author | František Kučera <franta-hg@frantovo.cz> |
Wed, 06 Dec 2023 22:55:43 +0100 | |
branch | v_0 |
changeset 22 | 12262f2420de |
parent 19 | 262828ae9682 |
child 28 | 4cbd9c0beb4c |
permissions | -rw-r--r-- |
19 | 1 |
/** |
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* ShaderShark |
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* Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info) |
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include <string> |
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#include <stdexcept> |
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#include "opengl.h" |
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#include "Texture.h" |
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class Texture::Impl { |
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public: |
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GLuint id; |
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std::string fileName; |
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int width; |
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int height; |
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}; |
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Texture::Texture( |
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int width, |
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int height, |
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const Buffer& img, |
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const std::string& fileName) : impl(new Impl()) { |
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impl->fileName = fileName; |
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glGenTextures(1, &impl->id); |
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update(width, height, img); |
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} |
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Texture::~Texture() { |
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glDeleteTextures(1, &impl->id); |
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delete impl; |
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} |
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GLuint Texture::getId() const { |
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return impl->id; |
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} |
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const std::string Texture::getFileName() const { |
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return impl->fileName; |
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} |
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int Texture::getWidth() const { |
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return impl->width; |
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} |
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int Texture::getHeight() const { |
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return impl->height; |
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} |
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GLfloat Texture::getRatio() const { |
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return (GLfloat) impl->width / (GLfloat) impl->height; |
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} |
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void Texture::update(int width, int height, const Buffer& img) { |
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impl->width = width; |
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impl->height = height; |
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if (img.getSize() != impl->width * impl->height * 4) |
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throw std::invalid_argument("invalid image size"); |
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glBindTexture(GL_TEXTURE_2D, impl->id); |
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auto GLT2D = GL_TEXTURE_2D; |
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glTexImage2D(GLT2D, 0, GL_RGBA, |
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impl->width, impl->height, |
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0, GL_RGBA, GL_UNSIGNED_BYTE, |
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img.getData()); |
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glTexParameteri(GLT2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
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glTexParameteri(GLT2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
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22
12262f2420de
texture magnification filter: linear (blurry) vs. nearest (sharp/pixelatex)
František Kučera <franta-hg@frantovo.cz>
parents:
19
diff
changeset
|
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glTexParameteri(GLT2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // blurry upscale |
12262f2420de
texture magnification filter: linear (blurry) vs. nearest (sharp/pixelatex)
František Kučera <franta-hg@frantovo.cz>
parents:
19
diff
changeset
|
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glTexParameteri(GLT2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // sharp upscale |
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glTexParameteri(GLT2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
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glGenerateMipmap(GLT2D); |
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checkError(&std::cerr); |
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} |