author | František Kučera <franta-hg@frantovo.cz> |
Wed, 27 Dec 2023 10:34:12 +0100 | |
branch | v_0 |
changeset 30 | 02972f051744 |
parent 28 | 4cbd9c0beb4c |
child 36 | 0ffb35999bb0 |
permissions | -rw-r--r-- |
0 | 1 |
#version 330 core |
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better GLSL variable names
František Kučera <franta-hg@frantovo.cz>
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uniform sampler2D uTexture; |
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4cbd9c0beb4c
pass texture xattr 'shader-shark.texture.scale' to the shaders as 'uTextureScale' + update variable locations on each shader reload
František Kučera <franta-hg@frantovo.cz>
parents:
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uniform float uTextureScale; |
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3faef2f5128e
better GLSL variable names
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in vec2 vTextureXY; |
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transparency/alpha: simple binary transparent/opaque, no blending, just discard some fragments
František Kučera <franta-hg@frantovo.cz>
parents:
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out vec4 fColor; |
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transparency/alpha: simple binary transparent/opaque, no blending, just discard some fragments
František Kučera <franta-hg@frantovo.cz>
parents:
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vec4 grayscale(vec4 original) { |
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fragment shader: add grayscale() function
František Kučera <franta-hg@frantovo.cz>
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const vec3 luminanceWeighting = vec3(0.2125, 0.7154, 0.0721); |
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transparency/alpha: simple binary transparent/opaque, no blending, just discard some fragments
František Kučera <franta-hg@frantovo.cz>
parents:
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float luminance = dot(original.rgb, luminanceWeighting); |
ceeb36fad818
transparency/alpha: simple binary transparent/opaque, no blending, just discard some fragments
František Kučera <franta-hg@frantovo.cz>
parents:
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return vec4(vec3(luminance), original.a); |
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fragment shader: add grayscale() function
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parents:
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} |
9aba96f0b001
fragment shader: add grayscale() function
František Kučera <franta-hg@frantovo.cz>
parents:
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c4384f43c739
new shader: phosphor-basic.frag
František Kučera <franta-hg@frantovo.cz>
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vec4 invert(vec4 original) { |
c4384f43c739
new shader: phosphor-basic.frag
František Kučera <franta-hg@frantovo.cz>
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original = clamp(original, 0.0, 1.0); |
c4384f43c739
new shader: phosphor-basic.frag
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return vec4(vec3(1.) - original.rgb, original.a); |
c4384f43c739
new shader: phosphor-basic.frag
František Kučera <franta-hg@frantovo.cz>
parents:
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} |
c4384f43c739
new shader: phosphor-basic.frag
František Kučera <franta-hg@frantovo.cz>
parents:
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c4384f43c739
new shader: phosphor-basic.frag
František Kučera <franta-hg@frantovo.cz>
parents:
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float rand(vec2 co) { |
c4384f43c739
new shader: phosphor-basic.frag
František Kučera <franta-hg@frantovo.cz>
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return fract(sin(dot(co, vec2(12.9898, 78.233))) * 43758.5453); |
c4384f43c739
new shader: phosphor-basic.frag
František Kučera <franta-hg@frantovo.cz>
parents:
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} |
c4384f43c739
new shader: phosphor-basic.frag
František Kučera <franta-hg@frantovo.cz>
parents:
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c4384f43c739
new shader: phosphor-basic.frag
František Kučera <franta-hg@frantovo.cz>
parents:
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void main() { |
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ceeb36fad818
transparency/alpha: simple binary transparent/opaque, no blending, just discard some fragments
František Kučera <franta-hg@frantovo.cz>
parents:
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fColor = texture(uTexture, vTextureXY).rgba; |
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c4384f43c739
new shader: phosphor-basic.frag
František Kučera <franta-hg@frantovo.cz>
parents:
15
diff
changeset
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9aba96f0b001
fragment shader: add grayscale() function
František Kučera <franta-hg@frantovo.cz>
parents:
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diff
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// fColor = grayscale(fColor); |
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c4384f43c739
new shader: phosphor-basic.frag
František Kučera <franta-hg@frantovo.cz>
parents:
15
diff
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// fColor = invert(fColor); |
c4384f43c739
new shader: phosphor-basic.frag
František Kučera <franta-hg@frantovo.cz>
parents:
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diff
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fColor = (fColor-rand(vTextureXY)*0.3) * 1.6; |
c4384f43c739
new shader: phosphor-basic.frag
František Kučera <franta-hg@frantovo.cz>
parents:
15
diff
changeset
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4cbd9c0beb4c
pass texture xattr 'shader-shark.texture.scale' to the shaders as 'uTextureScale' + update variable locations on each shader reload
František Kučera <franta-hg@frantovo.cz>
parents:
21
diff
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float lineCount = textureSize(uTexture, 0).y / uTextureScale; |
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c4384f43c739
new shader: phosphor-basic.frag
František Kučera <franta-hg@frantovo.cz>
parents:
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fColor.xyz *= abs(sin(radians(vTextureXY.y * 180. * lineCount))); |
14
ceeb36fad818
transparency/alpha: simple binary transparent/opaque, no blending, just discard some fragments
František Kučera <franta-hg@frantovo.cz>
parents:
11
diff
changeset
|
32 |
|
28
4cbd9c0beb4c
pass texture xattr 'shader-shark.texture.scale' to the shaders as 'uTextureScale' + update variable locations on each shader reload
František Kučera <franta-hg@frantovo.cz>
parents:
21
diff
changeset
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// float columnCount = textureSize(uTexture, 0).x / uTextureScale; |
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c4384f43c739
new shader: phosphor-basic.frag
František Kučera <franta-hg@frantovo.cz>
parents:
15
diff
changeset
|
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// fColor.xyz *= |
c4384f43c739
new shader: phosphor-basic.frag
František Kučera <franta-hg@frantovo.cz>
parents:
15
diff
changeset
|
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// clamp(abs(sin(radians(vTextureXY.x * 180. * columnCount)))+0.6, 0., 1.); |
c4384f43c739
new shader: phosphor-basic.frag
František Kučera <franta-hg@frantovo.cz>
parents:
15
diff
changeset
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c4384f43c739
new shader: phosphor-basic.frag
František Kučera <franta-hg@frantovo.cz>
parents:
15
diff
changeset
|
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// fColor = grayscale(fColor) * vec4(1.00, 0.80, 0.10, 1.00); // amber |
c4384f43c739
new shader: phosphor-basic.frag
František Kučera <franta-hg@frantovo.cz>
parents:
15
diff
changeset
|
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fColor = grayscale(fColor) * vec4(0.30, 0.80, 0.20, 1.00); // green |
c4384f43c739
new shader: phosphor-basic.frag
František Kučera <franta-hg@frantovo.cz>
parents:
15
diff
changeset
|
39 |
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c4384f43c739
new shader: phosphor-basic.frag
František Kučera <franta-hg@frantovo.cz>
parents:
15
diff
changeset
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// let us move decades ago, when screens were greener and future brighter |
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} |