hotspot/src/share/vm/utilities/workgroup.hpp
author jmasa
Wed, 14 Dec 2011 13:34:57 -0800
changeset 11396 917d8673b5ef
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7121618: Change type of number of GC workers to unsigned int. Summary: Change variables representing the number of GC workers to uint from int and size_t. Change the parameter in work(int i) to work(uint worker_id). Reviewed-by: brutisso, tonyp
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/*
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 * Copyright (c) 2002, 2011, Oracle and/or its affiliates. All rights reserved.
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 *
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 * This code is free software; you can redistribute it and/or modify it
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 * under the terms of the GNU General Public License version 2 only, as
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 * published by the Free Software Foundation.
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 *
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 * This code is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
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 * version 2 for more details (a copy is included in the LICENSE file that
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 * accompanied this code).
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 *
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 * You should have received a copy of the GNU General Public License version
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 * 2 along with this work; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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 *
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 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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 * or visit www.oracle.com if you need additional information or have any
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 * questions.
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 *
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 */
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#ifndef SHARE_VM_UTILITIES_WORKGROUP_HPP
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#define SHARE_VM_UTILITIES_WORKGROUP_HPP
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#include "utilities/taskqueue.hpp"
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#ifdef TARGET_OS_FAMILY_linux
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# include "thread_linux.inline.hpp"
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#endif
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#ifdef TARGET_OS_FAMILY_solaris
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# include "thread_solaris.inline.hpp"
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#endif
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#ifdef TARGET_OS_FAMILY_windows
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# include "thread_windows.inline.hpp"
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#endif
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#ifdef TARGET_OS_FAMILY_bsd
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# include "thread_bsd.inline.hpp"
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#endif
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// Task class hierarchy:
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//   AbstractGangTask
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//     AbstractGangTaskWOopQueues
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//
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// Gang/Group class hierarchy:
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//   AbstractWorkGang
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//     WorkGang
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//       FlexibleWorkGang
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//         YieldingFlexibleWorkGang (defined in another file)
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//
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// Worker class hierarchy:
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//   GangWorker (subclass of WorkerThread)
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//     YieldingFlexibleGangWorker   (defined in another file)
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// Forward declarations of classes defined here
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class WorkGang;
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class GangWorker;
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class YieldingFlexibleGangWorker;
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class YieldingFlexibleGangTask;
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class WorkData;
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class AbstractWorkGang;
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// An abstract task to be worked on by a gang.
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// You subclass this to supply your own work() method
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class AbstractGangTask VALUE_OBJ_CLASS_SPEC {
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  // The abstract work method.
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  // The argument tells you which member of the gang you are.
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  virtual void work(uint worker_id) = 0;
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  // This method configures the task for proper termination.
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  // Some tasks do not have any requirements on termination
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  // and may inherit this method that does nothing.  Some
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  // tasks do some coordination on termination and override
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  // this method to implement that coordination.
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  virtual void set_for_termination(int active_workers) {};
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  // Debugging accessor for the name.
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  const char* name() const PRODUCT_RETURN_(return NULL;);
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  int counter() { return _counter; }
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  void set_counter(int value) { _counter = value; }
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  int *address_of_counter() { return &_counter; }
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  // RTTI
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  NOT_PRODUCT(virtual bool is_YieldingFlexibleGang_task() const {
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    return false;
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  })
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private:
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  NOT_PRODUCT(const char* _name;)
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  // ??? Should a task have a priority associated with it?
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  // ??? Or can the run method adjust priority as needed?
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  int _counter;
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protected:
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  // Constructor and desctructor: only construct subclasses.
