2
|
1 |
/*
|
5506
|
2 |
* Copyright (c) 2000, 2007, Oracle and/or its affiliates. All rights reserved.
|
2
|
3 |
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
4 |
*
|
|
5 |
* This code is free software; you can redistribute it and/or modify it
|
|
6 |
* under the terms of the GNU General Public License version 2 only, as
|
5506
|
7 |
* published by the Free Software Foundation. Oracle designates this
|
2
|
8 |
* particular file as subject to the "Classpath" exception as provided
|
5506
|
9 |
* by Oracle in the LICENSE file that accompanied this code.
|
2
|
10 |
*
|
|
11 |
* This code is distributed in the hope that it will be useful, but WITHOUT
|
|
12 |
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
13 |
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
|
|
14 |
* version 2 for more details (a copy is included in the LICENSE file that
|
|
15 |
* accompanied this code).
|
|
16 |
*
|
|
17 |
* You should have received a copy of the GNU General Public License version
|
|
18 |
* 2 along with this work; if not, write to the Free Software Foundation,
|
|
19 |
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
20 |
*
|
5506
|
21 |
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
|
|
22 |
* or visit www.oracle.com if you need additional information or have any
|
|
23 |
* questions.
|
2
|
24 |
*/
|
|
25 |
|
|
26 |
package java.awt.image;
|
|
27 |
|
|
28 |
import java.awt.BufferCapabilities;
|
|
29 |
import java.awt.Graphics;
|
|
30 |
import java.awt.Image;
|
|
31 |
|
|
32 |
/**
|
|
33 |
* The <code>BufferStrategy</code> class represents the mechanism with which
|
|
34 |
* to organize complex memory on a particular <code>Canvas</code> or
|
|
35 |
* <code>Window</code>. Hardware and software limitations determine whether and
|
|
36 |
* how a particular buffer strategy can be implemented. These limitations
|
21278
|
37 |
* are detectable through the capabilities of the
|
2
|
38 |
* <code>GraphicsConfiguration</code> used when creating the
|
|
39 |
* <code>Canvas</code> or <code>Window</code>.
|
|
40 |
* <p>
|
|
41 |
* It is worth noting that the terms <i>buffer</i> and <i>surface</i> are meant
|
|
42 |
* to be synonymous: an area of contiguous memory, either in video device
|
|
43 |
* memory or in system memory.
|
|
44 |
* <p>
|
|
45 |
* There are several types of complex buffer strategies, including
|
|
46 |
* sequential ring buffering and blit buffering.
|
|
47 |
* Sequential ring buffering (i.e., double or triple
|
|
48 |
* buffering) is the most common; an application draws to a single <i>back
|
|
49 |
* buffer</i> and then moves the contents to the front (display) in a single
|
|
50 |
* step, either by copying the data or moving the video pointer.
|
|
51 |
* Moving the video pointer exchanges the buffers so that the first buffer
|
|
52 |
* drawn becomes the <i>front buffer</i>, or what is currently displayed on the
|
|
53 |
* device; this is called <i>page flipping</i>.
|
|
54 |
* <p>
|
|
55 |
* Alternatively, the contents of the back buffer can be copied, or
|
|
56 |
* <i>blitted</i> forward in a chain instead of moving the video pointer.
|
|
57 |
* <p>
|
19169
|
58 |
* <pre>{@code
|
2
|
59 |
* Double buffering:
|
|
60 |
*
|
|
61 |
* *********** ***********
|
|
62 |
* * * ------> * *
|
|
63 |
* [To display] <---- * Front B * Show * Back B. * <---- Rendering
|
|
64 |
* * * <------ * *
|
|
65 |
* *********** ***********
|
|
66 |
*
|
|
67 |
* Triple buffering:
|
|
68 |
*
|
|
69 |
* [To *********** *********** ***********
|
|
70 |
* display] * * --------+---------+------> * *
|
|
71 |
* <---- * Front B * Show * Mid. B. * * Back B. * <---- Rendering
|
|
72 |
* * * <------ * * <----- * *
|
|
73 |
* *********** *********** ***********
|
|
74 |
*
|
19169
|
75 |
* }</pre>
|
2
|
76 |
* <p>
|
|
77 |
* Here is an example of how buffer strategies can be created and used:
|
|
78 |
* <pre><code>
|
|
79 |
*
|
|
80 |
* // Check the capabilities of the GraphicsConfiguration
|
|
81 |
* ...
|
|
82 |
*
|
|
83 |
* // Create our component
|
|
84 |
* Window w = new Window(gc);
|
|
85 |
*
|
|
86 |
* // Show our window
|
|
87 |
* w.setVisible(true);
|
|
88 |
*
|
|
89 |
* // Create a general double-buffering strategy
|
|
90 |
* w.createBufferStrategy(2);
|
|
91 |
* BufferStrategy strategy = w.getBufferStrategy();
|
|
92 |
*
|
|
93 |
* // Main loop
|
|
94 |
* while (!done) {
|
|
95 |
* // Prepare for rendering the next frame
|
|
96 |
* // ...
