jdk/src/share/classes/java/awt/KeyEventDispatcher.java
author duke
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/*
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 * Copyright 2000-2001 Sun Microsystems, Inc.  All Rights Reserved.
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 *
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 * This code is free software; you can redistribute it and/or modify it
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 * under the terms of the GNU General Public License version 2 only, as
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 * published by the Free Software Foundation.  Sun designates this
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 * particular file as subject to the "Classpath" exception as provided
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 * by Sun in the LICENSE file that accompanied this code.
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 *
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 * This code is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
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 * version 2 for more details (a copy is included in the LICENSE file that
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 * accompanied this code).
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 *
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 * You should have received a copy of the GNU General Public License version
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 * 2 along with this work; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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 *
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 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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 * CA 95054 USA or visit www.sun.com if you need additional information or
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 * have any questions.
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 */
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package java.awt;
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import java.awt.event.KeyEvent;
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/**
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 * A KeyEventDispatcher cooperates with the current KeyboardFocusManager in the
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 * targeting and dispatching of all KeyEvents. KeyEventDispatchers registered
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 * with the current KeyboardFocusManager will receive KeyEvents before they are
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 * dispatched to their targets, allowing each KeyEventDispatcher to retarget
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 * the event, consume it, dispatch the event itself, or make other changes.
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 * <p>
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 * Note that KeyboardFocusManager itself implements KeyEventDispatcher. By
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 * default, the current KeyboardFocusManager will be the sink for all KeyEvents
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 * not dispatched by the registered KeyEventDispatchers. The current
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 * KeyboardFocusManager cannot be completely deregistered as a
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 * KeyEventDispatcher. However, if a KeyEventDispatcher reports that it
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 * dispatched the KeyEvent, regardless of whether it actually did so, the
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 * KeyboardFocusManager will take no further action with regard to the
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 * KeyEvent. (While it is possible for client code to register the current
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 * KeyboardFocusManager as a KeyEventDispatcher one or more times, this is
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 * usually unnecessary and not recommended.)
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 *
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 * @author David Mendenhall
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 *
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 * @see KeyboardFocusManager#addKeyEventDispatcher
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 * @see KeyboardFocusManager#removeKeyEventDispatcher
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 * @since 1.4
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 */
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public interface KeyEventDispatcher {
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    /**
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     * This method is called by the current KeyboardFocusManager requesting
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     * that this KeyEventDispatcher dispatch the specified event on its behalf.
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     * This KeyEventDispatcher is free to retarget the event, consume it,
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     * dispatch it itself, or make other changes. This capability is typically
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     * used to deliver KeyEvents to Components other than the focus owner. This
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     * can be useful when navigating children of non-focusable Windows in an
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     * accessible environment, for example. Note that if a KeyEventDispatcher
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     * dispatches the KeyEvent itself, it must use <code>redispatchEvent</code>
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     * to prevent the current KeyboardFocusManager from recursively requesting
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     * that this KeyEventDispatcher dispatch the event again.
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     * <p>
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     * If an implementation of this method returns <code>false</code>, then
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     * the KeyEvent is passed to the next KeyEventDispatcher in the chain,
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     * ending with the current KeyboardFocusManager. If an implementation
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     * returns <code>true</code>, the KeyEvent is assumed to have been
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     * dispatched (although this need not be the case), and the current
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     * KeyboardFocusManager will take no further action with regard to the
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     * KeyEvent. In such a case,
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     * <code>KeyboardFocusManager.dispatchEvent</code> should return
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     * <code>true</code> as well. If an implementation consumes the KeyEvent,
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     * but returns <code>false</code>, the consumed event will still be passed
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     * to the next KeyEventDispatcher in the chain. It is important for
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     * developers to check whether the KeyEvent has been consumed before
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     * dispatching it to a target. By default, the current KeyboardFocusManager
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     * will not dispatch a consumed KeyEvent.
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     *
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     * @param e the KeyEvent to dispatch
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     * @return <code>true</code> if the KeyboardFocusManager should take no
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     *         further action with regard to the KeyEvent; <code>false</code>
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     *         otherwise
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     * @see KeyboardFocusManager#redispatchEvent
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     */
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    boolean dispatchKeyEvent(KeyEvent e);
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}