--- a/shaders/soften-borders.frag Sun Dec 03 19:22:25 2023 +0100
+++ b/shaders/soften-borders.frag Sun Dec 03 19:22:42 2023 +0100
@@ -4,7 +4,7 @@
in vec2 vTextureXY;
out vec4 fColor;
-void main(){
+void main() {
fColor = texture(uTexture, vTextureXY).rgba;
float width = 0.01;