as subject to the "Classpath" exception as provided |
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9 * by Sun in the LICENSE file that accompanied this code. |
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10 * |
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11 * This code is distributed in the hope that it will be useful, but WITHOUT |
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12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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14 * version 2 for more details (a copy is included in the LICENSE file that |
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15 * accompanied this code). |
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16 * |
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17 * You should have received a copy of the GNU General Public License version |
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18 * 2 along with this work; if not, write to the Free Software Foundation, |
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19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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20 * |
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21 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, |
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22 * CA 95054 USA or visit www.sun.com if you need additional information or |
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23 * have any questions. |
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24 */ |
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25 |
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26 package sun.java2d.d3d; |
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27 |
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28 import java.awt.GraphicsConfiguration; |
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29 import java.awt.Image; |
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30 import java.awt.Transparency; |
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31 import java.awt.image.ColorModel; |
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32 import sun.awt.Win32GraphicsDevice; |
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33 import sun.java2d.loops.SurfaceType; |
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34 import sun.java2d.windows.Win32SurfaceData; |
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35 |
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36 public class D3DBackBufferSurfaceData extends D3DSurfaceData { |
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37 |
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38 private Win32SurfaceData parentData; |
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39 |
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40 /** |
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41 * Private constructor. Use createData() to create an object. |
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42 */ |
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43 private D3DBackBufferSurfaceData(int width, int height, |
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44 SurfaceType sType, ColorModel cm, |
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45 GraphicsConfiguration gc, |
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46 Image image, int screen, |
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47 Win32SurfaceData parentData) |
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48 { |
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49 super(width, height, D3DSurfaceData.D3D_ATTACHED_SURFACE, |
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50 sType, cm, gc, image, Transparency.OPAQUE); |
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51 this.parentData = parentData; |
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52 initSurface(width, height, screen, parentData); |
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53 } |
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54 |
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55 private native void restoreDepthBuffer(); |
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56 |
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57 @Override |
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58 public void restoreSurface() { |
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59 parentData.restoreSurface(); |
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60 // The above call restores the primary surface |
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61 // to which this backbuffer is attached. But |
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62 // we need to explicitly restore the depth buffer |
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63 // associated with this backbuffer surface, because it's not |
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64 // part of a 'complex' primary surface, and thus will not be |
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65 // restored as part of the primary surface restoration. |
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66 restoreDepthBuffer(); |
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67 } |
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68 |
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69 public static D3DBackBufferSurfaceData |
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70 createData(int width, int height, |
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71 ColorModel cm, GraphicsConfiguration gc, |
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72 Image image, |
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73 Win32SurfaceData parentData) |
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74 { |
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75 Win32GraphicsDevice gd = (Win32GraphicsDevice)gc.getDevice(); |
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76 if (!gd.isD3DEnabledOnDevice()) { |
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77 return null; |
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78 } |
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79 SurfaceType sType = getSurfaceType(cm, Transparency.OPAQUE); |
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80 return new |
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81 D3DBackBufferSurfaceData(width, height, |
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82 getSurfaceType(gc, cm, |
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83 D3DSurfaceData.D3D_ATTACHED_SURFACE), |
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84 cm, gc, image, |
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85 gd.getScreen(), parentData); |
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86 } |
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87 } |
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