author | brutisso |
Thu, 31 May 2012 21:10:33 +0200 | |
changeset 12781 | dd6480eea079 |
parent 11396 | 917d8673b5ef |
child 13195 | be27e1b6a4b9 |
permissions | -rw-r--r-- |
1 | 1 |
/* |
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* Copyright (c) 2002, 2011, Oracle and/or its affiliates. All rights reserved. |
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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* |
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* This code is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License version 2 only, as |
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* published by the Free Software Foundation. |
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* |
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* This code is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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* version 2 for more details (a copy is included in the LICENSE file that |
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* accompanied this code). |
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* |
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* You should have received a copy of the GNU General Public License version |
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* 2 along with this work; if not, write to the Free Software Foundation, |
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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* |
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
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* or visit www.oracle.com if you need additional information or have any |
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* questions. |
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* |
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*/ |
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#ifndef SHARE_VM_UTILITIES_WORKGROUP_HPP |
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#define SHARE_VM_UTILITIES_WORKGROUP_HPP |
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#include "utilities/taskqueue.hpp" |
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#ifdef TARGET_OS_FAMILY_linux |
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# include "thread_linux.inline.hpp" |
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#endif |
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#ifdef TARGET_OS_FAMILY_solaris |
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# include "thread_solaris.inline.hpp" |
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#endif |
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#ifdef TARGET_OS_FAMILY_windows |
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# include "thread_windows.inline.hpp" |
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#endif |
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#ifdef TARGET_OS_FAMILY_bsd |
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# include "thread_bsd.inline.hpp" |
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#endif |
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// Task class hierarchy: |
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// AbstractGangTask |
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// AbstractGangTaskWOopQueues |
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// |
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// Gang/Group class hierarchy: |
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// AbstractWorkGang |
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// WorkGang |
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// FlexibleWorkGang |
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// YieldingFlexibleWorkGang (defined in another file) |
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// |
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// Worker class hierarchy: |
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// GangWorker (subclass of WorkerThread) |
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// YieldingFlexibleGangWorker (defined in another file) |
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// Forward declarations of classes defined here |
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class WorkGang; |
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class GangWorker; |
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class YieldingFlexibleGangWorker; |
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class YieldingFlexibleGangTask; |
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class WorkData; |
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class AbstractWorkGang; |
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// An abstract task to be worked on by a gang. |
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// You subclass this to supply your own work() method |
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class AbstractGangTask VALUE_OBJ_CLASS_SPEC { |
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public: |
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// The abstract work method. |
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// The argument tells you which member of the gang you are. |
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virtual void work(uint worker_id) = 0; |
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// This method configures the task for proper termination. |
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// Some tasks do not have any requirements on termination |
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// and may inherit this method that does nothing. Some |
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// tasks do some coordination on termination and override |
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// this method to implement that coordination. |
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virtual void set_for_termination(int active_workers) {}; |
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// Debugging accessor for the name. |
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const char* name() const PRODUCT_RETURN_(return NULL;); |
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int counter() { return _counter; } |
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void set_counter(int value) { _counter = value; } |
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int *address_of_counter() { return &_counter; } |
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// RTTI |
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NOT_PRODUCT(virtual bool is_YieldingFlexibleGang_task() const { |
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return false; |
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}) |
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private: |
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NOT_PRODUCT(const char* _name;) |
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// ??? Should a task have a priority associated with it? |
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// ??? Or can the run method adjust priority as needed? |
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int _counter; |
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protected: |
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// Constructor and desctructor: only construct subclasses. |
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AbstractGangTask(const char* name) |
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{ |
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NOT_PRODUCT(_name = name); |
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_counter = 0; |
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} |
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virtual ~AbstractGangTask() { } |
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public: |
