author | brutisso |
Thu, 31 May 2012 21:10:33 +0200 | |
changeset 12781 | dd6480eea079 |
parent 11396 | 917d8673b5ef |
child 13195 | be27e1b6a4b9 |
permissions | -rw-r--r-- |
/* * Copyright (c) 2002, 2011, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. * */ #ifndef SHARE_VM_UTILITIES_WORKGROUP_HPP #define SHARE_VM_UTILITIES_WORKGROUP_HPP #include "utilities/taskqueue.hpp" #ifdef TARGET_OS_FAMILY_linux # include "thread_linux.inline.hpp" #endif #ifdef TARGET_OS_FAMILY_solaris # include "thread_solaris.inline.hpp" #endif #ifdef TARGET_OS_FAMILY_windows # include "thread_windows.inline.hpp" #endif #ifdef TARGET_OS_FAMILY_bsd # include "thread_bsd.inline.hpp" #endif // Task class hierarchy: // AbstractGangTask // AbstractGangTaskWOopQueues // // Gang/Group class hierarchy: // AbstractWorkGang // WorkGang // FlexibleWorkGang // YieldingFlexibleWorkGang (defined in another file) // // Worker class hierarchy: // GangWorker (subclass of WorkerThread) // YieldingFlexibleGangWorker (defined in another file) // Forward declarations of classes defined here class WorkGang; class GangWorker; class YieldingFlexibleGangWorker; class YieldingFlexibleGangTask; class WorkData; class AbstractWorkGang; // An abstract task to be worked on by a gang. // You subclass this to supply your own work() method class AbstractGangTask VALUE_OBJ_CLASS_SPEC { public: // The abstract work method. // The argument tells you which member of the gang you are. virtual void work(uint worker_id) = 0; // This method configures the task for proper termination. // Some tasks do not have any requirements on termination // and may inherit this method that does nothing. Some // tasks do some coordination on termination and override // this method to implement that coordination. virtual void set_for_termination(int active_workers) {}; // Debugging accessor for the name. const char* name() const PRODUCT_RETURN_(return NULL;); int counter() { return _counter; } void set_counter(int value) { _counter = value; } int *address_of_counter() { return &_counter; } // RTTI NOT_PRODUCT(virtual bool is_YieldingFlexibleGang_task() const { return false; }) private: NOT_PRODUCT(const char* _name;) // ??? Should a task have a priority associated with it? // ??? Or can the run method adjust priority as needed? int _counter; protected: // Constructor and desctructor: only construct subclasses. AbstractGangTask(const char* name) { NOT_PRODUCT(_name = name); _counter = 0; } virtual ~AbstractGangTask() { } public: }; class AbstractGangTaskWOopQueues : public AbstractGangTask { OopTaskQueueSet* _queues; ParallelTaskTerminator _terminator; public: AbstractGangTaskWOopQueues(const char* name, OopTaskQueueSet* queues) : AbstractGangTask(name), _queues(queues), _terminator(0, _queues) {} ParallelTaskTerminator* terminator() { return &_terminator; } virtual void set_for_termination(int active_workers) { terminator()->reset_for_reuse(active_workers); } OopTaskQueueSet* queues() { return _queues; } }; // Class AbstractWorkGang: // An abstract class representing a gang of workers. // You subclass this to supply an implementation of run_task(). class AbstractWorkGang: public CHeapObj { // Here's the public interface to this class. public: // Constructor and destructor. AbstractWorkGang(const char* name, bool are_GC_task_threads, bool are_ConcurrentGC_threads); ~AbstractWorkGang(); // Run a task, returns when the task is done (or terminated). virtual void run_task(AbstractGangTask* task) = 0; // Stop and terminate all workers. virtual void stop(); // Return true if more workers should be applied to the task. virtual bool needs_more_workers() const { return true; } public: // Debugging. const char* name() const; protected: // Initialize only instance data. const bool _are_GC_task_threads; const bool _are_ConcurrentGC_threads; // Printing support. const char* _name; // The monitor which protects these data, // and notifies of changes in it. Monitor* _monitor; // The count of the number of workers in the gang. uint _total_workers; // Whether the workers should terminate. bool _terminate; // The array of worker threads for this gang. // This is only needed for cleaning up. GangWorker** _gang_workers; // The task for this gang. AbstractGangTask* _task; // A sequence number for the current task. int _sequence_number; // The number of started workers. uint _started_workers; // The number of finished workers. uint _finished_workers; public: // Accessors for fields Monitor* monitor() const { return _monitor; } uint total_workers() const { return _total_workers; } virtual uint active_workers() const { return _total_workers; } bool terminate() const { return _terminate; } GangWorker** gang_workers() const { return _gang_workers; } AbstractGangTask* task() const { return _task; } int sequence_number() const { return _sequence_number; } uint started_workers() const { return _started_workers; } uint finished_workers() const { return _finished_workers; } bool are_GC_task_threads() const { return _are_GC_task_threads; } bool are_ConcurrentGC_threads() const { return _are_ConcurrentGC_threads; } // Predicates. bool is_idle() const { return (task() == NULL); } // Return the Ith gang worker. GangWorker* gang_worker(uint i) const; void threads_do(ThreadClosure* tc) const; // Printing void print_worker_threads_on(outputStream *st) const; void