hotspot/src/share/vm/adlc/arena.hpp
author duke
Sat, 01 Dec 2007 00:00:00 +0000
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/*
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 * Copyright 1998-2002 Sun Microsystems, Inc.  All Rights Reserved.
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 *
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 * This code is free software; you can redistribute it and/or modify it
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 * under the terms of the GNU General Public License version 2 only, as
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 * published by the Free Software Foundation.
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 *
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 * This code is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
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 * version 2 for more details (a copy is included in the LICENSE file that
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 * accompanied this code).
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 *
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 * You should have received a copy of the GNU General Public License version
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 * 2 along with this work; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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 *
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 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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 * CA 95054 USA or visit www.sun.com if you need additional information or
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 * have any questions.
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 *
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 */
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// All classes in the virtual machine must be subclassed
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// by one of the following allocation classes:
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//
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//
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// For objects allocated in the C-heap (managed by: free & malloc).
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// - CHeapObj
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//
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//
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// For embedded objects.
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// - ValueObj
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//
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// For classes used as name spaces.
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// - AllStatic
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//
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class CHeapObj {
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 public:
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  void* operator new(size_t size);
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  void  operator delete(void* p);
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  void* new_array(size_t size);
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};
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// Base class for objects used as value objects.
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// Calling new or delete will result in fatal error.
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class ValueObj {
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 public:
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  void* operator new(size_t size);
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  void operator delete(void* p);
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};
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// Base class for classes that constitute name spaces.
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class AllStatic {
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 public:
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  void* operator new(size_t size);
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  void operator delete(void* p);
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};
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//------------------------------Chunk------------------------------------------
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// Linked list of raw memory chunks
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class Chunk: public CHeapObj {
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 public:
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  void* operator new(size_t size, size_t length);
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  void  operator delete(void* p, size_t length);
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  Chunk(size_t length);
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  enum {
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      init_size =  1*1024,      // Size of first chunk
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      size      = 32*1024       // Default size of an Arena chunk (following the first)
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  };
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  Chunk*       _next;           // Next Chunk in list
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  size_t       _len;            // Size of this Chunk
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  void chop();                  // Chop this chunk
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  void next_chop();             // Chop next chunk
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  // Boundaries of data area (possibly unused)
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  char* bottom() const { return ((char*) this) + sizeof(Chunk);  }
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  char* top()    const { return bottom() + _len; }
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};
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//------------------------------Arena------------------------------------------
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// Fast allocation of memory
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class Arena: public CHeapObj {
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protected:
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  friend class ResourceMark;
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  friend class HandleMark;
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  friend class NoHandleMark;
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  Chunk *_first;                // First chunk
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  Chunk *_chunk;                // current chunk
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  char *_hwm, *_max;            // High water mark and max in current chunk
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  void* grow(size_t x);         // Get a new Chunk of at least size x
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  size_t _size_in_bytes;          // Size of arena (used for memory usage tracing)
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public:
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  Arena();
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  Arena(size_t init_size);
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  Arena(Arena *old);
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  ~Arena()                      { _first->chop(); }
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  char* hwm() const             { return _hwm; }
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  // Fast allocate in the arena.  Common case is: pointer test + increment.
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  void* Amalloc(size_t x) {
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#ifdef _LP64
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    x = (x + (8-1)) & ((unsigned)(-8));
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#else
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    x = (x + (4-1)) & ((unsigned)(-4));
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#endif
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    if (_hwm + x > _max) {
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      return grow(x);
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    } else {
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      char *old = _hwm;
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      _hwm += x;
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      return old;
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    }
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  }
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  // Further assume size is padded out to words
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  // Warning:  in LP64, Amalloc_4 is really Amalloc_8
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  void *Amalloc_4(size_t x) {
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    assert( (x&(sizeof(char*)-1)) == 0, "misaligned size" );
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    if (_hwm + x > _max) {
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      return grow(x);
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    } else {
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      char *old = _hwm;
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      _hwm += x;
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      return old;
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    }
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  }
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  // Fast delete in area.  Common case is: NOP (except for storage reclaimed)
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  void Afree(void *ptr, size_t size) {
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    if (((char*)ptr) + size == _hwm) _hwm = (char*)ptr;
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  }
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  void *Acalloc( size_t items, size_t x );
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  void *Arealloc( void *old_ptr, size_t old_size, size_t new_size );
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  // Reset this Arena to empty, and return this Arenas guts in a new Arena.
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  Arena *reset(void);
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  // Determine if pointer belongs to this Arena or not.
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  bool contains( const void *ptr ) const;
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  // Total of all chunks in use (not thread-safe)
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  size_t used() const;
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  // Total # of bytes used
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  size_t size_in_bytes() const         {  return _size_in_bytes; }
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  void   set_size_in_bytes(size_t size)  { _size_in_bytes = size;   }
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};