/*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
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*
*/
/*
*
* (C) Copyright IBM Corp. 1998-2003 - All Rights Reserved
*
*/
#include "LETypes.h"
#include "OpenTypeTables.h"
#include "OpenTypeUtilities.h"
#include "ScriptAndLanguage.h"
#include "LESwaps.h"
const LangSysTable *ScriptTable::findLanguage(LETag languageTag, le_bool exactMatch) const
{
le_uint16 count = SWAPW(langSysCount);
Offset langSysTableOffset = exactMatch? 0 : SWAPW(defaultLangSysTableOffset);
if (count > 0) {
Offset foundOffset =
OpenTypeUtilities::getTagOffset(languageTag, langSysRecordArray, count);
if (foundOffset != 0) {
langSysTableOffset = foundOffset;
}
}
if (langSysTableOffset != 0) {
return (const LangSysTable *) ((char *)this + langSysTableOffset);
}
return 0;
}
const ScriptTable *ScriptListTable::findScript(LETag scriptTag) const
{
le_uint16 count = SWAPW(scriptCount);
Offset scriptTableOffset =
OpenTypeUtilities::getTagOffset(scriptTag, scriptRecordArray, count);
if (scriptTableOffset != 0) {
return (const ScriptTable *) ((char *)this + scriptTableOffset);
}
return 0;
}
const LangSysTable *ScriptListTable::findLanguage(LETag scriptTag, LETag languageTag, le_bool exactMatch) const
{
const ScriptTable *scriptTable = findScript(scriptTag);
if (scriptTable == 0) {
return 0;
}
return scriptTable->findLanguage(languageTag, exactMatch);
}