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32 /** |
32 /** |
33 * The <code>BufferStrategy</code> class represents the mechanism with which |
33 * The <code>BufferStrategy</code> class represents the mechanism with which |
34 * to organize complex memory on a particular <code>Canvas</code> or |
34 * to organize complex memory on a particular <code>Canvas</code> or |
35 * <code>Window</code>. Hardware and software limitations determine whether and |
35 * <code>Window</code>. Hardware and software limitations determine whether and |
36 * how a particular buffer strategy can be implemented. These limitations |
36 * how a particular buffer strategy can be implemented. These limitations |
37 * are detectible through the capabilities of the |
37 * are detectable through the capabilities of the |
38 * <code>GraphicsConfiguration</code> used when creating the |
38 * <code>GraphicsConfiguration</code> used when creating the |
39 * <code>Canvas</code> or <code>Window</code>. |
39 * <code>Canvas</code> or <code>Window</code>. |
40 * <p> |
40 * <p> |
41 * It is worth noting that the terms <i>buffer</i> and <i>surface</i> are meant |
41 * It is worth noting that the terms <i>buffer</i> and <i>surface</i> are meant |
42 * to be synonymous: an area of contiguous memory, either in video device |
42 * to be synonymous: an area of contiguous memory, either in video device |