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  AbstractGangTask(const char* name)
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  {
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    NOT_PRODUCT(_name = name);
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    _counter = 0;
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  }
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  virtual ~AbstractGangTask() { }
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public:
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};
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class AbstractGangTaskWOopQueues : public AbstractGangTask {
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  OopTaskQueueSet*       _queues;
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  ParallelTaskTerminator _terminator;
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  AbstractGangTaskWOopQueues(const char* name, OopTaskQueueSet* queues) :
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    AbstractGangTask(name), _queues(queues), _terminator(0, _queues) {}
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  ParallelTaskTerminator* terminator() { return &_terminator; }
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  virtual void set_for_termination(int active_workers) {
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    terminator()->reset_for_reuse(active_workers);
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  }
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  OopTaskQueueSet* queues() { return _queues; }
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};
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// Class AbstractWorkGang:
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// An abstract class representing a gang of workers.
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// You subclass this to supply an implementation of run_task().
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class AbstractWorkGang: public CHeapObj {
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  // Here's the public interface to this class.
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  // Constructor and destructor.
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  AbstractWorkGang(const char* name, bool are_GC_task_threads,
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                   bool are_ConcurrentGC_threads);
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  ~AbstractWorkGang();
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  // Run a task, returns when the task is done (or terminated).
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  virtual void run_task(AbstractGangTask* task) = 0;
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  // Stop and terminate all workers.
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  virtual void stop();
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  // Return true if more workers should be applied to the task.
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  virtual bool needs_more_workers() const { return true; }
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  // Debugging.
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  const char* name() const;
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  // Initialize only instance data.
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  const bool _are_GC_task_threads;
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  const bool _are_ConcurrentGC_threads;
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  // Printing support.
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  const char* _name;
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  // The monitor which protects these data,
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  // and notifies of changes in it.
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  Monitor*  _monitor;
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  // The count of the number of workers in the gang.
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  uint _total_workers;
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  // Whether the workers should terminate.
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  bool _terminate;
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  // The array of worker threads for this gang.
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  // This is only needed for cleaning up.
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  GangWorker** _gang_workers;
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  // The task for this gang.
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  AbstractGangTask* _task;
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  // A sequence number for the current task.
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  int _sequence_number;
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  // The number of started workers.
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  uint _started_workers;
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  // The number of finished workers.
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  uint _finished_workers;
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  // Accessors for fields
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  Monitor* monitor() const {
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    return _monitor;
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  }
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  uint total_workers() const {
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    return _total_workers;
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  }
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  virtual uint active_workers() const {
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    return _total_workers;
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  }
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  bool terminate() const {
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    return _terminate;
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  }
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  GangWorker** gang_workers() const {
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    return _gang_workers;
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  }
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  AbstractGangTask* task() const {
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    return _task;
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  }
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  int sequence_number() const {
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    return _sequence_number;
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  }
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  uint started_workers() const {
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    return _started_workers;
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  }
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  uint finished_workers() const {
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    return _finished_workers;
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  }
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  bool are_GC_task_threads() const {
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    return _are_GC_task_threads;
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  }
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  bool are_ConcurrentGC_threads() const {
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    return _are_ConcurrentGC_threads;
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  }
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  // Predicates.
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  bool is_idle() const {
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    return (task() == NULL);
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  }
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  // Return the Ith gang worker.
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  GangWorker* gang_worker(uint i) const;
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  void threads_do(ThreadClosure* tc) const;
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  // Printing
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  void print_worker_threads_on(outputStream *st) const;
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  void print_worker_threads() const {
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    print_worker_threads_on(tty);
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  }
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protected:
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  friend class GangWorker;
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  friend class YieldingFlexibleGangWorker;
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  // Note activation and deactivation of workers.
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  // These methods should only be called with the mutex held.
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  void internal_worker_poll(WorkData* data) const;
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  void internal_note_start();
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  void internal_note_finish();
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};
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class WorkData: public StackObj {
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  // This would be a struct, but I want accessor methods.
