shaders/first.frag
branchv_0
changeset 0 bb715a82a8f1
child 2 3faef2f5128e
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-1:000000000000 0:bb715a82a8f1
       
     1 #version 330 core
       
     2 
       
     3 uniform sampler2D jazz;
       
     4 in vec2 textureCoordinate;
       
     5 out vec3 outColor; 
       
     6 
       
     7 void main(){
       
     8 	outColor = texture(jazz, textureCoordinate).xyz;
       
     9 	// outColor *= vec3(0.8, 1., 0.2);
       
    10 }