|
|
97 |
*
|
|
98 |
* // Render single frame
|
|
99 |
* do {
|
|
100 |
* // The following loop ensures that the contents of the drawing buffer
|
|
101 |
* // are consistent in case the underlying surface was recreated
|
|
102 |
* do {
|
|
103 |
* // Get a new graphics context every time through the loop
|
|
104 |
* // to make sure the strategy is validated
|
|
105 |
* Graphics graphics = strategy.getDrawGraphics();
|
|
106 |
*
|
|
107 |
* // Render to graphics
|
|
108 |
* // ...
|
|
109 |
*
|
|
110 |
* // Dispose the graphics
|
|
111 |
* graphics.dispose();
|
|
112 |
*
|
|
113 |
* // Repeat the rendering if the drawing buffer contents
|
|
114 |
* // were restored
|
|
115 |
* } while (strategy.contentsRestored());
|
|
116 |
*
|
|
117 |
* // Display the buffer
|
|
118 |
* strategy.show();
|
|
119 |
*
|
|
120 |
* // Repeat the rendering if the drawing buffer was lost
|
|
121 |
* } while (strategy.contentsLost());
|
|
122 |
* }
|
|
123 |
*
|
|
124 |
* // Dispose the window
|
|
125 |
* w.setVisible(false);
|
|
126 |
* w.dispose();
|
|
127 |
* </code></pre>
|
|
128 |
*
|
|
129 |
* @see java.awt.Window
|
|
130 |
* @see java.awt.Canvas
|
|
131 |
* @see java.awt.GraphicsConfiguration
|
|
132 |
* @see VolatileImage
|
|
133 |
* @author Michael Martak
|
|
134 |
* @since 1.4
|
|
135 |
*/
|
|
136 |
public abstract class BufferStrategy {
|
|
137 |
|
|
138 |
/**
|
|
139 |
* Returns the <code>BufferCapabilities</code> for this
|
|
140 |
* <code>BufferStrategy</code>.
|
|
141 |
*
|
|
142 |
* @return the buffering capabilities of this strategy
|
|
143 |
*/
|
|
144 |
public abstract BufferCapabilities getCapabilities();
|
|
145 |
|
|
146 |
/**
|
|
147 |
* Creates a graphics context for the drawing buffer. This method may not
|
|
148 |
* be synchronized for performance reasons; use of this method by multiple
|
|
149 |
* threads should be handled at the application level. Disposal of the
|
|
150 |
* graphics object obtained must be handled by the application.
|
|
151 |
*
|
|
152 |
* @return a graphics context for the drawing buffer
|
|
153 |
*/
|
|
154 |
public abstract Graphics getDrawGraphics();
|
|
155 |
|
|
156 |
/**
|
|
157 |
* Returns whether the drawing buffer was lost since the last call to
|
|
158 |
* <code>getDrawGraphics</code>. Since the buffers in a buffer strategy
|
|
159 |
* are usually type <code>VolatileImage</code>, they may become lost.
|
|
160 |
* For a discussion on lost buffers, see <code>VolatileImage</code>.
|
|
161 |
*
|
|
162 |
* @return Whether or not the drawing buffer was lost since the last call
|
|
163 |
* to <code>getDrawGraphics</code>.
|
|
164 |
* @see java.awt.image.VolatileImage
|
|
165 |
*/
|
|
166 |
public abstract boolean contentsLost();
|
|
167 |
|
|
168 |
/**
|
|
169 |
* Returns whether the drawing buffer was recently restored from a lost
|
|
170 |
* state and reinitialized to the default background color (white).
|
|
171 |
* Since the buffers in a buffer strategy are usually type
|
|
172 |
* <code>VolatileImage</code>, they may become lost. If a surface has
|
|
173 |
* been recently restored from a lost state since the last call to
|
|
174 |
* <code>getDrawGraphics</code>, it may require repainting.
|
|
175 |
* For a discussion on lost buffers, see <code>VolatileImage</code>.
|
|
176 |
*
|
|
177 |
* @return Whether or not the drawing buffer was restored since the last
|
|
178 |
* call to <code>getDrawGraphics</code>.
|
|
179 |
* @see java.awt.image.VolatileImage
|
|
180 |
*/
|
|
181 |
public abstract boolean contentsRestored();
|
|
182 |
|
|
183 |
/**
|
|
184 |
* Makes the next available buffer visible by either copying the memory
|
|
185 |
* (blitting) or changing the display pointer (flipping).
|
|
186 |
*/
|
|
187 |
public abstract void show();
|
|
188 |
|
|
189 |
/**
|
|
190 |
* Releases system resources currently consumed by this
|
|
191 |
* <code>BufferStrategy</code> and
|
|
192 |
* removes it from the associated Component. After invoking this
|
|
193 |
* method, <code>getBufferStrategy</code> will return null. Trying
|
|
194 |
* to use a <code>BufferStrategy</code> after it has been disposed will
|
|
195 |
* result in undefined behavior.
|
|
196 |
*
|
|
197 |
* @see java.awt.Window#createBufferStrategy
|
|
198 |
* @see java.awt.Canvas#createBufferStrategy
|
|
199 |
* @see java.awt.Window#getBufferStrategy
|
|
200 |
* @see java.awt.Canvas#getBufferStrategy
|
|
201 |
* @since 1.6
|
|
202 |
*/
|
|
203 |
public void dispose() {
|
|
204 |
}
|
|
205 |
}
|