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}; |
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class AbstractGangTaskWOopQueues : public AbstractGangTask { |
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OopTaskQueueSet* _queues; |
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ParallelTaskTerminator _terminator; |
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public: |
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AbstractGangTaskWOopQueues(const char* name, OopTaskQueueSet* queues) : |
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AbstractGangTask(name), _queues(queues), _terminator(0, _queues) {} |
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ParallelTaskTerminator* terminator() { return &_terminator; } |
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virtual void set_for_termination(int active_workers) { |
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terminator()->reset_for_reuse(active_workers); |
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} |
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OopTaskQueueSet* queues() { return _queues; } |
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}; |
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// Class AbstractWorkGang: |
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// An abstract class representing a gang of workers. |
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// You subclass this to supply an implementation of run_task(). |
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class AbstractWorkGang: public CHeapObj { |
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// Here's the public interface to this class. |
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public: |
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// Constructor and destructor. |
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AbstractWorkGang(const char* name, bool are_GC_task_threads, |
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bool are_ConcurrentGC_threads); |
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~AbstractWorkGang(); |
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// Run a task, returns when the task is done (or terminated). |
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virtual void run_task(AbstractGangTask* task) = 0; |
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// Stop and terminate all workers. |
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virtual void stop(); |
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// Return true if more workers should be applied to the task. |
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virtual bool needs_more_workers() const { return true; } |
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public: |
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// Debugging. |
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const char* name() const; |
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protected: |
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// Initialize only instance data. |
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const bool _are_GC_task_threads; |
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const bool _are_ConcurrentGC_threads; |
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// Printing support. |
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const char* _name; |
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// The monitor which protects these data, |
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// and notifies of changes in it. |
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Monitor* _monitor; |
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// The count of the number of workers in the gang. |
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uint _total_workers; |
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// Whether the workers should terminate. |
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bool _terminate; |
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// The array of worker threads for this gang. |
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// This is only needed for cleaning up. |
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GangWorker** _gang_workers; |
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// The task for this gang. |
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AbstractGangTask* _task; |
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// A sequence number for the current task. |
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int _sequence_number; |
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// The number of started workers. |
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uint _started_workers; |
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// The number of finished workers. |
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uint _finished_workers; |
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public: |
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// Accessors for fields |
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Monitor* monitor() const { |
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return _monitor; |
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} |
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uint total_workers() const { |
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return _total_workers; |
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} |
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virtual uint active_workers() const { |
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return _total_workers; |
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} |
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bool terminate() const { |
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return _terminate; |
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} |
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GangWorker** gang_workers() const { |
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return _gang_workers; |
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} |
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AbstractGangTask* task() const { |
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return _task; |
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} |
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int sequence_number() const { |
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return _sequence_number; |
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} |
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uint started_workers() const { |
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return _started_workers; |
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} |
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uint finished_workers() const { |
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return _finished_workers; |
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} |
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bool are_GC_task_threads() const { |
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return _are_GC_task_threads; |
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} |
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bool are_ConcurrentGC_threads() const { |
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return _are_ConcurrentGC_threads; |
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} |
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// Predicates. |
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bool is_idle() const { |
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return (task() == NULL); |
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} |
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// Return the Ith gang worker. |
