8186089: Move Arena to its own header file
Summary: Move classes Chunk and Arena to new arena.hpp and arena.cpp files
Reviewed-by: coleenp, gtriantafill
--- a/hotspot/src/share/vm/memory/allocation.cpp Tue Aug 15 18:19:18 2017 -0400
+++ b/hotspot/src/share/vm/memory/allocation.cpp Wed Aug 16 11:17:54 2017 -0400
@@ -26,6 +26,7 @@
#include "gc/shared/genCollectedHeap.hpp"
#include "memory/allocation.hpp"
#include "memory/allocation.inline.hpp"
+#include "memory/arena.hpp"
#include "memory/metaspaceShared.hpp"
#include "memory/resourceArea.hpp"
#include "memory/universe.hpp"
@@ -65,6 +66,18 @@
st->print(" {" INTPTR_FORMAT "}", p2i(this));
}
+void* ResourceObj::operator new(size_t size, Arena *arena) throw() {
+ address res = (address)arena->Amalloc(size);
+ DEBUG_ONLY(set_allocation_type(res, ARENA);)
+ return res;
+}
+
+void* ResourceObj::operator new [](size_t size, Arena *arena) throw() {
+ address res = (address)arena->Amalloc(size);
+ DEBUG_ONLY(set_allocation_type(res, ARENA);)
+ return res;
+}
+
void* ResourceObj::operator new(size_t size, allocation_type type, MEMFLAGS flags) throw() {
address res = NULL;
switch (type) {
@@ -211,456 +224,6 @@
}
//--------------------------------------------------------------------------------------
-// ChunkPool implementation
-
-// MT-safe pool of chunks to reduce malloc/free thrashing
-// NB: not using Mutex because pools are used before Threads are initialized
-class ChunkPool: public CHeapObj<mtInternal> {
- Chunk* _first; // first cached Chunk; its first word points to next chunk
- size_t _num_chunks; // number of unused chunks in pool
- size_t _num_used; // number of chunks currently checked out
- const size_t _size; // size of each chunk (must be uniform)
-
- // Our four static pools
- static ChunkPool* _large_pool;
- static ChunkPool* _medium_pool;
- static ChunkPool* _small_pool;
- static ChunkPool* _tiny_pool;
-
- // return first element or null
- void* get_first() {
- Chunk* c = _first;
- if (_first) {
- _first = _first->next();
- _num_chunks--;
- }
- return c;
- }
-
- public:
- // All chunks in a ChunkPool has the same size
- ChunkPool(size_t size) : _size(size) { _first = NULL; _num_chunks = _num_used = 0; }
-
- // Allocate a new chunk from the pool (might expand the pool)
- NOINLINE void* allocate(size_t bytes, AllocFailType alloc_failmode) {
- assert(bytes == _size, "bad size");
- void* p = NULL;
- // No VM lock can be taken inside ThreadCritical lock, so os::malloc
- // should be done outside ThreadCritical lock due to NMT
- { ThreadCritical tc;
- _num_used++;
- p = get_first();
- }
- if (p == NULL) p = os::malloc(bytes, mtChunk, CURRENT_PC);
- if (p == NULL && alloc_failmode == AllocFailStrategy::EXIT_OOM) {
- vm_exit_out_of_memory(bytes, OOM_MALLOC_ERROR, "ChunkPool::allocate");
- }
- return p;
- }
-
- // Return a chunk to the pool
- void free(Chunk* chunk) {
- assert(chunk->length() + Chunk::aligned_overhead_size() == _size, "bad size");
- ThreadCritical tc;
- _num_used--;
-
- // Add chunk to list
- chunk->set_next(_first);
- _first = chunk;
- _num_chunks++;
- }
-
- // Prune the pool
- void free_all_but(size_t n) {
- Chunk* cur = NULL;
- Chunk* next;
- {
- // if we have more than n chunks, free all of them
- ThreadCritical tc;
- if (_num_chunks > n) {
- // free chunks at end of queue, for better locality
- cur = _first;
- for (size_t i = 0; i < (n - 1) && cur != NULL; i++) cur = cur->next();
-
- if (cur != NULL) {
- next = cur->next();
- cur->set_next(NULL);
- cur = next;
-
- // Free all remaining chunks while in ThreadCritical lock
- // so NMT adjustment is stable.
- while(cur != NULL) {
- next = cur->next();
- os::free(cur);
- _num_chunks--;
- cur = next;
- }
- }
- }
- }
- }
-
- // Accessors to preallocated pool's
- static ChunkPool* large_pool() { assert(_large_pool != NULL, "must be initialized"); return _large_pool; }
- static ChunkPool* medium_pool() { assert(_medium_pool != NULL, "must be initialized"); return _medium_pool; }
- static ChunkPool* small_pool() { assert(_small_pool != NULL, "must be initialized"); return _small_pool; }
- static ChunkPool* tiny_pool() { assert(_tiny_pool != NULL, "must be initialized"); return _tiny_pool; }
-
- static void initialize() {
- _large_pool = new ChunkPool(Chunk::size + Chunk::aligned_overhead_size());
- _medium_pool = new ChunkPool(Chunk::medium_size + Chunk::aligned_overhead_size());
- _small_pool = new ChunkPool(Chunk::init_size + Chunk::aligned_overhead_size());
- _tiny_pool = new ChunkPool(Chunk::tiny_size + Chunk::aligned_overhead_size());
- }
-
- static void clean() {
- enum { BlocksToKeep = 5 };
- _tiny_pool->free_all_but(BlocksToKeep);
- _small_pool->free_all_but(BlocksToKeep);
- _medium_pool->free_all_but(BlocksToKeep);
- _large_pool->free_all_but(BlocksToKeep);
- }
-};
-
-ChunkPool* ChunkPool::_large_pool = NULL;
-ChunkPool* ChunkPool::_medium_pool = NULL;
-ChunkPool* ChunkPool::_small_pool = NULL;
-ChunkPool* ChunkPool::_tiny_pool = NULL;
-
-void chunkpool_init() {
- ChunkPool::initialize();
-}
-
-void
-Chunk::clean_chunk_pool() {
- ChunkPool::clean();
-}
-
-
-//--------------------------------------------------------------------------------------
-// ChunkPoolCleaner implementation
-//
-
-class ChunkPoolCleaner : public PeriodicTask {
- enum { CleaningInterval = 5000 }; // cleaning interval in ms
-
- public:
- ChunkPoolCleaner() : PeriodicTask(CleaningInterval) {}
- void task() {
- ChunkPool::clean();
- }
-};
-
-//--------------------------------------------------------------------------------------
-// Chunk implementation
-
-void* Chunk::operator new (size_t requested_size, AllocFailType alloc_failmode, size_t length) throw() {
- // requested_size is equal to sizeof(Chunk) but in order for the arena
- // allocations to come out aligned as expected the size must be aligned
- // to expected arena alignment.
- // expect requested_size but if sizeof(Chunk) doesn't match isn't proper size we must align it.
