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/*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Sun designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Sun in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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* CA 95054 USA or visit www.sun.com if you need additional information or
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* have any questions.
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*
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*/
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/*
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*
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* (C) Copyright IBM Corp. 1998-2003 - All Rights Reserved
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*
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*/
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#include "LETypes.h"
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#include "OpenTypeTables.h"
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#include "OpenTypeUtilities.h"
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#include "ScriptAndLanguage.h"
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#include "LESwaps.h"
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const LangSysTable *ScriptTable::findLanguage(LETag languageTag, le_bool exactMatch) const
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{
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le_uint16 count = SWAPW(langSysCount);
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Offset langSysTableOffset = exactMatch? 0 : SWAPW(defaultLangSysTableOffset);
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if (count > 0) {
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Offset foundOffset =
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OpenTypeUtilities::getTagOffset(languageTag, langSysRecordArray, count);
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if (foundOffset != 0) {
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langSysTableOffset = foundOffset;
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}
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}
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if (langSysTableOffset != 0) {
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return (const LangSysTable *) ((char *)this + langSysTableOffset);
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}
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return 0;
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}
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const ScriptTable *ScriptListTable::findScript(LETag scriptTag) const
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{
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le_uint16 count = SWAPW(scriptCount);
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Offset scriptTableOffset =
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OpenTypeUtilities::getTagOffset(scriptTag, scriptRecordArray, count);
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if (scriptTableOffset != 0) {
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return (const ScriptTable *) ((char *)this + scriptTableOffset);
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}
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return 0;
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}
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const LangSysTable *ScriptListTable::findLanguage(LETag scriptTag, LETag languageTag, le_bool exactMatch) const
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{
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const ScriptTable *scriptTable = findScript(scriptTag);
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if (scriptTable == 0) {
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return 0;
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}
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return scriptTable->findLanguage(languageTag, exactMatch);
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}
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