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GangWorker* gang_worker(uint i) const; |
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void threads_do(ThreadClosure* tc) const; |
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// Printing |
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void print_worker_threads_on(outputStream *st) const; |
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void print_worker_threads() const { |
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print_worker_threads_on(tty); |
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} |
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protected: |
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friend class GangWorker; |
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friend class YieldingFlexibleGangWorker; |
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// Note activation and deactivation of workers. |
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// These methods should only be called with the mutex held. |
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void internal_worker_poll(WorkData* data) const; |
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void internal_note_start(); |
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void internal_note_finish(); |
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}; |
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class WorkData: public StackObj { |
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// This would be a struct, but I want accessor methods. |
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private: |
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bool _terminate; |
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AbstractGangTask* _task; |
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int _sequence_number; |
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232 |
public: |
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// Constructor and destructor |
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WorkData() { |
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235 |
_terminate = false; |
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_task = NULL; |
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_sequence_number = 0; |
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} |
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~WorkData() { |
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240 |
} |
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// Accessors and modifiers |
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bool terminate() const { return _terminate; } |
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void set_terminate(bool value) { _terminate = value; } |
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AbstractGangTask* task() const { return _task; } |
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void set_task(AbstractGangTask* value) { _task = value; } |
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int sequence_number() const { return _sequence_number; } |
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247 |
void set_sequence_number(int value) { _sequence_number = value; } |
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248 |
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249 |
YieldingFlexibleGangTask* yf_task() const { |
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250 |
return (YieldingFlexibleGangTask*)_task; |
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251 |
} |
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252 |
}; |
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253 |
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// Class WorkGang: |
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255 |
class WorkGang: public AbstractWorkGang { |
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public: |
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// Constructor |
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WorkGang(const char* name, uint workers, |
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bool are_GC_task_threads, bool are_ConcurrentGC_threads); |
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// Run a task, returns when the task is done (or terminated). |
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virtual void run_task(AbstractGangTask* task); |
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void run_task(AbstractGangTask* task, uint no_of_parallel_workers); |
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// Allocate a worker and return a pointer to it. |
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virtual GangWorker* allocate_worker(uint which); |
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// Initialize workers in the gang. Return true if initialization |
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// succeeded. The type of the worker can be overridden in a derived |
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// class with the appropriate implementation of allocate_worker(). |
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bool initialize_workers(); |
1 | 269 |
}; |
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// Class GangWorker: |
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272 |
// Several instances of this class run in parallel as workers for a gang. |
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273 |
class GangWorker: public WorkerThread { |
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274 |
public: |
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275 |
// Constructors and destructor. |
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276 |
GangWorker(AbstractWorkGang* gang, uint id); |
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277 |
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// The only real method: run a task for the gang. |
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279 |
virtual void run(); |
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280 |
// Predicate for Thread |
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281 |
virtual bool is_GC_task_thread() const; |
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1374 | 282 |
virtual bool is_ConcurrentGC_thread() const; |
1 | 283 |
// Printing |
284 |
void print_on(outputStream* st) const; |
|
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virtual void print() const { print_on(tty); } |
|
286 |
protected: |
|
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AbstractWorkGang* _gang; |
|
288 |
||
289 |
virtual void initialize(); |
|
290 |
virtual void loop(); |
|
291 |
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292 |
public: |
|
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AbstractWorkGang* gang() const { return _gang; } |
|
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}; |
|
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// Dynamic number of worker threads |
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// |
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// This type of work gang is used to run different numbers of |
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// worker threads at different times. The |
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// number of workers run for a task is "_active_workers" |
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// instead of "_total_workers" in a WorkGang. The method |
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// "needs_more_workers()" returns true until "_active_workers" |
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// have been started and returns false afterwards. The |
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// implementation of "needs_more_workers()" in WorkGang always |