- assert(ARENA_ALIGN(requested_size) == aligned_overhead_size(), "Bad alignment");
- size_t bytes = ARENA_ALIGN(requested_size) + length;
- switch (length) {
- case Chunk::size: return ChunkPool::large_pool()->allocate(bytes, alloc_failmode);
- case Chunk::medium_size: return ChunkPool::medium_pool()->allocate(bytes, alloc_failmode);
- case Chunk::init_size: return ChunkPool::small_pool()->allocate(bytes, alloc_failmode);
- case Chunk::tiny_size: return ChunkPool::tiny_pool()->allocate(bytes, alloc_failmode);
- default: {
- void* p = os::malloc(bytes, mtChunk, CALLER_PC);
- if (p == NULL && alloc_failmode == AllocFailStrategy::EXIT_OOM) {
- vm_exit_out_of_memory(bytes, OOM_MALLOC_ERROR, "Chunk::new");
- }
- return p;
- }
- }
-}
-
-void Chunk::operator delete(void* p) {
- Chunk* c = (Chunk*)p;
- switch (c->length()) {
- case Chunk::size: ChunkPool::large_pool()->free(c); break;
- case Chunk::medium_size: ChunkPool::medium_pool()->free(c); break;
- case Chunk::init_size: ChunkPool::small_pool()->free(c); break;
- case Chunk::tiny_size: ChunkPool::tiny_pool()->free(c); break;
- default:
- ThreadCritical tc; // Free chunks under TC lock so that NMT adjustment is stable.
- os::free(c);
- }
-}
-
-Chunk::Chunk(size_t length) : _len(length) {
- _next = NULL; // Chain on the linked list
-}
-
-
-void Chunk::chop() {
- Chunk *k = this;
- while( k ) {
- Chunk *tmp = k->next();
- // clear out this chunk (to detect allocation bugs)
- if (ZapResourceArea) memset(k->bottom(), badResourceValue, k->length());
- delete k; // Free chunk (was malloc'd)
- k = tmp;
- }
-}
-
-void Chunk::next_chop() {
- _next->chop();
- _next = NULL;
-}
-
-
-void Chunk::start_chunk_pool_cleaner_task() {
-#ifdef ASSERT
- static bool task_created = false;
- assert(!task_created, "should not start chuck pool cleaner twice");
- task_created = true;
-#endif
- ChunkPoolCleaner* cleaner = new ChunkPoolCleaner();
- cleaner->enroll();
-}
-
-//------------------------------Arena------------------------------------------
-
-Arena::Arena(MEMFLAGS flag, size_t init_size) : _flags(flag), _size_in_bytes(0) {
- size_t round_size = (sizeof (char *)) - 1;
- init_size = (init_size+round_size) & ~round_size;
- _first = _chunk = new (AllocFailStrategy::EXIT_OOM, init_size) Chunk(init_size);
- _hwm = _chunk->bottom(); // Save the cached hwm, max
- _max = _chunk->top();
- MemTracker::record_new_arena(flag);
- set_size_in_bytes(init_size);
-}
-
-Arena::Arena(MEMFLAGS flag) : _flags(flag), _size_in_bytes(0) {
- _first = _chunk = new (AllocFailStrategy::EXIT_OOM, Chunk::init_size) Chunk(Chunk::init_size);
- _hwm = _chunk->bottom(); // Save the cached hwm, max
- _max = _chunk->top();
- MemTracker::record_new_arena(flag);
- set_size_in_bytes(Chunk::init_size);
-}
-
-Arena *Arena::move_contents(Arena *copy) {
- copy->destruct_contents();
- copy->_chunk = _chunk;
- copy->_hwm = _hwm;
- copy->_max = _max;
- copy->_first = _first;
-
- // workaround rare racing condition, which could double count
- // the arena size by native memory tracking
- size_t size = size_in_bytes();
- set_size_in_bytes(0);
- copy->set_size_in_bytes(size);
- // Destroy original arena
- reset();
- return copy; // Return Arena with contents
-}
-
-Arena::~Arena() {
- destruct_contents();
- MemTracker::record_arena_free(_flags);
-}
-
-void* Arena::operator new(size_t size) throw() {
- assert(false, "Use dynamic memory type binding");
- return NULL;
-}
-
-void* Arena::operator new (size_t size, const std::nothrow_t& nothrow_constant) throw() {
- assert(false, "Use dynamic memory type binding");
- return NULL;
-}
-
- // dynamic memory type binding
-void* Arena::operator new(size_t size, MEMFLAGS flags) throw() {
-#ifdef ASSERT
- void* p = (void*)AllocateHeap(size, flags, CALLER_PC);
- if (PrintMallocFree) trace_heap_malloc(size, "Arena-new", p);
- return p;
-#else
- return (void *) AllocateHeap(size, flags, CALLER_PC);
-#endif
-}
-
-void* Arena::operator new(size_t size, const std::nothrow_t& nothrow_constant, MEMFLAGS flags) throw() {
-#ifdef ASSERT
- void* p = os::malloc(size, flags, CALLER_PC);
- if (PrintMallocFree) trace_heap_malloc(size, "Arena-new", p);
- return p;
-#else
- return os::malloc(size, flags, CALLER_PC);
-#endif
-}
-
-void Arena::operator delete(void* p) {
- FreeHeap(p);
-}
-
-// Destroy this arenas contents and reset to empty
-void Arena::destruct_contents() {
- if (UseMallocOnly && _first != NULL) {
- char* end = _first->next() ? _first->top() : _hwm;
- free_malloced_objects(_first, _first->bottom(), end, _hwm);
- }
- // reset size before chop to avoid a rare racing condition
- // that can have total arena memory exceed total chunk memory
- set_size_in_bytes(0);
- _first->chop();
- reset();
-}
-
-// This is high traffic method, but many calls actually don't
-// change the size
-void Arena::set_size_in_bytes(size_t size) {
- if (_size_in_bytes != size) {
- long delta = (long)(size - size_in_bytes());
- _size_in_bytes = size;
- MemTracker::record_arena_size_change(delta, _flags);
- }
-}
-
-// Total of all Chunks in arena
-size_t Arena::used() const {
- size_t sum = _chunk->length() - (_max-_hwm); // Size leftover in this Chunk
- register Chunk *k = _first;
- while( k != _chunk) { // Whilst have Chunks in a row
- sum += k->length(); // Total size of this Chunk
- k = k->next(); // Bump along to next Chunk
- }
- return sum; // Return total consumed space.
