shaders/scanlines-basic.frag
author František Kučera <franta-hg@frantovo.cz>
Tue, 05 Dec 2023 22:55:25 +0100
branchv_0
changeset 20 0899e966993e
parent 18 c4384f43c739
child 21 bcc53967ab3c
permissions -rw-r--r--
process all X11 event waiting in the queue in the same cycle avoid so called glitches after continuous key press or X11 tunelled through SSH
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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#version 330 core
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uniform  sampler2D  uTexture;
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in       vec2       vTextureXY;
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out      vec4       fColor;
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void main() {
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	fColor = texture(uTexture, vTextureXY).rgba;
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	float lineCount = 200.;
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	fColor.xyz *= abs(sin(radians(vTextureXY.y * 180. * lineCount)));
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}