hotspot/src/share/vm/adlc/arena.hpp
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     1 /*
       
     2  * Copyright 1998-2002 Sun Microsystems, Inc.  All Rights Reserved.
       
     3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
       
     4  *
       
     5  * This code is free software; you can redistribute it and/or modify it
       
     6  * under the terms of the GNU General Public License version 2 only, as
       
     7  * published by the Free Software Foundation.
       
     8  *
       
     9  * This code is distributed in the hope that it will be useful, but WITHOUT
       
    10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
       
    11  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
       
    12  * version 2 for more details (a copy is included in the LICENSE file that
       
    13  * accompanied this code).
       
    14  *
       
    15  * You should have received a copy of the GNU General Public License version
       
    16  * 2 along with this work; if not, write to the Free Software Foundation,
       
    17  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
       
    18  *
       
    19  * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
       
    20  * CA 95054 USA or visit www.sun.com if you need additional information or
       
    21  * have any questions.
       
    22  *
       
    23  */
       
    24 
       
    25 // All classes in the virtual machine must be subclassed
       
    26 // by one of the following allocation classes:
       
    27 //
       
    28 //
       
    29 // For objects allocated in the C-heap (managed by: free & malloc).
       
    30 // - CHeapObj
       
    31 //
       
    32 //
       
    33 // For embedded objects.
       
    34 // - ValueObj
       
    35 //
       
    36 // For classes used as name spaces.
       
    37 // - AllStatic
       
    38 //
       
    39 
       
    40 class CHeapObj {
       
    41  public:
       
    42   void* operator new(size_t size);
       
    43   void  operator delete(void* p);
       
    44   void* new_array(size_t size);
       
    45 };
       
    46 
       
    47 
       
    48 // Base class for objects used as value objects.
       
    49 // Calling new or delete will result in fatal error.
       
    50 
       
    51 class ValueObj {
       
    52  public:
       
    53   void* operator new(size_t size);
       
    54   void operator delete(void* p);
       
    55 };
       
    56 
       
    57 // Base class for classes that constitute name spaces.
       
    58 
       
    59 class AllStatic {
       
    60  public:
       
    61   void* operator new(size_t size);
       
    62   void operator delete(void* p);
       
    63 };
       
    64 
       
    65 
       
    66 //------------------------------Chunk------------------------------------------
       
    67 // Linked list of raw memory chunks
       
    68 class Chunk: public CHeapObj {
       
    69  public:
       
    70   void* operator new(size_t size, size_t length);
       
    71   void  operator delete(void* p, size_t length);
       
    72   Chunk(size_t length);
       
    73 
       
    74   enum {
       
    75       init_size =  1*1024,      // Size of first chunk
       
    76       size      = 32*1024       // Default size of an Arena chunk (following the first)
       
    77   };
       
    78   Chunk*       _next;           // Next Chunk in list
       
    79   size_t       _len;            // Size of this Chunk
       
    80 
       
    81   void chop();                  // Chop this chunk
       
    82   void next_chop();             // Chop next chunk
       
    83 
       
    84   // Boundaries of data area (possibly unused)
       
    85   char* bottom() const { return ((char*) this) + sizeof(Chunk);  }
       
    86   char* top()    const { return bottom() + _len; }
       
    87 };
       
    88 
       
    89 
       
    90 //------------------------------Arena------------------------------------------
       
    91 // Fast allocation of memory
       
    92 class Arena: public CHeapObj {
       
    93 protected:
       
    94   friend class ResourceMark;
       
    95   friend class HandleMark;
       
    96   friend class NoHandleMark;
       
    97   Chunk *_first;                // First chunk
       
    98   Chunk *_chunk;                // current chunk
       
    99   char *_hwm, *_max;            // High water mark and max in current chunk
       
   100   void* grow(size_t x);         // Get a new Chunk of at least size x
       
   101   size_t _size_in_bytes;          // Size of arena (used for memory usage tracing)
       
   102 public:
       
   103   Arena();
       
   104   Arena(size_t init_size);
       
   105   Arena(Arena *old);
       
   106   ~Arena()                      { _first->chop(); }
       
   107   char* hwm() const             { return _hwm; }
       
   108 
       
   109   // Fast allocate in the arena.  Common case is: pointer test + increment.
       
   110   void* Amalloc(size_t x) {
       
   111 #ifdef _LP64
       
   112     x = (x + (8-1)) & ((unsigned)(-8));
       
   113 #else
       
   114     x = (x + (4-1)) & ((unsigned)(-4));
       
   115 #endif
       
   116     if (_hwm + x > _max) {
       
   117       return grow(x);
       
   118     } else {
       
   119       char *old = _hwm;
       
   120       _hwm += x;
       
   121       return old;
       
   122     }
       
   123   }
       
   124   // Further assume size is padded out to words
       
   125   // Warning:  in LP64, Amalloc_4 is really Amalloc_8
       
   126   void *Amalloc_4(size_t x) {
       
   127     assert( (x&(sizeof(char*)-1)) == 0, "misaligned size" );
       
   128     if (_hwm + x > _max) {
       
   129       return grow(x);
       
   130     } else {
       
   131       char *old = _hwm;
       
   132       _hwm += x;
       
   133       return old;
       
   134     }
       
   135   }
       
   136 
       
   137   // Fast delete in area.  Common case is: NOP (except for storage reclaimed)
       
   138   void Afree(void *ptr, size_t size) {
       
   139     if (((char*)ptr) + size == _hwm) _hwm = (char*)ptr;
       
   140   }
       
   141 
       
   142   void *Acalloc( size_t items, size_t x );
       
   143   void *Arealloc( void *old_ptr, size_t old_size, size_t new_size );
       
   144 
       
   145   // Reset this Arena to empty, and return this Arenas guts in a new Arena.
       
   146   Arena *reset(void);
       
   147 
       
   148   // Determine if pointer belongs to this Arena or not.
       
   149   bool contains( const void *ptr ) const;
       
   150 
       
   151   // Total of all chunks in use (not thread-safe)
       
   152   size_t used() const;
       
   153 
       
   154   // Total # of bytes used
       
   155   size_t size_in_bytes() const         {  return _size_in_bytes; }
       
   156   void   set_size_in_bytes(size_t size)  { _size_in_bytes = size;   }
       
   157 };