-}
-
-void Arena::signal_out_of_memory(size_t sz, const char* whence) const {
- vm_exit_out_of_memory(sz, OOM_MALLOC_ERROR, "%s", whence);
-}
-
-// Grow a new Chunk
-void* Arena::grow(size_t x, AllocFailType alloc_failmode) {
- // Get minimal required size. Either real big, or even bigger for giant objs
- size_t len = MAX2(x, (size_t) Chunk::size);
-
- Chunk *k = _chunk; // Get filled-up chunk address
- _chunk = new (alloc_failmode, len) Chunk(len);
-
- if (_chunk == NULL) {
- _chunk = k; // restore the previous value of _chunk
- return NULL;
- }
- if (k) k->set_next(_chunk); // Append new chunk to end of linked list
- else _first = _chunk;
- _hwm = _chunk->bottom(); // Save the cached hwm, max
- _max = _chunk->top();
- set_size_in_bytes(size_in_bytes() + len);
- void* result = _hwm;
- _hwm += x;
- return result;
-}
-
-
-
-// Reallocate storage in Arena.
-void *Arena::Arealloc(void* old_ptr, size_t old_size, size_t new_size, AllocFailType alloc_failmode) {
- if (new_size == 0) return NULL;
-#ifdef ASSERT
- if (UseMallocOnly) {
- // always allocate a new object (otherwise we'll free this one twice)
- char* copy = (char*)Amalloc(new_size, alloc_failmode);
- if (copy == NULL) {
- return NULL;
- }
- size_t n = MIN2(old_size, new_size);
- if (n > 0) memcpy(copy, old_ptr, n);
- Afree(old_ptr,old_size); // Mostly done to keep stats accurate
- return copy;
- }
-#endif
- char *c_old = (char*)old_ptr; // Handy name
- // Stupid fast special case
- if( new_size <= old_size ) { // Shrink in-place
- if( c_old+old_size == _hwm) // Attempt to free the excess bytes
- _hwm = c_old+new_size; // Adjust hwm
- return c_old;
- }
-
- // make sure that new_size is legal
- size_t corrected_new_size = ARENA_ALIGN(new_size);
-
- // See if we can resize in-place
- if( (c_old+old_size == _hwm) && // Adjusting recent thing
- (c_old+corrected_new_size <= _max) ) { // Still fits where it sits
- _hwm = c_old+corrected_new_size; // Adjust hwm
- return c_old; // Return old pointer
- }
-
- // Oops, got to relocate guts
- void *new_ptr = Amalloc(new_size, alloc_failmode);
- if (new_ptr == NULL) {
- return NULL;
- }
- memcpy( new_ptr, c_old, old_size );
- Afree(c_old,old_size); // Mostly done to keep stats accurate
- return new_ptr;
-}
-
-
-// Determine if pointer belongs to this Arena or not.
-bool Arena::contains( const void *ptr ) const {
-#ifdef ASSERT
- if (UseMallocOnly) {
- // really slow, but not easy to make fast
- if (_chunk == NULL) return false;
- char** bottom = (char**)_chunk->bottom();
- for (char** p = (char**)_hwm - 1; p >= bottom; p--) {
- if (*p == ptr) return true;
- }
- for (Chunk *c = _first; c != NULL; c = c->next()) {
- if (c == _chunk) continue; // current chunk has been processed
- char** bottom = (char**)c->bottom();
- for (char** p = (char**)c->top() - 1; p >= bottom; p--) {
- if (*p == ptr) return true;
- }
- }
- return false;
- }
-#endif
- if( (void*)_chunk->bottom() <= ptr && ptr < (void*)_hwm )
- return true; // Check for in this chunk
- for (Chunk *c = _first; c; c = c->next()) {
- if (c == _chunk) continue; // current chunk has been processed
- if ((void*)c->bottom() <= ptr && ptr < (void*)c->top()) {
- return true; // Check for every chunk in Arena
- }
- }
- return false; // Not in any Chunk, so not in Arena
-}
-
-
-#ifdef ASSERT
-void* Arena::malloc(size_t size) {
- assert(UseMallocOnly, "shouldn't call");
- // use malloc, but save pointer in res. area for later freeing
- char** save = (char**)internal_malloc_4(sizeof(char*));
- return (*save = (char*)os::malloc(size, mtChunk));
-}
-
-// for debugging with UseMallocOnly
-void* Arena::internal_malloc_4(size_t x) {
- assert( (x&(sizeof(char*)-1)) == 0, "misaligned size" );
- check_for_overflow(x, "Arena::internal_malloc_4");
- if (_hwm + x > _max) {
- return grow(x);
- } else {
- char *old = _hwm;
- _hwm += x;
- return old;
- }
-}
-#endif
-
-
-//--------------------------------------------------------------------------------------
// Non-product code
#ifndef PRODUCT
@@ -675,10 +238,6 @@
st->print("AllocatedObj(" INTPTR_FORMAT ")", p2i(this));
}
-julong Arena::_bytes_allocated = 0;
-
-void Arena::inc_bytes_allocated(size_t x) { inc_stat_counter(&_bytes_allocated, x); }
-
AllocStats::AllocStats() {
start_mallocs = os::num_mallocs;
start_frees = os::num_frees;
@@ -698,38 +257,6 @@
num_mallocs(), alloc_bytes()/M, num_frees(), free_bytes()/M, resource_bytes()/M);
}
-
-// debugging code
-inline void Arena::free_all(char** start, char** end) {
- for (char** p = start; p < end; p++) if (*p) os::free(*p);
-}
-
-void Arena::free_malloced_objects(Chunk* chunk, char* hwm, char* max, char* hwm2) {
- assert(UseMallocOnly, "should not call");
- // free all objects malloced since resource mark was created; resource area
- // contains their addresses
- if (chunk->next()) {
- // this chunk is full, and some others too
- for (Chunk* c = chunk->next(); c != NULL; c = c->next()) {
- char* top = c->top();
- if (c->next() == NULL) {
- top = hwm2; // last junk is only used up to hwm2
- assert(c->contains(hwm2), "bad hwm2");
- }
- free_all((char**)c->bottom(), (char**)top);
- }
- assert(chunk->contains(hwm), "bad hwm");
- assert(chunk->contains(max), "bad max");
- free_all((char**)hwm, (char**)max);
- } else {
- // this chunk was partially used
- assert(chunk->contains(hwm), "bad hwm");
- assert(chunk->contains(hwm2), "bad hwm2");
- free_all((char**)hwm, (char**)hwm2);
- }
-}
-
-
ReallocMark::ReallocMark() {
#ifdef ASSERT
Thread *thread = Thread::current();
--- a/hotspot/src/share/vm/memory/allocation.hpp Tue Aug 15 18:19:18 2017 -0400
+++ b/hotspot/src/share/vm/memory/allocation.hpp Wed Aug 16 11:17:54 2017 -0400
@@ -28,24 +28,9 @@
#include "runtime/globals.hpp"
#include "utilities/globalDefinitions.hpp"
#include "utilities/macros.hpp"
-#ifdef COMPILER1
-#include "c1/c1_globals.hpp"
-#endif
-#ifdef COMPILER2
-#include "opto/c2_globals.hpp"
-#endif
#include <new>
-// The byte alignment to be used by Arena::Amalloc. See bugid 4169348.