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private:
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  bool              _terminate;
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  AbstractGangTask* _task;
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  int               _sequence_number;
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public:
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  // Constructor and destructor
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  WorkData() {
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    _terminate       = false;
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    _task            = NULL;
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    _sequence_number = 0;
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  }
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  ~WorkData() {
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  }
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  // Accessors and modifiers
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  bool terminate()                       const { return _terminate;  }
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  void set_terminate(bool value)               { _terminate = value; }
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  AbstractGangTask* task()               const { return _task; }
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  void set_task(AbstractGangTask* value)       { _task = value; }
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  int sequence_number()                  const { return _sequence_number; }
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  void set_sequence_number(int value)          { _sequence_number = value; }
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  YieldingFlexibleGangTask* yf_task()    const {
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    return (YieldingFlexibleGangTask*)_task;
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  }
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};
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// Class WorkGang:
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class WorkGang: public AbstractWorkGang {
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public:
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  // Constructor
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  WorkGang(const char* name, uint workers,
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           bool are_GC_task_threads, bool are_ConcurrentGC_threads);
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  // Run a task, returns when the task is done (or terminated).
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  virtual void run_task(AbstractGangTask* task);
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  void run_task(AbstractGangTask* task, uint no_of_parallel_workers);
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  // Allocate a worker and return a pointer to it.
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  virtual GangWorker* allocate_worker(uint which);
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  // Initialize workers in the gang.  Return true if initialization
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  // succeeded. The type of the worker can be overridden in a derived
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  // class with the appropriate implementation of allocate_worker().
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  bool initialize_workers();
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};
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// Class GangWorker:
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//   Several instances of this class run in parallel as workers for a gang.
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class GangWorker: public WorkerThread {
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public:
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  // Constructors and destructor.
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  GangWorker(AbstractWorkGang* gang, uint id);
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  // The only real method: run a task for the gang.
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  virtual void run();
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  // Predicate for Thread
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  virtual bool is_GC_task_thread() const;
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  virtual bool is_ConcurrentGC_thread() const;
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  // Printing
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  void print_on(outputStream* st) const;
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  virtual void print() const { print_on(tty); }
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protected:
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  AbstractWorkGang* _gang;
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  virtual void initialize();
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  virtual void loop();
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public:
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  AbstractWorkGang* gang() const { return _gang; }
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};
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// Dynamic number of worker threads
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//
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// This type of work gang is used to run different numbers of
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// worker threads at different times.  The
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// number of workers run for a task is "_active_workers"
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// instead of "_total_workers" in a WorkGang.  The method
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// "needs_more_workers()" returns true until "_active_workers"
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// have been started and returns false afterwards.  The
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// implementation of "needs_more_workers()" in WorkGang always
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// returns true so that all workers are started.  The method
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// "loop()" in GangWorker was modified to ask "needs_more_workers()"
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// in its loop to decide if it should start working on a task.
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// A worker in "loop()" waits for notification on the WorkGang
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// monitor and execution of each worker as it checks for work
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// is serialized via the same monitor.  The "needs_more_workers()"
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// call is serialized and additionally the calculation for the
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// "part" (effectively the worker id for executing the task) is
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// serialized to give each worker a unique "part".  Workers that
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// are not needed for this tasks (i.e., "_active_workers" have
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// been started before it, continue to wait for work.
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class FlexibleWorkGang: public WorkGang {
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  // The currently active workers in this gang.
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  // This is a number that is dynamically adjusted
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  // and checked in the run_task() method at each invocation.
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  // As described above _active_workers determines the number
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  // of threads started on a task.  It must also be used to
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  // determine completion.
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 protected:
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  uint _active_workers;
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 public:
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  // Constructor and destructor.
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  // Initialize active_workers to a minimum value.  Setting it to
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  // the parameter "workers" will initialize it to a maximum
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  // value which is not desirable.
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  FlexibleWorkGang(const char* name, uint workers,
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                   bool are_GC_task_threads,
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                   bool  are_ConcurrentGC_threads) :
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    WorkGang(name, workers, are_GC_task_threads, are_ConcurrentGC_threads),
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    _active_workers(UseDynamicNumberOfGCThreads ? 1U : ParallelGCThreads) {}
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  // Accessors for fields
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  virtual uint active_workers() const { return _active_workers; }
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  void set_active_workers(uint v) {
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    assert(v <= _total_workers,
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           "Trying to set more workers active than there are");
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    _active_workers = MIN2(v, _total_workers);
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    assert(v != 0, "Trying to set active workers to 0");
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    _active_workers = MAX2(1U, _active_workers);
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    assert(UseDynamicNumberOfGCThreads || _active_workers == _total_workers,
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           "Unless dynamic should use total workers");
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  }
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  virtual void run_task(AbstractGangTask* task);
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  virtual bool needs_more_workers() const {
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    return _started_workers < _active_workers;
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  }
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};
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// Work gangs in garbage collectors: 2009-06-10
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//
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// SharedHeap - work gang for stop-the-world parallel collection.
