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process all X11 event waiting in the queue in the same cycle
v_0
11 months ago, by František Kučera
OOP for Texture
v_0
11 months ago, by František Kučera
new shader: phosphor-basic.frag
v_0
11 months ago, by František Kučera
new shader: scanlines-basic.frag
v_0
11 months ago, by František Kučera
new shader: soften-borders.frag
v_0
11 months ago, by František Kučera
transparency/alpha: blending
v_0
11 months ago, by František Kučera
transparency/alpha: simple binary transparent/opaque, no blending, just discard some fragments
v_0
11 months ago, by František Kučera
ImageLoader: convert images always to 8-bit depth as expected by Shark.cpp (i.e. 16-bit images can be loaded now)
v_0
11 months ago, by František Kučera
monitor texture and shader file writes using inotify: reload textures
v_0
11 months ago, by František Kučera
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
v_0
11 months ago, by František Kučera
private Impl class also for the Shark
v_0
11 months ago, by František Kučera
mouse wheel: move camera, not object
v_0
11 months ago, by František Kučera
monitor texture and shader file writes using inotify: reload shaders
v_0
11 months ago, by František Kučera
monitor texture and shader file writes using inotify: print file events
v_0
11 months ago, by František Kučera
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