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// returns true so that all workers are started. The method |
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// "loop()" in GangWorker was modified to ask "needs_more_workers()" |
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// in its loop to decide if it should start working on a task. |
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// A worker in "loop()" waits for notification on the WorkGang |
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// monitor and execution of each worker as it checks for work |
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// is serialized via the same monitor. The "needs_more_workers()" |
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// call is serialized and additionally the calculation for the |
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// "part" (effectively the worker id for executing the task) is |
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// serialized to give each worker a unique "part". Workers that |
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// are not needed for this tasks (i.e., "_active_workers" have |
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// been started before it, continue to wait for work. |
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316 |
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class FlexibleWorkGang: public WorkGang { |
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// The currently active workers in this gang. |
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// This is a number that is dynamically adjusted |
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// and checked in the run_task() method at each invocation. |
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// As described above _active_workers determines the number |
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// of threads started on a task. It must also be used to |
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// determine completion. |
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324 |
|
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protected: |
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uint _active_workers; |
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public: |
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328 |
// Constructor and destructor. |
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// Initialize active_workers to a minimum value. Setting it to |
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330 |
// the parameter "workers" will initialize it to a maximum |
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331 |
// value which is not desirable. |
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332 |
FlexibleWorkGang(const char* name, uint workers, |
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333 |
bool are_GC_task_threads, |
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334 |
bool are_ConcurrentGC_threads) : |
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WorkGang(name, workers, are_GC_task_threads, are_ConcurrentGC_threads), |
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_active_workers(UseDynamicNumberOfGCThreads ? 1U : ParallelGCThreads) {} |
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// Accessors for fields |
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virtual uint active_workers() const { return _active_workers; } |
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void set_active_workers(uint v) { |
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assert(v <= _total_workers, |
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341 |
"Trying to set more workers active than there are"); |
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342 |
_active_workers = MIN2(v, _total_workers); |
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343 |
assert(v != 0, "Trying to set active workers to 0"); |
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344 |
_active_workers = MAX2(1U, _active_workers); |
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assert(UseDynamicNumberOfGCThreads || _active_workers == _total_workers, |
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346 |
"Unless dynamic should use total workers"); |
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347 |
} |
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348 |
virtual void run_task(AbstractGangTask* task); |
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349 |
virtual bool needs_more_workers() const { |
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return _started_workers < _active_workers; |
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351 |
} |
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}; |
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353 |
|
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354 |
// Work gangs in garbage collectors: 2009-06-10 |
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355 |
// |
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356 |
// SharedHeap - work gang for stop-the-world parallel collection. |
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|
357 |
// Used by |
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|
358 |
// ParNewGeneration |
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|
359 |
// CMSParRemarkTask |
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|
360 |
// CMSRefProcTaskExecutor |
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|
361 |
// G1CollectedHeap |
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|
362 |
// G1ParFinalCountTask |
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|
363 |
// ConcurrentMark |
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|
364 |
// CMSCollector |
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365 |
|
1 | 366 |
// A class that acts as a synchronisation barrier. Workers enter |
367 |
// the barrier and must wait until all other workers have entered |
|
368 |
// before any of them may leave. |
|
369 |
||
370 |
class WorkGangBarrierSync : public StackObj { |
|
371 |
protected: |
|
372 |
Monitor _monitor; |
|
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373 |
uint _n_workers; |
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374 |
uint _n_completed; |
1374 | 375 |
bool _should_reset; |
1 | 376 |
|
1374 | 377 |
Monitor* monitor() { return &_monitor; } |
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378 |
uint n_workers() { return _n_workers; } |
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379 |
uint n_completed() { return _n_completed; } |
1374 | 380 |
bool should_reset() { return _should_reset; } |
1 | 381 |
|
1374 | 382 |
void zero_completed() { _n_completed = 0; } |
383 |
void inc_completed() { _n_completed++; } |
|
384 |
||
385 |
void set_should_reset(bool v) { _should_reset = v; } |
|
1 | 386 |
|
387 |
public: |
|
388 |
WorkGangBarrierSync(); |
|
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389 |
WorkGangBarrierSync(uint n_workers, const char* name); |
1 | 390 |
|
391 |
// Set the number of workers that will use the barrier. |
|
392 |
// Must be called before any of the workers start running. |
|
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393 |
void set_n_workers(uint n_workers); |
1 | 394 |
|
395 |
// Enter the barrier. A worker that enters the barrier will |
|
396 |
// not be allowed to leave until all other threads have |
|
397 |
// also entered the barrier. |
|
398 |
void enter(); |
|
399 |
}; |
|
400 |
||
401 |
// A class to manage claiming of subtasks within a group of tasks. The |
|
402 |
// subtasks will be identified by integer indices, usually elements of an |
|
403 |
// enumeration type. |
|
404 |
||
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405 |
class SubTasksDone : public CHeapObj { |
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406 |
uint* _tasks; |
