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documentation: mouse and keyboard controls
v_0
11 months ago, by František Kučera
modify phosphor-basic.frag for PDF presentations
v_0
11 months ago, by František Kučera
add undocumented option: --dpi
v_0
11 months ago, by František Kučera
convert functions to methods: goPage(), goHome(), goEnd(), goPageMouse()
v_0
11 months ago, by František Kučera
import functions from the private prototype: goPage(), goHome(), goEnd(), goPageMouse()
v_0
11 months ago, by František Kučera
default PDF document
v_0
11 months ago, by František Kučera
render all PDF pages
v_0
11 months ago, by František Kučera
import PDF loading code from the OHP3D private prototype
v_0
11 months ago, by František Kučera
derive OHP3D from ShaderShark
v_0
11 months ago, by František Kučera
pass texture xattr 'shader-shark.texture.scale' to the shaders as 'uTextureScale' + update variable locations on each shader reload
v_0
11 months ago, by František Kučera
xattr: list attribute names without the namespace prefix 'user.'
v_0
11 months ago, by František Kučera
support both decimal and hexadecimal notations for --root-window
v_0
11 months ago, by František Kučera
set scaling filters according to the texture file extended attributes (xattr: shader-shark.texture.mag-filter = linear | nearest)
v_0
11 months ago, by František Kučera
xattr: XAttrs class that read/write/list extended attributes
v_0
11 months ago, by František Kučera
monitor texture and shader file writes using inotify: improved resource management
v_0
11 months ago, by František Kučera
texture magnification filter: linear (blurry) vs. nearest (sharp/pixelatex)
v_0
12 months ago, by František Kučera
shaders: dynamic line count derived from the texture resolution
v_0
12 months ago, by František Kučera
process all X11 event waiting in the queue in the same cycle
v_0
12 months ago, by František Kučera
OOP for Texture
v_0
12 months ago, by František Kučera
new shader: phosphor-basic.frag
v_0
12 months ago, by František Kučera
new shader: scanlines-basic.frag
v_0
12 months ago, by František Kučera
new shader: soften-borders.frag
v_0
12 months ago, by František Kučera
transparency/alpha: blending
v_0
12 months ago, by František Kučera
transparency/alpha: simple binary transparent/opaque, no blending, just discard some fragments
v_0
12 months ago, by František Kučera
ImageLoader: convert images always to 8-bit depth as expected by Shark.cpp (i.e. 16-bit images can be loaded now)
v_0
12 months ago, by František Kučera
monitor texture and shader file writes using inotify: reload textures
v_0
12 months ago, by František Kučera
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
v_0
12 months ago, by František Kučera
private Impl class also for the Shark
v_0
12 months ago, by František Kučera
mouse wheel: move camera, not object
v_0
12 months ago, by František Kučera
monitor texture and shader file writes using inotify: reload shaders
v_0
12 months ago, by František Kučera
monitor texture and shader file writes using inotify: print file events
v_0
12 months ago, by František Kučera
support custom shaders
v_0
12 months ago, by František Kučera
OOP for Shader and ShaderProgram
v_0
12 months ago, by František Kučera
fragment shader: add grayscale() function
v_0
12 months ago, by František Kučera
clear screen / paint background before loading textures
v_0
12 months ago, by František Kučera
better GLSL variable names
v_0
12 months ago, by František Kučera
load textures from PNG, JPEG etc. files using ImageMagick
v_0
12 months ago, by František Kučera
project skeleton
v_0
12 months ago, by František Kučera
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