Tue, 08 Oct 2024 22:24:40 +0200 improved Makefile + small fixes v_0 tip
František Kučera <franta-hg@frantovo.cz> [Tue, 08 Oct 2024 22:24:40 +0200] rev 34
improved Makefile + small fixes
Sat, 06 Jan 2024 01:04:15 +0100 xattr: tolerate ENOTSUP (behave like there are no attributes when not supported on given FS) v_0
František Kučera <franta-hg@frantovo.cz> [Sat, 06 Jan 2024 01:04:15 +0100] rev 33
xattr: tolerate ENOTSUP (behave like there are no attributes when not supported on given FS)
Tue, 02 Jan 2024 17:50:43 +0100 Added tag v0.1 for changeset 22827574296e v_0
František Kučera <franta-hg@frantovo.cz> [Tue, 02 Jan 2024 17:50:43 +0100] rev 32
Added tag v0.1 for changeset 22827574296e
Tue, 02 Jan 2024 17:49:23 +0100 reset texture scale back to 1:1, if xattr is missing v_0 v0.1
František Kučera <franta-hg@frantovo.cz> [Tue, 02 Jan 2024 17:49:23 +0100] rev 31
reset texture scale back to 1:1, if xattr is missing
Sat, 30 Dec 2023 01:18:32 +0100 new default texture: horizon v_0
František Kučera <franta-hg@frantovo.cz> [Sat, 30 Dec 2023 01:18:32 +0100] rev 30
new default texture: horizon
Thu, 28 Dec 2023 15:01:13 +0100 add Texture::bind() method v_0
František Kučera <franta-hg@frantovo.cz> [Thu, 28 Dec 2023 15:01:13 +0100] rev 29
add Texture::bind() method
Tue, 26 Dec 2023 23:46:45 +0100 pass texture xattr 'shader-shark.texture.scale' to the shaders as 'uTextureScale' + update variable locations on each shader reload v_0
František Kučera <franta-hg@frantovo.cz> [Tue, 26 Dec 2023 23:46:45 +0100] rev 28
pass texture xattr 'shader-shark.texture.scale' to the shaders as 'uTextureScale' + update variable locations on each shader reload
Tue, 26 Dec 2023 15:41:07 +0100 xattr: list attribute names without the namespace prefix 'user.' v_0
František Kučera <franta-hg@frantovo.cz> [Tue, 26 Dec 2023 15:41:07 +0100] rev 27
xattr: list attribute names without the namespace prefix 'user.'
Tue, 26 Dec 2023 12:40:20 +0100 support both decimal and hexadecimal notations for --root-window v_0
František Kučera <franta-hg@frantovo.cz> [Tue, 26 Dec 2023 12:40:20 +0100] rev 26
support both decimal and hexadecimal notations for --root-window
Sat, 23 Dec 2023 23:10:41 +0100 set scaling filters according to the texture file extended attributes (xattr: shader-shark.texture.mag-filter = linear | nearest) v_0
František Kučera <franta-hg@frantovo.cz> [Sat, 23 Dec 2023 23:10:41 +0100] rev 25
set scaling filters according to the texture file extended attributes (xattr: shader-shark.texture.mag-filter = linear | nearest)
Sun, 10 Dec 2023 22:23:32 +0100 xattr: XAttrs class that read/write/list extended attributes v_0
František Kučera <franta-hg@frantovo.cz> [Sun, 10 Dec 2023 22:23:32 +0100] rev 24
xattr: XAttrs class that read/write/list extended attributes
Sun, 10 Dec 2023 22:20:37 +0100 monitor texture and shader file writes using inotify: improved resource management v_0
František Kučera <franta-hg@frantovo.cz> [Sun, 10 Dec 2023 22:20:37 +0100] rev 23
monitor texture and shader file writes using inotify: improved resource management
Wed, 06 Dec 2023 22:55:43 +0100 texture magnification filter: linear (blurry) vs. nearest (sharp/pixelatex) v_0
František Kučera <franta-hg@frantovo.cz> [Wed, 06 Dec 2023 22:55:43 +0100] rev 22
texture magnification filter: linear (blurry) vs. nearest (sharp/pixelatex)
Wed, 06 Dec 2023 22:54:24 +0100 shaders: dynamic line count derived from the texture resolution v_0
František Kučera <franta-hg@frantovo.cz> [Wed, 06 Dec 2023 22:54:24 +0100] rev 21
shaders: dynamic line count derived from the texture resolution
(0) -14 tip