-// Note: this value must be a power of 2
-
-#define ARENA_AMALLOC_ALIGNMENT (2*BytesPerWord)
-
-#define ARENA_ALIGN_M1 (((size_t)(ARENA_AMALLOC_ALIGNMENT)) - 1)
-#define ARENA_ALIGN_MASK (~((size_t)ARENA_ALIGN_M1))
-#define ARENA_ALIGN(x) ((((size_t)(x)) + ARENA_ALIGN_M1) & ARENA_ALIGN_MASK)
-
class AllocFailStrategy {
public:
enum AllocFailEnum { EXIT_OOM, RETURN_NULL };
@@ -307,6 +292,8 @@
// Base class for classes that constitute name spaces.
+class Arena;
+
class AllStatic {
public:
AllStatic() { ShouldNotCallThis(); }
@@ -314,219 +301,6 @@
};
-//------------------------------Chunk------------------------------------------
-// Linked list of raw memory chunks
-class Chunk: CHeapObj<mtChunk> {
- friend class VMStructs;
-
- protected:
- Chunk* _next; // Next Chunk in list
- const size_t _len; // Size of this Chunk
- public:
- void* operator new(size_t size, AllocFailType alloc_failmode, size_t length) throw();
- void operator delete(void* p);
- Chunk(size_t length);
-
- enum {
- // default sizes; make them slightly smaller than 2**k to guard against
- // buddy-system style malloc implementations
-#ifdef _LP64
- slack = 40, // [RGV] Not sure if this is right, but make it
- // a multiple of 8.
-#else
- slack = 20, // suspected sizeof(Chunk) + internal malloc headers
-#endif
-
- tiny_size = 256 - slack, // Size of first chunk (tiny)
- init_size = 1*K - slack, // Size of first chunk (normal aka small)
- medium_size= 10*K - slack, // Size of medium-sized chunk
- size = 32*K - slack, // Default size of an Arena chunk (following the first)
- non_pool_size = init_size + 32 // An initial size which is not one of above
- };
-
- void chop(); // Chop this chunk
- void next_chop(); // Chop next chunk
- static size_t aligned_overhead_size(void) { return ARENA_ALIGN(sizeof(Chunk)); }
- static size_t aligned_overhead_size(size_t byte_size) { return ARENA_ALIGN(byte_size); }
-
- size_t length() const { return _len; }
- Chunk* next() const { return _next; }
- void set_next(Chunk* n) { _next = n; }
- // Boundaries of data area (possibly unused)
- char* bottom() const { return ((char*) this) + aligned_overhead_size(); }
- char* top() const { return bottom() + _len; }
- bool contains(char* p) const { return bottom() <= p && p <= top(); }
-
- // Start the chunk_pool cleaner task
- static void start_chunk_pool_cleaner_task();
-
- static void clean_chunk_pool();
-};
-
-//------------------------------Arena------------------------------------------
-// Fast allocation of memory
-class Arena : public CHeapObj<mtNone> {
-protected:
- friend class ResourceMark;
- friend class HandleMark;
- friend class NoHandleMark;
- friend class VMStructs;
-
- MEMFLAGS _flags; // Memory tracking flags
-
- Chunk *_first; // First chunk
- Chunk *_chunk; // current chunk
- char *_hwm, *_max; // High water mark and max in current chunk
- // Get a new Chunk of at least size x
- void* grow(size_t x, AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM);
- size_t _size_in_bytes; // Size of arena (used for native memory tracking)
-
- NOT_PRODUCT(static julong _bytes_allocated;) // total #bytes allocated since start
- friend class AllocStats;
- debug_only(void* malloc(size_t size);)
- debug_only(void* internal_malloc_4(size_t x);)
- NOT_PRODUCT(void inc_bytes_allocated(size_t x);)
-
- void signal_out_of_memory(size_t request, const char* whence) const;
-
- bool check_for_overflow(size_t request, const char* whence,
- AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM) const {
- if (UINTPTR_MAX - request < (uintptr_t)_hwm) {
- if (alloc_failmode == AllocFailStrategy::RETURN_NULL) {
- return false;
- }
- signal_out_of_memory(request, whence);
- }
- return true;
- }
-
- public:
- Arena(MEMFLAGS memflag);
- Arena(MEMFLAGS memflag, size_t init_size);
- ~Arena();
- void destruct_contents();
- char* hwm() const { return _hwm; }
-
- // new operators
- void* operator new (size_t size) throw();
- void* operator new (size_t size, const std::nothrow_t& nothrow_constant) throw();
-
- // dynamic memory type tagging
- void* operator new(size_t size, MEMFLAGS flags) throw();
- void* operator new(size_t size, const std::nothrow_t& nothrow_constant, MEMFLAGS flags) throw();
- void operator delete(void* p);
-
- // Fast allocate in the arena. Common case is: pointer test + increment.
- void* Amalloc(size_t x, AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM) {
- assert(is_power_of_2(ARENA_AMALLOC_ALIGNMENT) , "should be a power of 2");
- x = ARENA_ALIGN(x);
- debug_only(if (UseMallocOnly) return malloc(x);)
- if (!check_for_overflow(x, "Arena::Amalloc", alloc_failmode))
- return NULL;
- NOT_PRODUCT(inc_bytes_allocated(x);)
- if (_hwm + x > _max) {
- return grow(x, alloc_failmode);
- } else {
- char *old = _hwm;
- _hwm += x;
- return old;
- }
- }
- // Further assume size is padded out to words
- void *Amalloc_4(size_t x, AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM) {
- assert( (x&(sizeof(char*)-1)) == 0, "misaligned size" );
- debug_only(if (UseMallocOnly) return malloc(x);)
- if (!check_for_overflow(x, "Arena::Amalloc_4", alloc_failmode))
- return NULL;
- NOT_PRODUCT(inc_bytes_allocated(x);)
- if (_hwm + x > _max) {
- return grow(x, alloc_failmode);
- } else {
- char *old = _hwm;
- _hwm += x;
- return old;
- }
- }
-
- // Allocate with 'double' alignment. It is 8 bytes on sparc.
- // In other cases Amalloc_D() should be the same as Amalloc_4().
- void* Amalloc_D(size_t x, AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM) {
- assert( (x&(sizeof(char*)-1)) == 0, "misaligned size" );
- debug_only(if (UseMallocOnly) return malloc(x);)
-#if defined(SPARC) && !defined(_LP64)
-#define DALIGN_M1 7
- size_t delta = (((size_t)_hwm + DALIGN_M1) & ~DALIGN_M1) - (size_t)_hwm;
- x += delta;
-#endif
- if (!check_for_overflow(x, "Arena::Amalloc_D", alloc_failmode))
- return NULL;
- NOT_PRODUCT(inc_bytes_allocated(x);)
- if (_hwm + x > _max) {
- return grow(x, alloc_failmode); // grow() returns a result aligned >= 8 bytes.
