Tue, 08 Oct 2024 22:24:40 +0200 František Kučera improved Makefile + small fixes v_0 tip
Sat, 06 Jan 2024 01:04:15 +0100 František Kučera xattr: tolerate ENOTSUP (behave like there are no attributes when not supported on given FS) v_0
Tue, 02 Jan 2024 17:50:43 +0100 František Kučera Added tag v0.1 for changeset 22827574296e v_0
Tue, 02 Jan 2024 17:49:23 +0100 František Kučera reset texture scale back to 1:1, if xattr is missing v_0 v0.1
Sat, 30 Dec 2023 01:18:32 +0100 František Kučera new default texture: horizon v_0
Thu, 28 Dec 2023 15:01:13 +0100 František Kučera add Texture::bind() method v_0
Tue, 26 Dec 2023 23:46:45 +0100 František Kučera pass texture xattr 'shader-shark.texture.scale' to the shaders as 'uTextureScale' + update variable locations on each shader reload v_0
Tue, 26 Dec 2023 15:41:07 +0100 František Kučera xattr: list attribute names without the namespace prefix 'user.' v_0
Tue, 26 Dec 2023 12:40:20 +0100 František Kučera support both decimal and hexadecimal notations for --root-window v_0
Sat, 23 Dec 2023 23:10:41 +0100 František Kučera set scaling filters according to the texture file extended attributes (xattr: shader-shark.texture.mag-filter = linear | nearest) v_0
Sun, 10 Dec 2023 22:23:32 +0100 František Kučera xattr: XAttrs class that read/write/list extended attributes v_0
Sun, 10 Dec 2023 22:20:37 +0100 František Kučera monitor texture and shader file writes using inotify: improved resource management v_0
Wed, 06 Dec 2023 22:55:43 +0100 František Kučera texture magnification filter: linear (blurry) vs. nearest (sharp/pixelatex) v_0
Wed, 06 Dec 2023 22:54:24 +0100 František Kučera shaders: dynamic line count derived from the texture resolution v_0
Tue, 05 Dec 2023 22:55:25 +0100 František Kučera process all X11 event waiting in the queue in the same cycle v_0
Mon, 04 Dec 2023 21:03:53 +0100 František Kučera OOP for Texture v_0
Sun, 03 Dec 2023 19:22:42 +0100 František Kučera new shader: phosphor-basic.frag v_0
Sun, 03 Dec 2023 19:22:25 +0100 František Kučera new shader: scanlines-basic.frag v_0
Sun, 03 Dec 2023 17:26:26 +0100 František Kučera new shader: soften-borders.frag v_0
Sun, 03 Dec 2023 13:13:37 +0100 František Kučera transparency/alpha: blending v_0
Sun, 03 Dec 2023 12:32:55 +0100 František Kučera transparency/alpha: simple binary transparent/opaque, no blending, just discard some fragments v_0
Sun, 03 Dec 2023 00:57:54 +0100 František Kučera ImageLoader: convert images always to 8-bit depth as expected by Shark.cpp (i.e. 16-bit images can be loaded now) v_0
Sun, 03 Dec 2023 00:17:48 +0100 František Kučera monitor texture and shader file writes using inotify: reload textures v_0
Sat, 02 Dec 2023 23:11:56 +0100 František Kučera use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments v_0
Sat, 02 Dec 2023 21:25:02 +0100 František Kučera private Impl class also for the Shark v_0
Sat, 02 Dec 2023 19:33:31 +0100 František Kučera mouse wheel: move camera, not object v_0
Sat, 02 Dec 2023 15:43:51 +0100 František Kučera monitor texture and shader file writes using inotify: reload shaders v_0
Sat, 02 Dec 2023 15:02:56 +0100 František Kučera monitor texture and shader file writes using inotify: print file events v_0
Fri, 01 Dec 2023 21:02:02 +0100 František Kučera support custom shaders v_0
Fri, 01 Dec 2023 20:25:49 +0100 František Kučera OOP for Shader and ShaderProgram v_0
Wed, 29 Nov 2023 01:27:05 +0100 František Kučera fragment shader: add grayscale() function v_0
Wed, 29 Nov 2023 01:21:17 +0100 František Kučera clear screen / paint background before loading textures v_0
Wed, 29 Nov 2023 01:11:19 +0100 František Kučera better GLSL variable names v_0
Tue, 28 Nov 2023 22:45:33 +0100 František Kučera load textures from PNG, JPEG etc. files using ImageMagick v_0
Sun, 26 Nov 2023 16:27:50 +0100 František Kučera project skeleton v_0
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