diff -r 85b4d3bded64 -r 8725ccb1a22d jdk/src/windows/classes/sun/java2d/d3d/D3DBackBufferSurfaceData.java --- a/jdk/src/windows/classes/sun/java2d/d3d/D3DBackBufferSurfaceData.java Fri Aug 08 08:52:18 2008 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,87 +0,0 @@ -/* - * Copyright 2005 Sun Microsystems, Inc. All Rights Reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Sun designates this - * particular file as subject to the "Classpath" exception as provided - * by Sun in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, - * CA 95054 USA or visit www.sun.com if you need additional information or - * have any questions. - */ - -package sun.java2d.d3d; - -import java.awt.GraphicsConfiguration; -import java.awt.Image; -import java.awt.Transparency; -import java.awt.image.ColorModel; -import sun.awt.Win32GraphicsDevice; -import sun.java2d.loops.SurfaceType; -import sun.java2d.windows.Win32SurfaceData; - -public class D3DBackBufferSurfaceData extends D3DSurfaceData { - - private Win32SurfaceData parentData; - - /** - * Private constructor. Use createData() to create an object. - */ - private D3DBackBufferSurfaceData(int width, int height, - SurfaceType sType, ColorModel cm, - GraphicsConfiguration gc, - Image image, int screen, - Win32SurfaceData parentData) - { - super(width, height, D3DSurfaceData.D3D_ATTACHED_SURFACE, - sType, cm, gc, image, Transparency.OPAQUE); - this.parentData = parentData; - initSurface(width, height, screen, parentData); - } - - private native void restoreDepthBuffer(); - - @Override - public void restoreSurface() { - parentData.restoreSurface(); - // The above call restores the primary surface - // to which this backbuffer is attached. But - // we need to explicitly restore the depth buffer - // associated with this backbuffer surface, because it's not - // part of a 'complex' primary surface, and thus will not be - // restored as part of the primary surface restoration. - restoreDepthBuffer(); - } - - public static D3DBackBufferSurfaceData - createData(int width, int height, - ColorModel cm, GraphicsConfiguration gc, - Image image, - Win32SurfaceData parentData) - { - Win32GraphicsDevice gd = (Win32GraphicsDevice)gc.getDevice(); - if (!gd.isD3DEnabledOnDevice()) { - return null; - } - SurfaceType sType = getSurfaceType(cm, Transparency.OPAQUE); - return new - D3DBackBufferSurfaceData(width, height, - getSurfaceType(gc, cm, - D3DSurfaceData.D3D_ATTACHED_SURFACE), - cm, gc, image, - gd.getScreen(), parentData); - } -}