- } else {
- char *old = _hwm;
- _hwm += x;
-#if defined(SPARC) && !defined(_LP64)
- old += delta; // align to 8-bytes
-#endif
- return old;
- }
- }
-
- // Fast delete in area. Common case is: NOP (except for storage reclaimed)
- void Afree(void *ptr, size_t size) {
-#ifdef ASSERT
- if (ZapResourceArea) memset(ptr, badResourceValue, size); // zap freed memory
- if (UseMallocOnly) return;
-#endif
- if (((char*)ptr) + size == _hwm) _hwm = (char*)ptr;
- }
-
- void *Arealloc( void *old_ptr, size_t old_size, size_t new_size,
- AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM);
-
- // Move contents of this arena into an empty arena
- Arena *move_contents(Arena *empty_arena);
-
- // Determine if pointer belongs to this Arena or not.
- bool contains( const void *ptr ) const;
-
- // Total of all chunks in use (not thread-safe)
- size_t used() const;
-
- // Total # of bytes used
- size_t size_in_bytes() const { return _size_in_bytes; };
- void set_size_in_bytes(size_t size);
-
- static void free_malloced_objects(Chunk* chunk, char* hwm, char* max, char* hwm2) PRODUCT_RETURN;
- static void free_all(char** start, char** end) PRODUCT_RETURN;
-
-private:
- // Reset this Arena to empty, access will trigger grow if necessary
- void reset(void) {
- _first = _chunk = NULL;
- _hwm = _max = NULL;
- set_size_in_bytes(0);
- }
-};
-
-// One of the following macros must be used when allocating
-// an array or object from an arena
-#define NEW_ARENA_ARRAY(arena, type, size) \
- (type*) (arena)->Amalloc((size) * sizeof(type))
-
-#define REALLOC_ARENA_ARRAY(arena, type, old, old_size, new_size) \
- (type*) (arena)->Arealloc((char*)(old), (old_size) * sizeof(type), \
- (new_size) * sizeof(type) )
-
-#define FREE_ARENA_ARRAY(arena, type, old, size) \
- (arena)->Afree((char*)(old), (size) * sizeof(type))
-
-#define NEW_ARENA_OBJ(arena, type) \
- NEW_ARENA_ARRAY(arena, type, 1)
-
-
-//%note allocation_1
extern char* resource_allocate_bytes(size_t size,
AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM);
extern char* resource_allocate_bytes(Thread* thread, size_t size,
@@ -574,17 +348,9 @@
void* operator new [](size_t size, const std::nothrow_t& nothrow_constant,
allocation_type type, MEMFLAGS flags) throw();
- void* operator new(size_t size, Arena *arena) throw() {
- address res = (address)arena->Amalloc(size);
- DEBUG_ONLY(set_allocation_type(res, ARENA);)
- return res;
- }
+ void* operator new(size_t size, Arena *arena) throw();
- void* operator new [](size_t size, Arena *arena) throw() {
- address res = (address)arena->Amalloc(size);
- DEBUG_ONLY(set_allocation_type(res, ARENA);)
- return res;
- }
+ void* operator new [](size_t size, Arena *arena) throw();
void* operator new(size_t size) throw() {
address res = (address)resource_allocate_bytes(size);
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/hotspot/src/share/vm/memory/arena.cpp Wed Aug 16 11:17:54 2017 -0400
@@ -0,0 +1,526 @@
+/*
+ * Copyright (c) 2017, Oracle and/or its affiliates. All rights reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
+ * or visit www.oracle.com if you need additional information or have any
+ * questions.
+ *
+ */
+
+#include "precompiled.hpp"
+#include "gc/shared/genCollectedHeap.hpp"
+#include "memory/allocation.hpp"
+#include "memory/allocation.inline.hpp"
+#include "memory/metaspaceShared.hpp"
+#include "memory/resourceArea.hpp"
+#include "memory/universe.hpp"
+#include "runtime/atomic.hpp"
+#include "runtime/os.hpp"
+#include "runtime/task.hpp"
+#include "runtime/threadCritical.hpp"
+#include "services/memTracker.hpp"
+#include "utilities/ostream.hpp"
+
+//--------------------------------------------------------------------------------------
+// ChunkPool implementation
+
+// MT-safe pool of chunks to reduce malloc/free thrashing
+// NB: not using Mutex because pools are used before Threads are initialized
+class ChunkPool: public CHeapObj<mtInternal> {
+ Chunk* _first; // first cached Chunk; its first word points to next chunk
+ size_t _num_chunks; // number of unused chunks in pool
+ size_t _num_used; // number of chunks currently checked out
+ const size_t _size; // size of each chunk (must be uniform)
+
+ // Our four static pools
+ static ChunkPool* _large_pool;
+ static ChunkPool* _medium_pool;
+ static ChunkPool* _small_pool;
+ static ChunkPool* _tiny_pool;
+
+ // return first element or null
+ void* get_first() {
+ Chunk* c = _first;
+ if (_first) {
+ _first = _first->next();
+ _num_chunks--;
+ }
+ return c;
+ }
+
+ public:
+ // All chunks in a ChunkPool has the same size
+ ChunkPool(size_t size) : _size(size) { _first = NULL; _num_chunks = _num_used = 0; }
+
+ // Allocate a new chunk from the pool (might expand the pool)
+ NOINLINE void* allocate(size_t bytes, AllocFailType alloc_failmode) {
+ assert(bytes == _size, "bad size");
+ void* p = NULL;
+ // No VM lock can be taken inside ThreadCritical lock, so os::malloc
+ // should be done outside ThreadCritical lock due to NMT
+ { ThreadCritical tc;
+ _num_used++;
+ p = get_first();
+ }
+ if (p == NULL) p = os::malloc(bytes, mtChunk, CURRENT_PC);
+ if (p == NULL && alloc_failmode == AllocFailStrategy::EXIT_OOM) {
+ vm_exit_out_of_memory(bytes, OOM_MALLOC_ERROR, "ChunkPool::allocate");
+ }
+ return p;
+ }
+
+ // Return a chunk to the pool
+ void free(Chunk* chunk) {
+ assert(chunk->length() + Chunk::aligned_overhead_size() == _size, "bad size");
+ ThreadCritical tc;
+ _num_used--;
+
+ // Add chunk to list
+ chunk->set_next(_first);
+ _first = chunk;
+ _num_chunks++;
+ }
+
+ // Prune the pool
+ void free_all_but(size_t n) {
+ Chunk* cur = NULL;
+ Chunk* next;
+ {
+ // if we have more than n chunks, free all of them
+ ThreadCritical tc;
+ if (_num_chunks > n) {
+ // free chunks at end of queue, for better locality
+ cur = _first;
+ for (size_t i = 0; i < (n - 1) && cur != NULL; i++) cur = cur->next();
+
+ if (cur != NULL) {
+ next = cur->next();
+ cur->set_next(NULL);
+ cur = next;
+
+ // Free all remaining chunks while in ThreadCritical lock
+ // so NMT adjustment is stable.
