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20 #include "opengl.h" |
20 #include "opengl.h" |
21 #include "Shader.h" |
21 #include "Shader.h" |
22 |
22 |
23 class Program { |
23 class Program { |
24 public: |
24 public: |
25 class Impl; |
|
26 Program(); |
25 Program(); |
27 virtual ~Program(); |
26 virtual ~Program(); |
28 void attachShader(const Shader& shader); |
27 void attachShader(const Shader& shader); |
29 void detachShader(const Shader& shader); |
28 void detachShader(const Shader& shader); |
30 void link(); |
29 void link(); |
32 GLint getAttribLocation(const std::string& name); |
31 GLint getAttribLocation(const std::string& name); |
33 GLint getUniformLocation(const std::string& name); |
32 GLint getUniformLocation(const std::string& name); |
34 GLint getFragDataLocation(const std::string& name); |
33 GLint getFragDataLocation(const std::string& name); |
35 void bindFragDataLocation(const std::string& name, const GLint color); |
34 void bindFragDataLocation(const std::string& name, const GLint color); |
36 private: |
35 private: |
|
36 class Impl; |
37 Impl* impl; |
37 Impl* impl; |
38 Program(const Program&) = delete; |
38 Program(const Program&) = delete; |
39 Program& operator=(const Program&) = delete; |
39 Program& operator=(const Program&) = delete; |
40 }; |
40 }; |