print_worker_threads() const { print_worker_threads_on(tty); } protected: friend class GangWorker; friend class YieldingFlexibleGangWorker; // Note activation and deactivation of workers. // These methods should only be called with the mutex held. void internal_worker_poll(WorkData* data) const; void internal_note_start(); void internal_note_finish(); }; class WorkData: public StackObj { // This would be a struct, but I want accessor methods. private: bool _terminate; AbstractGangTask* _task; int _sequence_number; public: // Constructor and destructor WorkData() { _terminate = false; _task = NULL; _sequence_number = 0; } ~WorkData() { } // Accessors and modifiers bool terminate() const { return _terminate; } void set_terminate(bool value) { _terminate = value; } AbstractGangTask* task() const { return _task; } void set_task(AbstractGangTask* value) { _task = value; } int sequence_number() const { return _sequence_number; } void set_sequence_number(int value) { _sequence_number = value; } YieldingFlexibleGangTask* yf_task() const { return (YieldingFlexibleGangTask*)_task; } }; // Class WorkGang: class WorkGang: public AbstractWorkGang { public: // Constructor WorkGang(const char* name, uint workers, bool are_GC_task_threads, bool are_ConcurrentGC_threads); // Run a task, returns when the task is done (or terminated). virtual void run_task(AbstractGangTask* task); void run_task(AbstractGangTask* task, uint no_of_parallel_workers); // Allocate a worker and return a pointer to it. virtual GangWorker* allocate_worker(uint which); // Initialize workers in the gang. Return true if initialization // succeeded. The type of the worker can be overridden in a derived // class with the appropriate implementation of allocate_worker(). bool initialize_workers(); }; // Class GangWorker: // Several instances of this class run in parallel as workers for a gang. class GangWorker: public WorkerThread { public: // Constructors and destructor. GangWorker(AbstractWorkGang* gang, uint id); // The only real method: run a task for the gang. virtual void run(); // Predicate for Thread virtual bool is_GC_task_thread() const; virtual bool is_ConcurrentGC_thread() const; // Printing void print_on(outputStream* st) const; virtual void print() const { print_on(tty); } protected: AbstractWorkGang* _gang; virtual void initialize(); virtual void loop(); public: AbstractWorkGang* gang() const { return _gang; } }; // Dynamic number of worker threads // // This type of work gang is used to run different numbers of // worker threads at different times. The // number of workers run for a task is "_active_workers" // instead of "_total_workers" in a WorkGang. The method // "needs_more_workers()" returns true until "_active_workers" // have been started and returns false afterwards. The // implementation of "needs_more_workers()" in WorkGang always // returns true so that all workers are started. The method // "loop()" in GangWorker was modified to ask "needs_more_workers()" // in its loop to decide if it should start working on a task. // A worker in "loop()" waits for notification on the WorkGang // monitor and execution of each worker as it checks for work // is serialized via the same monitor. The "needs_more_workers()" // call is serialized and additionally the calculation for the // "part" (effectively the worker id for executing the task) is // serialized to give each worker a unique "part". Workers that // are not needed for this tasks (i.e., "_active_workers" have // been started before it, continue to wait for work. class FlexibleWorkGang: public WorkGang { // The currently active workers in this gang. // This is a number that is dynamically adjusted // and checked in the run_task() method at each invocation. // As described above _active_workers determines the number // of threads started on a task. It must also be used to // determine completion. protected: uint _active_workers; public: // Constructor and destructor. // Initialize active_workers to a minimum value. Setting it to // the parameter "workers" will initialize it to a maximum // value which is not desirable. FlexibleWorkGang(const char* name, uint workers, bool are_GC_task_threads, bool are_ConcurrentGC_threads) : WorkGang(name, workers, are_GC_task_threads, are_ConcurrentGC_threads), _active_workers(UseDynamicNumberOfGCThreads ? 1U : ParallelGCThreads) {} // Accessors for fields virtual uint active_workers() const { return _active_workers; } void set_active_workers(uint v) { assert(v <= _total_workers, "Trying to set more workers active than there are"); _active_workers = MIN2(v, _total_workers); assert(v != 0, "Trying to set active workers to 0"); _active_workers = MAX2(1U, _active_workers); assert(UseDynamicNumberOfGCThreads || _active_workers == _total_workers, "Unless dynamic should use total workers"); } virtual void run_task(AbstractGangTask* task); virtual bool needs_more_workers() const { return _started_workers < _active_workers; } }; // Work gangs in garbage collectors: 2009-06-10 // // SharedHeap - work gang for stop-the-world parallel collection. // Used by // ParNewGeneration // CMSParRemarkTask // CMSRefProcTaskExecutor // G1CollectedHeap // G1ParFinalCountTask // ConcurrentMark // CMSCollector // A class that acts as a synchronisation barrier. Workers enter // the barrier and must wait until all other