|
1 /** |
|
2 * ShaderShark |
|
3 * Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info) |
|
4 * |
|
5 * This program is free software: you can redistribute it and/or modify |
|
6 * it under the terms of the GNU General Public License as published by |
|
7 * the Free Software Foundation, version 3 of the License. |
|
8 * |
|
9 * This program is distributed in the hope that it will be useful, |
|
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 * GNU General Public License for more details. |
|
13 * |
|
14 * You should have received a copy of the GNU General Public License |
|
15 * along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
16 */ |
|
17 |
|
18 #include <string> |
|
19 #include <stdexcept> |
|
20 |
|
21 #include "Shader.h" |
|
22 |
|
23 class Shader::Impl { |
|
24 public: |
|
25 Shader::Type type; |
|
26 GLuint id; |
|
27 std::string fileName; |
|
28 }; |
|
29 |
|
30 Shader::Shader( |
|
31 const Type type, |
|
32 const Buffer& source, |
|
33 const std::string& fileName) : impl(new Impl()) { |
|
34 impl->type = type; |
|
35 impl->fileName = fileName; |
|
36 impl->id = glCreateShader((GLenum) impl->type); |
|
37 update(source); |
|
38 } |
|
39 |
|
40 Shader::~Shader() { |
|
41 glDeleteShader(impl->id); |
|
42 delete impl; |
|
43 } |
|
44 |
|
45 GLuint Shader::getId() const { |
|
46 return impl->id; |
|
47 } |
|
48 |
|
49 const std::string Shader::getFileName() const { |
|
50 return impl->fileName; |
|
51 } |
|
52 |
|
53 void Shader::update(const Buffer& source) { |
|
54 auto fileData = source.getData(); |
|
55 GLint fileSize = source.getSize(); |
|
56 glShaderSource(impl->id, 1, &fileData, &fileSize); |
|
57 glCompileShader(impl->id); |
|
58 |
|
59 GLint compileStatus; |
|
60 glGetShaderiv(impl->id, GL_COMPILE_STATUS, &compileStatus); |
|
61 |
|
62 if (compileStatus != GL_TRUE) { |
|
63 char error[512]; |
|
64 glGetShaderInfoLog(impl->id, sizeof (error), NULL, error); |
|
65 throw std::logic_error( |
|
66 std::string("GLSL: shader failed to compile: ") + error); |
|
67 } |
|
68 } |