shaders/soften-borders.frag
branchv_0
changeset 18 c4384f43c739
parent 16 0883358bc11d
child 28 4cbd9c0beb4c
--- a/shaders/soften-borders.frag	Sun Dec 03 19:22:25 2023 +0100
+++ b/shaders/soften-borders.frag	Sun Dec 03 19:22:42 2023 +0100
@@ -4,7 +4,7 @@
 in       vec2       vTextureXY;
 out      vec4       fColor;
 
-void main(){
+void main() {
 	fColor = texture(uTexture, vTextureXY).rgba;
 
 	float width = 0.01;