workers have entered // before any of them may leave. class WorkGangBarrierSync : public StackObj { protected: Monitor _monitor; uint _n_workers; uint _n_completed; bool _should_reset; Monitor* monitor() { return &_monitor; } uint n_workers() { return _n_workers; } uint n_completed() { return _n_completed; } bool should_reset() { return _should_reset; } void zero_completed() { _n_completed = 0; } void inc_completed() { _n_completed++; } void set_should_reset(bool v) { _should_reset = v; } public: WorkGangBarrierSync(); WorkGangBarrierSync(uint n_workers, const char* name); // Set the number of workers that will use the barrier. // Must be called before any of the workers start running. void set_n_workers(uint n_workers); // Enter the barrier. A worker that enters the barrier will // not be allowed to leave until all other threads have // also entered the barrier. void enter(); }; // A class to manage claiming of subtasks within a group of tasks. The // subtasks will be identified by integer indices, usually elements of an // enumeration type. class SubTasksDone : public CHeapObj { uint* _tasks; uint _n_tasks; // _n_threads is used to determine when a sub task is done. // It does not control how many threads will execute the subtask // but must be initialized to the number that do execute the task // in order to correctly decide when the subtask is done (all the // threads working on the task have finished). uint _n_threads; uint _threads_completed; #ifdef ASSERT volatile uint _claimed; #endif // Set all tasks to unclaimed. void clear(); public: // Initializes "this" to a state in which there are "n" tasks to be // processed, none of the which are originally claimed. The number of // threads doing the tasks is initialized 1. SubTasksDone(uint n); // True iff the object is in a valid state. bool valid(); // Get/set the number of parallel threads doing the tasks to "t". Can only // be called before tasks start or after they are complete. uint n_threads() { return _n_threads; } void set_n_threads(uint t); // Returns "false" if the task "t" is unclaimed, and ensures that task is // claimed. The task "t" is required to be within the range of "this". bool is_task_claimed(uint t); // The calling thread asserts that it has attempted to claim all the // tasks that it will try to claim. Every thread in the parallel task // must execute this. (When the last thread does so, the task array is // cleared.) void all_tasks_completed(); // Destructor. ~SubTasksDone(); }; // As above, but for sequential tasks, i.e. instead of claiming // sub-tasks from a set (possibly an enumeration), claim sub-tasks // in sequential order. This is ideal for claiming dynamically // partitioned tasks (like striding in the parallel remembered // set scanning). Note that unlike the above class this is // a stack object - is there any reason for it not to be? class SequentialSubTasksDone : public StackObj { protected: uint _n_tasks; // Total number of tasks available. uint _n_claimed; // Number of tasks claimed. // _n_threads is used to determine when a sub task is done. // See comments on SubTasksDone::_n_threads uint _n_threads; // Total number of parallel threads. uint _n_completed; // Number of completed threads. void clear(); public: SequentialSubTasksDone() { clear(); } ~SequentialSubTasksDone() {} // True iff the object is in a valid state. bool valid(); // number of tasks uint n_tasks() const { return _n_tasks; } // Get/set the number of parallel threads doing the tasks to t. // Should be called before the task starts but it is safe // to call this once a task is running provided that all // threads agree on the number of threads. uint n_threads() { return _n_threads; } void set_n_threads(uint t) { _n_threads = t; } // Set the number of tasks to be claimed to t. As above, // should be called before the tasks start but it is safe // to call this once a task is running provided all threads // agree on the number of tasks. void set_n_tasks(uint t) { _n_tasks = t; } // Returns false if the next task in the sequence is unclaimed, // and ensures that it is claimed. Will set t to be the index // of the claimed task in the sequence. Will return true if // the task cannot be claimed and there are none left to claim. bool is_task_claimed(uint& t); // The calling thread asserts that it has attempted to claim // all the tasks it possibly can in the sequence. Every thread // claiming tasks must promise call this. Returns true if this // is the last thread to complete so that the thread can perform // cleanup if necessary. bool all_tasks_completed(); }; // Represents a set of free small integer ids. class FreeIdSet { enum { end_of_list = -1, claimed = -2 }; int _sz; Monitor* _mon; int* _ids; int _hd; int _waiters; int _claimed; static bool _safepoint; typedef FreeIdSet* FreeIdSetPtr; static const int NSets = 10; static FreeIdSetPtr _sets[NSets]; static bool _stat_init; int _index; public: FreeIdSet(int sz, Monitor* mon); ~FreeIdSet(); static void set_safepoint(bool b); // Attempt to claim the given id permanently. Returns "true" iff // successful. bool claim_perm_id(int i); // Returns an unclaimed parallel id (waiting for one to be released if // necessary). Returns "-1" if a GC wakes up a wait for an id. int claim_par_id(); void release_par_id(int id); }; #endif // SHARE_VM_UTILITIES_WORKGROUP_HPP