Tue, 05 Dec 2023 22:55:25 +0100 process all X11 event waiting in the queue in the same cycle v_0
František Kučera <franta-hg@frantovo.cz> [Tue, 05 Dec 2023 22:55:25 +0100] rev 20
process all X11 event waiting in the queue in the same cycle avoid so called glitches after continuous key press or X11 tunelled through SSH
Mon, 04 Dec 2023 21:03:53 +0100 OOP for Texture v_0
František Kučera <franta-hg@frantovo.cz> [Mon, 04 Dec 2023 21:03:53 +0100] rev 19
OOP for Texture
Sun, 03 Dec 2023 19:22:42 +0100 new shader: phosphor-basic.frag v_0
František Kučera <franta-hg@frantovo.cz> [Sun, 03 Dec 2023 19:22:42 +0100] rev 18
new shader: phosphor-basic.frag
Sun, 03 Dec 2023 19:22:25 +0100 new shader: scanlines-basic.frag v_0
František Kučera <franta-hg@frantovo.cz> [Sun, 03 Dec 2023 19:22:25 +0100] rev 17
new shader: scanlines-basic.frag
Sun, 03 Dec 2023 17:26:26 +0100 new shader: soften-borders.frag v_0
František Kučera <franta-hg@frantovo.cz> [Sun, 03 Dec 2023 17:26:26 +0100] rev 16
new shader: soften-borders.frag
Sun, 03 Dec 2023 13:13:37 +0100 transparency/alpha: blending v_0
František Kučera <franta-hg@frantovo.cz> [Sun, 03 Dec 2023 13:13:37 +0100] rev 15
transparency/alpha: blending
Sun, 03 Dec 2023 12:32:55 +0100 transparency/alpha: simple binary transparent/opaque, no blending, just discard some fragments v_0
František Kučera <franta-hg@frantovo.cz> [Sun, 03 Dec 2023 12:32:55 +0100] rev 14
transparency/alpha: simple binary transparent/opaque, no blending, just discard some fragments
Sun, 03 Dec 2023 00:57:54 +0100 ImageLoader: convert images always to 8-bit depth as expected by Shark.cpp (i.e. 16-bit images can be loaded now) v_0
František Kučera <franta-hg@frantovo.cz> [Sun, 03 Dec 2023 00:57:54 +0100] rev 13
ImageLoader: convert images always to 8-bit depth as expected by Shark.cpp (i.e. 16-bit images can be loaded now)
Sun, 03 Dec 2023 00:17:48 +0100 monitor texture and shader file writes using inotify: reload textures v_0
František Kučera <franta-hg@frantovo.cz> [Sun, 03 Dec 2023 00:17:48 +0100] rev 12
monitor texture and shader file writes using inotify: reload textures
Sat, 02 Dec 2023 23:11:56 +0100 use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments v_0
František Kučera <franta-hg@frantovo.cz> [Sat, 02 Dec 2023 23:11:56 +0100] rev 11
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
Sat, 02 Dec 2023 21:25:02 +0100 private Impl class also for the Shark v_0
František Kučera <franta-hg@frantovo.cz> [Sat, 02 Dec 2023 21:25:02 +0100] rev 10
private Impl class also for the Shark
Sat, 02 Dec 2023 19:33:31 +0100 mouse wheel: move camera, not object v_0
František Kučera <franta-hg@frantovo.cz> [Sat, 02 Dec 2023 19:33:31 +0100] rev 9
mouse wheel: move camera, not object
Sat, 02 Dec 2023 15:43:51 +0100 monitor texture and shader file writes using inotify: reload shaders v_0
František Kučera <franta-hg@frantovo.cz> [Sat, 02 Dec 2023 15:43:51 +0100] rev 8
monitor texture and shader file writes using inotify: reload shaders
Sat, 02 Dec 2023 15:02:56 +0100 monitor texture and shader file writes using inotify: print file events v_0
František Kučera <franta-hg@frantovo.cz> [Sat, 02 Dec 2023 15:02:56 +0100] rev 7
monitor texture and shader file writes using inotify: print file events
(0) -14 +14 tip