+ while(cur != NULL) {
+ next = cur->next();
+ os::free(cur);
+ _num_chunks--;
+ cur = next;
+ }
+ }
+ }
+ }
+ }
+
+ // Accessors to preallocated pool's
+ static ChunkPool* large_pool() { assert(_large_pool != NULL, "must be initialized"); return _large_pool; }
+ static ChunkPool* medium_pool() { assert(_medium_pool != NULL, "must be initialized"); return _medium_pool; }
+ static ChunkPool* small_pool() { assert(_small_pool != NULL, "must be initialized"); return _small_pool; }
+ static ChunkPool* tiny_pool() { assert(_tiny_pool != NULL, "must be initialized"); return _tiny_pool; }
+
+ static void initialize() {
+ _large_pool = new ChunkPool(Chunk::size + Chunk::aligned_overhead_size());
+ _medium_pool = new ChunkPool(Chunk::medium_size + Chunk::aligned_overhead_size());
+ _small_pool = new ChunkPool(Chunk::init_size + Chunk::aligned_overhead_size());
+ _tiny_pool = new ChunkPool(Chunk::tiny_size + Chunk::aligned_overhead_size());
+ }
+
+ static void clean() {
+ enum { BlocksToKeep = 5 };
+ _tiny_pool->free_all_but(BlocksToKeep);
+ _small_pool->free_all_but(BlocksToKeep);
+ _medium_pool->free_all_but(BlocksToKeep);
+ _large_pool->free_all_but(BlocksToKeep);
+ }
+};
+
+ChunkPool* ChunkPool::_large_pool = NULL;
+ChunkPool* ChunkPool::_medium_pool = NULL;
+ChunkPool* ChunkPool::_small_pool = NULL;
+ChunkPool* ChunkPool::_tiny_pool = NULL;
+
+void chunkpool_init() {
+ ChunkPool::initialize();
+}
+
+void
+Chunk::clean_chunk_pool() {
+ ChunkPool::clean();
+}
+
+
+//--------------------------------------------------------------------------------------
+// ChunkPoolCleaner implementation
+//
+
+class ChunkPoolCleaner : public PeriodicTask {
+ enum { CleaningInterval = 5000 }; // cleaning interval in ms
+
+ public:
+ ChunkPoolCleaner() : PeriodicTask(CleaningInterval) {}
+ void task() {
+ ChunkPool::clean();
+ }
+};
+
+//--------------------------------------------------------------------------------------
+// Chunk implementation
+
+void* Chunk::operator new (size_t requested_size, AllocFailType alloc_failmode, size_t length) throw() {
+ // requested_size is equal to sizeof(Chunk) but in order for the arena
+ // allocations to come out aligned as expected the size must be aligned
+ // to expected arena alignment.
+ // expect requested_size but if sizeof(Chunk) doesn't match isn't proper size we must align it.
+ assert(ARENA_ALIGN(requested_size) == aligned_overhead_size(), "Bad alignment");
+ size_t bytes = ARENA_ALIGN(requested_size) + length;
+ switch (length) {
+ case Chunk::size: return ChunkPool::large_pool()->allocate(bytes, alloc_failmode);
+ case Chunk::medium_size: return ChunkPool::medium_pool()->allocate(bytes, alloc_failmode);
+ case Chunk::init_size: return ChunkPool::small_pool()->allocate(bytes, alloc_failmode);
+ case Chunk::tiny_size: return ChunkPool::tiny_pool()->allocate(bytes, alloc_failmode);
+ default: {
+ void* p = os::malloc(bytes, mtChunk, CALLER_PC);
+ if (p == NULL && alloc_failmode == AllocFailStrategy::EXIT_OOM) {
+ vm_exit_out_of_memory(bytes, OOM_MALLOC_ERROR, "Chunk::new");
+ }
+ return p;
+ }
+ }
+}
+
+void Chunk::operator delete(void* p) {
+ Chunk* c = (Chunk*)p;
+ switch (c->length()) {
+ case Chunk::size: ChunkPool::large_pool()->free(c); break;
+ case Chunk::medium_size: ChunkPool::medium_pool()->free(c); break;
+ case Chunk::init_size: ChunkPool::small_pool()->free(c); break;
+ case Chunk::tiny_size: ChunkPool::tiny_pool()->free(c); break;
+ default:
+ ThreadCritical tc; // Free chunks under TC lock so that NMT adjustment is stable.
+ os::free(c);
+ }
+}
+
+Chunk::Chunk(size_t length) : _len(length) {
+ _next = NULL; // Chain on the linked list
+}
+
+void Chunk::chop() {
+ Chunk *k = this;
+ while( k ) {
+ Chunk *tmp = k->next();
+ // clear out this chunk (to detect allocation bugs)
+ if (ZapResourceArea) memset(k->bottom(), badResourceValue, k->length());
+ delete k; // Free chunk (was malloc'd)
+ k = tmp;
+ }
+}
+
+void Chunk::next_chop() {
+ _next->chop();
+ _next = NULL;
+}
+
+void Chunk::start_chunk_pool_cleaner_task() {
+#ifdef ASSERT
+ static bool task_created = false;
+ assert(!task_created, "should not start chuck pool cleaner twice");
+ task_created = true;
+#endif
+ ChunkPoolCleaner* cleaner = new ChunkPoolCleaner();
+ cleaner->enroll();
+}
+
+//------------------------------Arena------------------------------------------
+
+Arena::Arena(MEMFLAGS flag, size_t init_size) : _flags(flag), _size_in_bytes(0) {
+ size_t round_size = (sizeof (char *)) - 1;
+ init_size = (init_size+round_size) & ~round_size;
+ _first = _chunk = new (AllocFailStrategy::EXIT_OOM, init_size) Chunk(init_size);
+ _hwm = _chunk->bottom(); // Save the cached hwm, max
+ _max = _chunk->top();
+ MemTracker::record_new_arena(flag);
+ set_size_in_bytes(init_size);
+}
+
+Arena::Arena(MEMFLAGS flag) : _flags(flag), _size_in_bytes(0) {
+ _first = _chunk = new (AllocFailStrategy::EXIT_OOM, Chunk::init_size) Chunk(Chunk::init_size);
+ _hwm = _chunk->bottom(); // Save the cached hwm, max
+ _max = _chunk->top();
