author | František Kučera <franta-hg@frantovo.cz> |
Fri, 12 Jan 2024 00:45:40 +0100 | |
branch | v_0 |
changeset 40 | df1376ef9f6d |
parent 28 | 4cbd9c0beb4c |
permissions | -rw-r--r-- |
#version 330 core uniform sampler2D uTexture; uniform float uTextureScale; in vec2 vTextureXY; out vec4 fColor; void main() { fColor = texture(uTexture, vTextureXY).rgba; float width = 0.01; fColor.a *= smoothstep(0., 0.+width, vTextureXY.x); fColor.a *= smoothstep(1., 1.-width, vTextureXY.x); fColor.a *= smoothstep(0., 0.+width, vTextureXY.y); fColor.a *= smoothstep(1., 1.-width, vTextureXY.y); }