shaders/first.vert
branchv_0
changeset 11 0aeedc35ebed
parent 10 8382173bfc35
child 12 076e3b2d97ac
equal deleted inserted replaced
10:8382173bfc35 11:0aeedc35ebed
     1 #version 330 core
       
     2 
       
     3 uniform  mat4  uModel;
       
     4 uniform  mat4  uView;
       
     5 uniform  mat4  uProjection;
       
     6 in       vec3  aVertexXYZ;
       
     7 in       vec2  aTextureXY;
       
     8 out      vec2  vTextureXY;
       
     9 
       
    10 void main() {
       
    11 	gl_Position = uProjection * uView * uModel * vec4(aVertexXYZ, 1.0f);
       
    12 	vTextureXY = aTextureXY;
       
    13 }