+ MemTracker::record_new_arena(flag);
+ set_size_in_bytes(Chunk::init_size);
+}
+
+Arena *Arena::move_contents(Arena *copy) {
+ copy->destruct_contents();
+ copy->_chunk = _chunk;
+ copy->_hwm = _hwm;
+ copy->_max = _max;
+ copy->_first = _first;
+
+ // workaround rare racing condition, which could double count
+ // the arena size by native memory tracking
+ size_t size = size_in_bytes();
+ set_size_in_bytes(0);
+ copy->set_size_in_bytes(size);
+ // Destroy original arena
+ reset();
+ return copy; // Return Arena with contents
+}
+
+Arena::~Arena() {
+ destruct_contents();
+ MemTracker::record_arena_free(_flags);
+}
+
+void* Arena::operator new(size_t size) throw() {
+ assert(false, "Use dynamic memory type binding");
+ return NULL;
+}
+
+void* Arena::operator new (size_t size, const std::nothrow_t& nothrow_constant) throw() {
+ assert(false, "Use dynamic memory type binding");
+ return NULL;
+}
+
+ // dynamic memory type binding
+void* Arena::operator new(size_t size, MEMFLAGS flags) throw() {
+#ifdef ASSERT
+ void* p = (void*)AllocateHeap(size, flags, CALLER_PC);
+ if (PrintMallocFree) trace_heap_malloc(size, "Arena-new", p);
+ return p;
+#else
+ return (void *) AllocateHeap(size, flags, CALLER_PC);
+#endif
+}
+
+void* Arena::operator new(size_t size, const std::nothrow_t& nothrow_constant, MEMFLAGS flags) throw() {
+#ifdef ASSERT
+ void* p = os::malloc(size, flags, CALLER_PC);
+ if (PrintMallocFree) trace_heap_malloc(size, "Arena-new", p);
+ return p;
+#else
+ return os::malloc(size, flags, CALLER_PC);
+#endif
+}
+
+void Arena::operator delete(void* p) {
+ FreeHeap(p);
+}
+
+// Destroy this arenas contents and reset to empty
+void Arena::destruct_contents() {
+ if (UseMallocOnly && _first != NULL) {
+ char* end = _first->next() ? _first->top() : _hwm;
+ free_malloced_objects(_first, _first->bottom(), end, _hwm);
+ }
+ // reset size before chop to avoid a rare racing condition
+ // that can have total arena memory exceed total chunk memory
+ set_size_in_bytes(0);
+ _first->chop();
+ reset();
+}
+
+// This is high traffic method, but many calls actually don't
+// change the size
+void Arena::set_size_in_bytes(size_t size) {
+ if (_size_in_bytes != size) {
+ long delta = (long)(size - size_in_bytes());
+ _size_in_bytes = size;
+ MemTracker::record_arena_size_change(delta, _flags);
+ }
+}
+
+// Total of all Chunks in arena
+size_t Arena::used() const {
+ size_t sum = _chunk->length() - (_max-_hwm); // Size leftover in this Chunk
+ register Chunk *k = _first;
+ while( k != _chunk) { // Whilst have Chunks in a row
+ sum += k->length(); // Total size of this Chunk
+ k = k->next(); // Bump along to next Chunk
+ }
+ return sum; // Return total consumed space.
+}
+
+void Arena::signal_out_of_memory(size_t sz, const char* whence) const {
+ vm_exit_out_of_memory(sz, OOM_MALLOC_ERROR, "%s", whence);
+}
+
+// Grow a new Chunk
+void* Arena::grow(size_t x, AllocFailType alloc_failmode) {
+ // Get minimal required size. Either real big, or even bigger for giant objs
+ size_t len = MAX2(x, (size_t) Chunk::size);
+
+ Chunk *k = _chunk; // Get filled-up chunk address
+ _chunk = new (alloc_failmode, len) Chunk(len);
+
+ if (_chunk == NULL) {
+ _chunk = k; // restore the previous value of _chunk
+ return NULL;
+ }
+ if (k) k->set_next(_chunk); // Append new chunk to end of linked list
+ else _first = _chunk;
+ _hwm = _chunk->bottom(); // Save the cached hwm, max
+ _max = _chunk->top();
+ set_size_in_bytes(size_in_bytes() + len);
+ void* result = _hwm;
+ _hwm += x;
+ return result;
+}
+
+
+
+// Reallocate storage in Arena.
+void *Arena::Arealloc(void* old_ptr, size_t old_size, size_t new_size, AllocFailType alloc_failmode) {
+ if (new_size == 0) return NULL;
+#ifdef ASSERT
+ if (UseMallocOnly) {
+ // always allocate a new object (otherwise we'll free this one twice)
+ char* copy = (char*)Amalloc(new_size, alloc_failmode);
+ if (copy == NULL) {
+ return NULL;
+ }
+ size_t n = MIN2(old_size, new_size);
+ if (n > 0) memcpy(copy, old_ptr, n);
+ Afree(old_ptr,old_size); // Mostly done to keep stats accurate
+ return copy;
+ }
+#endif
+ char *c_old = (char*)old_ptr; // Handy name
+ // Stupid fast special case
+ if( new_size <= old_size ) { // Shrink in-place
+ if( c_old+old_size == _hwm) // Attempt to free the excess bytes
+ _hwm = c_old+new_size; // Adjust hwm
+ return c_old;
+ }
+
+ // make sure that new_size is legal
+ size_t corrected_new_size = ARENA_ALIGN(new_size);
+
+ // See if we can resize in-place
+ if( (c_old+old_size == _hwm) && // Adjusting recent thing
+ (c_old+corrected_new_size <= _max) ) { // Still fits where it sits
+ _hwm = c_old+corrected_new_size; // Adjust hwm
+ return c_old; // Return old pointer
+ }
+
+ // Oops, got to relocate guts
+ void *new_ptr = Amalloc(new_size, alloc_failmode);
+ if (new_ptr == NULL) {
+ return NULL;
+ }
+ memcpy( new_ptr, c_old, old_size );
+ Afree(c_old,old_size); // Mostly done to keep stats accurate
+ return new_ptr;
+}
+
+
+// Determine if pointer belongs to this Arena or not.
