Program.h
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changeset 5 ee4ba9f5a053
parent 3 48dc4ae894b0
child 10 8382173bfc35
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4:9aba96f0b001 5:ee4ba9f5a053
       
     1 /**
       
     2  * ShaderShark
       
     3  * Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info)
       
     4  *
       
     5  * This program is free software: you can redistribute it and/or modify
       
     6  * it under the terms of the GNU General Public License as published by
       
     7  * the Free Software Foundation, version 3 of the License.
       
     8  *
       
     9  * This program is distributed in the hope that it will be useful,
       
    10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
       
    12  * GNU General Public License for more details.
       
    13  *
       
    14  * You should have received a copy of the GNU General Public License
       
    15  * along with this program. If not, see <http://www.gnu.org/licenses/>.
       
    16  */
       
    17 
       
    18 #pragma once
       
    19 
       
    20 #include "opengl.h"
       
    21 #include "Shader.h"
       
    22 
       
    23 class Program {
       
    24 public:
       
    25 	class Impl;
       
    26 	Program();
       
    27 	virtual ~Program();
       
    28 	void attachShader(const Shader& shader);
       
    29 	void detachShader(const Shader& shader);
       
    30 	void link();
       
    31 	void use();
       
    32 	GLint getAttribLocation(const std::string& name);
       
    33 	GLint getUniformLocation(const std::string& name);
       
    34 	GLint getFragDataLocation(const std::string& name);
       
    35 	void bindFragDataLocation(const std::string& name, const GLint color);
       
    36 private:
       
    37 	Impl* impl;
       
    38 	Program(const Program&) = delete;
       
    39 	Program& operator=(const Program&) = delete;
       
    40 };