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1 /** |
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2 * ShaderShark |
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3 * Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info) |
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4 * |
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5 * This program is free software: you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation, version 3 of the License. |
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8 * |
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9 * This program is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License |
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15 * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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16 */ |
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17 |
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18 #pragma once |
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19 |
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20 #include "opengl.h" |
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21 #include "Shader.h" |
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22 |
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23 class Program { |
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24 public: |
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25 class Impl; |
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26 Program(); |
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27 virtual ~Program(); |
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28 void attachShader(const Shader& shader); |
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29 void detachShader(const Shader& shader); |
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30 void link(); |
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31 void use(); |
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32 GLint getAttribLocation(const std::string& name); |
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33 GLint getUniformLocation(const std::string& name); |
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34 GLint getFragDataLocation(const std::string& name); |
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35 void bindFragDataLocation(const std::string& name, const GLint color); |
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36 private: |
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37 Impl* impl; |
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38 Program(const Program&) = delete; |
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39 Program& operator=(const Program&) = delete; |
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40 }; |