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|
407 |
uint _n_tasks; |
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408 |
// _n_threads is used to determine when a sub task is done. |
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|
409 |
// It does not control how many threads will execute the subtask |
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|
410 |
// but must be initialized to the number that do execute the task |
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411 |
// in order to correctly decide when the subtask is done (all the |
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412 |
// threads working on the task have finished). |
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413 |
uint _n_threads; |
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|
414 |
uint _threads_completed; |
1 | 415 |
#ifdef ASSERT |
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|
416 |
volatile uint _claimed; |
1 | 417 |
#endif |
418 |
||
419 |
// Set all tasks to unclaimed. |
|
420 |
void clear(); |
|
421 |
||
422 |
public: |
|
423 |
// Initializes "this" to a state in which there are "n" tasks to be |
|
424 |
// processed, none of the which are originally claimed. The number of |
|
425 |
// threads doing the tasks is initialized 1. |
|
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|
426 |
SubTasksDone(uint n); |
1 | 427 |
|
428 |
// True iff the object is in a valid state. |
|
429 |
bool valid(); |
|
430 |
||
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431 |
// Get/set the number of parallel threads doing the tasks to "t". Can only |
1 | 432 |
// be called before tasks start or after they are complete. |
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433 |
uint n_threads() { return _n_threads; } |
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|
434 |
void set_n_threads(uint t); |
1 | 435 |
|
436 |
// Returns "false" if the task "t" is unclaimed, and ensures that task is |
|
437 |
// claimed. The task "t" is required to be within the range of "this". |
|
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438 |
bool is_task_claimed(uint t); |
1 | 439 |
|
440 |
// The calling thread asserts that it has attempted to claim all the |
|
441 |
// tasks that it will try to claim. Every thread in the parallel task |
|
442 |
// must execute this. (When the last thread does so, the task array is |
|
443 |
// cleared.) |
|
444 |
void all_tasks_completed(); |
|
445 |
||
446 |
// Destructor. |
|
447 |
~SubTasksDone(); |
|
448 |
}; |
|
449 |
||
450 |
// As above, but for sequential tasks, i.e. instead of claiming |
|
451 |
// sub-tasks from a set (possibly an enumeration), claim sub-tasks |
|
452 |
// in sequential order. This is ideal for claiming dynamically |
|
453 |
// partitioned tasks (like striding in the parallel remembered |
|
454 |
// set scanning). Note that unlike the above class this is |
|
455 |
// a stack object - is there any reason for it not to be? |
|
456 |
||
457 |
class SequentialSubTasksDone : public StackObj { |
|
458 |
protected: |
|
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459 |
uint _n_tasks; // Total number of tasks available. |
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460 |
uint _n_claimed; // Number of tasks claimed. |
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461 |
// _n_threads is used to determine when a sub task is done. |
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462 |
// See comments on SubTasksDone::_n_threads |
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uint _n_threads; // Total number of parallel threads. |
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uint _n_completed; // Number of completed threads. |
1 | 465 |
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void clear(); |
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public: |
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SequentialSubTasksDone() { |
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clear(); |
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} |
1 | 472 |
~SequentialSubTasksDone() {} |
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// True iff the object is in a valid state. |
|
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bool valid(); |
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// number of tasks |
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uint n_tasks() const { return _n_tasks; } |
1 | 479 |
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// Get/set the number of parallel threads doing the tasks to t. |
1 | 481 |
// Should be called before the task starts but it is safe |
482 |
// to call this once a task is running provided that all |
|
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// threads agree on the number of threads. |
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uint n_threads() { return _n_threads; } |
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void set_n_threads(uint t) { _n_threads = t; } |
1 | 486 |
|
487 |
// Set the number of tasks to be claimed to t. As above, |
|
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// should be called before the tasks start but it is safe |
|
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// to call this once a task is running provided all threads |
|
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// agree on the number of tasks. |
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void set_n_tasks(uint t) { _n_tasks = t; } |
1 | 492 |
|
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// Returns false if the next task in the sequence is unclaimed, |
|
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// and ensures that it is claimed. Will set t to be the index |
|
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// of the claimed task in the sequence. Will return true if |
|
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// the task cannot be claimed and there are none left to claim. |
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bool is_task_claimed(uint& t); |
1 | 498 |
|
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// The calling thread asserts that it has attempted to claim |
|
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// all the tasks it possibly can in the sequence. Every thread |
|
501 |
// claiming tasks must promise call this. Returns true if this |
|
502 |
// is the last thread to complete so that the thread can perform |
|
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// cleanup if necessary. |
|
504 |
bool all_tasks_completed(); |
|
505 |
}; |
|
1374 | 506 |
|
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// Represents a set of free small integer ids. |
|
508 |
class FreeIdSet { |
|
509 |
enum { |
|
510 |
end_of_list = -1, |
|
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claimed = -2 |
|
512 |
}; |
|
513 |
||
514 |
int _sz; |
|
515 |
Monitor* _mon; |
|
516 |
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517 |
int* _ids; |
|
518 |
int _hd; |
|
519 |
int _waiters; |
|
520 |
int _claimed; |
|
521 |
||
522 |
static bool _safepoint; |
|
523 |
typedef FreeIdSet* FreeIdSetPtr; |
|
524 |
static const int NSets = 10; |
|
525 |
static FreeIdSetPtr _sets[NSets]; |
|
526 |
static bool _stat_init; |
|
527 |
int _index; |
|
528 |
||
529 |
public: |
|
530 |
FreeIdSet(int sz, Monitor* mon); |
|
531 |
~FreeIdSet(); |
|
532 |
||
533 |
static void set_safepoint(bool b); |
|
534 |
||
535 |
// Attempt to claim the given id permanently. Returns "true" iff |
|
536 |
// successful. |
|
537 |
bool claim_perm_id(int i); |
|
538 |
||
539 |
// Returns an unclaimed parallel id (waiting for one to be released if |
|
540 |
// necessary). Returns "-1" if a GC wakes up a wait for an id. |
|
541 |
int claim_par_id(); |
|
542 |
||
543 |
void release_par_id(int id); |
|
544 |
}; |
|
7397 | 545 |
|
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#endif // SHARE_VM_UTILITIES_WORKGROUP_HPP |