shaders/first.frag
branchv_0
changeset 2 3faef2f5128e
parent 0 bb715a82a8f1
child 4 9aba96f0b001
equal deleted inserted replaced
1:fb65455622b9 2:3faef2f5128e
     1 #version 330 core
     1 #version 330 core
     2 
     2 
     3 uniform sampler2D jazz;
     3 uniform  sampler2D  uTexture;
     4 in vec2 textureCoordinate;
     4 in       vec2       vTextureXY;
     5 out vec3 outColor; 
     5 out      vec3       fColor;
     6 
     6 
     7 void main(){
     7 void main(){
     8 	outColor = texture(jazz, textureCoordinate).xyz;
     8 	fColor = texture(uTexture, vTextureXY).rgb;
     9 	// outColor *= vec3(0.8, 1., 0.2);
     9 	// fColor *= vec3(0.8, 1., 0.2);
    10 }
    10 }