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//   Used by
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//     ParNewGeneration
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//     CMSParRemarkTask
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//     CMSRefProcTaskExecutor
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//     G1CollectedHeap
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//     G1ParFinalCountTask
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// ConcurrentMark
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// CMSCollector
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// A class that acts as a synchronisation barrier. Workers enter
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// the barrier and must wait until all other workers have entered
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// before any of them may leave.
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class WorkGangBarrierSync : public StackObj {
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protected:
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  Monitor _monitor;
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  uint     _n_workers;
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  uint     _n_completed;
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  bool    _should_reset;
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  Monitor* monitor()        { return &_monitor; }
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  uint     n_workers()      { return _n_workers; }
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  uint     n_completed()    { return _n_completed; }
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  bool     should_reset()   { return _should_reset; }
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  void     zero_completed() { _n_completed = 0; }
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  void     inc_completed()  { _n_completed++; }
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  void     set_should_reset(bool v) { _should_reset = v; }
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   386
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public:
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  WorkGangBarrierSync();
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  WorkGangBarrierSync(uint n_workers, const char* name);
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   390
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  // Set the number of workers that will use the barrier.
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  // Must be called before any of the workers start running.
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  void set_n_workers(uint n_workers);
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   394
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  // Enter the barrier. A worker that enters the barrier will
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   396
  // not be allowed to leave until all other threads have
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  // also entered the barrier.
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   398
  void enter();
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   399
};
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   400
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   401
// A class to manage claiming of subtasks within a group of tasks.  The
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   402
// subtasks will be identified by integer indices, usually elements of an
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   403
// enumeration type.
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   404
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class SubTasksDone : public CHeapObj {
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  uint* _tasks;
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  uint _n_tasks;
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  // _n_threads is used to determine when a sub task is done.
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  // It does not control how many threads will execute the subtask
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  // but must be initialized to the number that do execute the task
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   411
  // in order to correctly decide when the subtask is done (all the
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   412
  // threads working on the task have finished).
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   413
  uint _n_threads;
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  uint _threads_completed;
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#ifdef ASSERT
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   416
  volatile uint _claimed;
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   417
#endif
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   418
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   419
  // Set all tasks to unclaimed.
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   420
  void clear();
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   421
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   422
public:
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   423
  // Initializes "this" to a state in which there are "n" tasks to be
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   424
  // processed, none of the which are originally claimed.  The number of
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   425
  // threads doing the tasks is initialized 1.
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   426
  SubTasksDone(uint n);
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   427
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  // True iff the object is in a valid state.
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   429
  bool valid();
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   430
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  // Get/set the number of parallel threads doing the tasks to "t".  Can only
1
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  // be called before tasks start or after they are complete.
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   433
  uint n_threads() { return _n_threads; }
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  void set_n_threads(uint t);
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   435
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   436
  // Returns "false" if the task "t" is unclaimed, and ensures that task is
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   437
  // claimed.  The task "t" is required to be within the range of "this".
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   438
  bool is_task_claimed(uint t);
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   439
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   440
  // The calling thread asserts that it has attempted to claim all the
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   441
  // tasks that it will try to claim.  Every thread in the parallel task
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   442
  // must execute this.  (When the last thread does so, the task array is
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   443
  // cleared.)
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   444
  void all_tasks_completed();
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   445
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   446
  // Destructor.
