Configuration.h
branchv_0
changeset 0 bb715a82a8f1
child 5 ee4ba9f5a053
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Configuration.h	Sun Nov 26 16:27:50 2023 +0100
@@ -0,0 +1,51 @@
+/**
+ * ShaderShark
+ * Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info)
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3 of the License.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include <string>
+
+#include <X11/X.h>
+
+class Configuration {
+public:
+
+	class File {
+	public:
+		std::string fileName;
+	};
+
+	class Texture : public File {
+	};
+
+	class Shader : public File {
+	};
+
+	class VertexShader : public Shader {
+	};
+
+	class FragmentShader : public Shader {
+	};
+
+	// TODO: support loading whole directory and monitoring using inotify
+	std::vector<Texture> textures;
+	VertexShader vertexShader;
+	FragmentShader fragmentShader;
+
+	unsigned long backgroundColor = (0x33 << 16 | 0x33 << 8 | 0x33);
+	Window rootWindow = 0;
+};