diff -r 9aba96f0b001 -r ee4ba9f5a053 Shader.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Shader.cpp Fri Dec 01 20:25:49 2023 +0100 @@ -0,0 +1,68 @@ +/** + * ShaderShark + * Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info) + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, version 3 of the License. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include +#include + +#include "Shader.h" + +class Shader::Impl { +public: + Shader::Type type; + GLuint id; + std::string fileName; +}; + +Shader::Shader( + const Type type, + const Buffer& source, + const std::string& fileName) : impl(new Impl()) { + impl->type = type; + impl->fileName = fileName; + impl->id = glCreateShader((GLenum) impl->type); + update(source); +} + +Shader::~Shader() { + glDeleteShader(impl->id); + delete impl; +} + +GLuint Shader::getId() const { + return impl->id; +} + +const std::string Shader::getFileName() const { + return impl->fileName; +} + +void Shader::update(const Buffer& source) { + auto fileData = source.getData(); + GLint fileSize = source.getSize(); + glShaderSource(impl->id, 1, &fileData, &fileSize); + glCompileShader(impl->id); + + GLint compileStatus; + glGetShaderiv(impl->id, GL_COMPILE_STATUS, &compileStatus); + + if (compileStatus != GL_TRUE) { + char error[512]; + glGetShaderInfoLog(impl->id, sizeof (error), NULL, error); + throw std::logic_error( + std::string("GLSL: shader failed to compile: ") + error); + } +}