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   447
  ~SubTasksDone();
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   448
};
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   449
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   450
// As above, but for sequential tasks, i.e. instead of claiming
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   451
// sub-tasks from a set (possibly an enumeration), claim sub-tasks
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   452
// in sequential order. This is ideal for claiming dynamically
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   453
// partitioned tasks (like striding in the parallel remembered
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   454
// set scanning). Note that unlike the above class this is
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   455
// a stack object - is there any reason for it not to be?
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   456
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   457
class SequentialSubTasksDone : public StackObj {
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   458
protected:
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   459
  uint _n_tasks;     // Total number of tasks available.
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   460
  uint _n_claimed;   // Number of tasks claimed.
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   461
  // _n_threads is used to determine when a sub task is done.
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   462
  // See comments on SubTasksDone::_n_threads
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   463
  uint _n_threads;   // Total number of parallel threads.
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   464
  uint _n_completed; // Number of completed threads.
1
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   465
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   466
  void clear();
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   467
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   468
public:
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   469
  SequentialSubTasksDone() {
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   470
    clear();
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   471
  }
1
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   472
  ~SequentialSubTasksDone() {}
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   473
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   474
  // True iff the object is in a valid state.
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   475
  bool valid();
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   476
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   477
  // number of tasks
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   478
  uint n_tasks() const { return _n_tasks; }
1
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   479
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   480
  // Get/set the number of parallel threads doing the tasks to t.
1
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   481
  // Should be called before the task starts but it is safe
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   482
  // to call this once a task is running provided that all
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   483
  // threads agree on the number of threads.
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   484
  uint n_threads() { return _n_threads; }
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   485
  void set_n_threads(uint t) { _n_threads = t; }
1
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   486
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   487
  // Set the number of tasks to be claimed to t. As above,
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   488
  // should be called before the tasks start but it is safe
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   489
  // to call this once a task is running provided all threads
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   490
  // agree on the number of tasks.
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   491
  void set_n_tasks(uint t) { _n_tasks = t; }
1
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   492
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   493
  // Returns false if the next task in the sequence is unclaimed,
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   494
  // and ensures that it is claimed. Will set t to be the index
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   495
  // of the claimed task in the sequence. Will return true if
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   496
  // the task cannot be claimed and there are none left to claim.
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   497
  bool is_task_claimed(uint& t);
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   498
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   499
  // The calling thread asserts that it has attempted to claim
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   500
  // all the tasks it possibly can in the sequence. Every thread
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   501
  // claiming tasks must promise call this. Returns true if this
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   502
  // is the last thread to complete so that the thread can perform
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   503
  // cleanup if necessary.
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   504
  bool all_tasks_completed();
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   505
};
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   506
4c24294029a9 6711316: Open source the Garbage-First garbage collector
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   507
// Represents a set of free small integer ids.
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   508
class FreeIdSet {
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   509
  enum {
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   510
    end_of_list = -1,
4c24294029a9 6711316: Open source the Garbage-First garbage collector
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   511
    claimed = -2
4c24294029a9 6711316: Open source the Garbage-First garbage collector
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   512
  };
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   513
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   514
  int _sz;
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   515
  Monitor* _mon;
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   516
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  int* _ids;
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  int _hd;
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  int _waiters;
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   520
  int _claimed;
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   521
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   522
  static bool _safepoint;
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   523
  typedef FreeIdSet* FreeIdSetPtr;
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  static const int NSets = 10;
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  static FreeIdSetPtr _sets[NSets];
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  static bool _stat_init;
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  int _index;
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   528
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   529
public:
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  FreeIdSet(int sz, Monitor* mon);
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   531
  ~FreeIdSet();
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   532
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   533
  static void set_safepoint(bool b);
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   534
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   535
  // Attempt to claim the given id permanently.  Returns "true" iff
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  // successful.
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   537
  bool claim_perm_id(int i);
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   538
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   539
  // Returns an unclaimed parallel id (waiting for one to be released if
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  // necessary).  Returns "-1" if a GC wakes up a wait for an id.
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   541
  int claim_par_id();
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   542
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   543
  void release_par_id(int id);
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};
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#endif // SHARE_VM_UTILITIES_WORKGROUP_HPP