+bool Arena::contains( const void *ptr ) const {
+#ifdef ASSERT
+ if (UseMallocOnly) {
+ // really slow, but not easy to make fast
+ if (_chunk == NULL) return false;
+ char** bottom = (char**)_chunk->bottom();
+ for (char** p = (char**)_hwm - 1; p >= bottom; p--) {
+ if (*p == ptr) return true;
+ }
+ for (Chunk *c = _first; c != NULL; c = c->next()) {
+ if (c == _chunk) continue; // current chunk has been processed
+ char** bottom = (char**)c->bottom();
+ for (char** p = (char**)c->top() - 1; p >= bottom; p--) {
+ if (*p == ptr) return true;
+ }
+ }
+ return false;
+ }
+#endif
+ if( (void*)_chunk->bottom() <= ptr && ptr < (void*)_hwm )
+ return true; // Check for in this chunk
+ for (Chunk *c = _first; c; c = c->next()) {
+ if (c == _chunk) continue; // current chunk has been processed
+ if ((void*)c->bottom() <= ptr && ptr < (void*)c->top()) {
+ return true; // Check for every chunk in Arena
+ }
+ }
+ return false; // Not in any Chunk, so not in Arena
+}
+
+
+#ifdef ASSERT
+void* Arena::malloc(size_t size) {
+ assert(UseMallocOnly, "shouldn't call");
+ // use malloc, but save pointer in res. area for later freeing
+ char** save = (char**)internal_malloc_4(sizeof(char*));
+ return (*save = (char*)os::malloc(size, mtChunk));
+}
+
+// for debugging with UseMallocOnly
+void* Arena::internal_malloc_4(size_t x) {
+ assert( (x&(sizeof(char*)-1)) == 0, "misaligned size" );
+ check_for_overflow(x, "Arena::internal_malloc_4");
+ if (_hwm + x > _max) {
+ return grow(x);
+ } else {
+ char *old = _hwm;
+ _hwm += x;
+ return old;
+ }
+}
+#endif
+
+
+//--------------------------------------------------------------------------------------
+// Non-product code
+
+#ifndef PRODUCT
+
+julong Arena::_bytes_allocated = 0;
+
+void Arena::inc_bytes_allocated(size_t x) { inc_stat_counter(&_bytes_allocated, x); }
+
+// debugging code
+inline void Arena::free_all(char** start, char** end) {
+ for (char** p = start; p < end; p++) if (*p) os::free(*p);
+}
+
+void Arena::free_malloced_objects(Chunk* chunk, char* hwm, char* max, char* hwm2) {
+ assert(UseMallocOnly, "should not call");
+ // free all objects malloced since resource mark was created; resource area
+ // contains their addresses
+ if (chunk->next()) {
+ // this chunk is full, and some others too
+ for (Chunk* c = chunk->next(); c != NULL; c = c->next()) {
+ char* top = c->top();
+ if (c->next() == NULL) {
+ top = hwm2; // last junk is only used up to hwm2
+ assert(c->contains(hwm2), "bad hwm2");
+ }
+ free_all((char**)c->bottom(), (char**)top);
+ }
+ assert(chunk->contains(hwm), "bad hwm");
+ assert(chunk->contains(max), "bad max");
+ free_all((char**)hwm, (char**)max);
+ } else {
+ // this chunk was partially used
+ assert(chunk->contains(hwm), "bad hwm");
+ assert(chunk->contains(hwm2), "bad hwm2");
+ free_all((char**)hwm, (char**)hwm2);
+ }
+}
+
+#endif // Non-product
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/hotspot/src/share/vm/memory/arena.hpp Wed Aug 16 11:17:54 2017 -0400
@@ -0,0 +1,253 @@
+/*
+ * Copyright (c) 2017, Oracle and/or its affiliates. All rights reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
+ * or visit www.oracle.com if you need additional information or have any
+ * questions.
+ *
+ */
+
+#ifndef SHARE_VM_ARENA_HPP
+#define SHARE_VM_ARENA_HPP
+
+#include "memory/allocation.hpp"
+#include "runtime/globals.hpp"
+#include "utilities/globalDefinitions.hpp"
+
+#include <new>
+
+// The byte alignment to be used by Arena::Amalloc. See bugid 4169348.
+// Note: this value must be a power of 2
+
+#define ARENA_AMALLOC_ALIGNMENT (2*BytesPerWord)
+
+#define ARENA_ALIGN_M1 (((size_t)(ARENA_AMALLOC_ALIGNMENT)) - 1)
+#define ARENA_ALIGN_MASK (~((size_t)ARENA_ALIGN_M1))
+#define ARENA_ALIGN(x) ((((size_t)(x)) + ARENA_ALIGN_M1) & ARENA_ALIGN_MASK)
+
+//------------------------------Chunk------------------------------------------
+// Linked list of raw memory chunks
+class Chunk: CHeapObj<mtChunk> {
+
+ private:
+ Chunk* _next; // Next Chunk in list
+ const size_t _len; // Size of this Chunk
+ public:
+ void* operator new(size_t size, AllocFailType alloc_failmode, size_t length) throw();
+ void operator delete(void* p);
+ Chunk(size_t length);
+
+ enum {
+ // default sizes; make them slightly smaller than 2**k to guard against
+ // buddy-system style malloc implementations
+#ifdef _LP64
+ slack = 40, // [RGV] Not sure if this is right, but make it
+ // a multiple of 8.
+#else
+ slack = 20, // suspected sizeof(Chunk) + internal malloc headers
+#endif
+
+ tiny_size = 256 - slack, // Size of first chunk (tiny)
+ init_size = 1*K - slack, // Size of first chunk (normal aka small)
+ medium_size= 10*K - slack, // Size of medium-sized chunk
+ size = 32*K - slack, // Default size of an Arena chunk (following the first)
+ non_pool_size = init_size + 32 // An initial size which is not one of above
+ };
+
+ void chop(); // Chop this chunk
+ void next_chop(); // Chop next chunk
+ static size_t aligned_overhead_size(void) { return ARENA_ALIGN(sizeof(Chunk)); }
+ static size_t aligned_overhead_size(size_t byte_size) { return ARENA_ALIGN(byte_size); }
+
+ size_t length() const { return _len; }
+ Chunk* next() const { return _next; }
+ void set_next(Chunk* n) { _next = n; }
+ // Boundaries of data area (possibly unused)
+ char* bottom() const { return ((char*) this) + aligned_overhead_size(); }
+ char* top() const { return bottom() + _len; }
+ bool contains(char* p) const { return bottom() <= p && p <= top(); }
+
+ // Start the chunk_pool cleaner task
+ static void start_chunk_pool_cleaner_task();
+
+ static void clean_chunk_pool();
+};
+
+//------------------------------Arena------------------------------------------
+// Fast allocation of memory
+class Arena : public CHeapObj<mtNone> {
+protected:
+ friend class ResourceMark;
+ friend class HandleMark;
+ friend class NoHandleMark;
+ friend class VMStructs;
+
+ MEMFLAGS _flags; // Memory tracking flags
+
+ Chunk *_first; // First chunk
+ Chunk *_chunk; // current chunk
+ char *_hwm, *_max; // High water mark and max in current chunk
+ // Get a new Chunk of at least size x
+ void* grow(size_t x, AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM);
+ size_t _size_in_bytes; // Size of arena (used for native memory tracking)
+
+ NOT_PRODUCT(static julong _bytes_allocated;) // total #bytes allocated since start
+ friend class AllocStats;
+ debug_only(void* malloc(size_t size);)
+ debug_only(void* internal_malloc_4(size_t x);)
+ NOT_PRODUCT(void inc_bytes_allocated(size_t x);)
+
+ void signal_out_of_memory(size_t request, const char* whence) const;
+
+ bool check_for_overflow(size_t request, const char* whence,
+ AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM) const {
+ if (UINTPTR_MAX - request < (uintptr_t)_hwm) {
+ if (alloc_failmode == AllocFailStrategy::RETURN_NULL) {
+ return false;
+ }
+ signal_out_of_memory(request, whence);
+ }
+ return true;
+ }
+
+ public:
+ Arena(MEMFLAGS memflag);
+ Arena(MEMFLAGS memflag, size_t init_size);
+ ~Arena();
+ void destruct_contents();
+ char* hwm() const { return _hwm; }
+
+ // new operators
+ void* operator new (size_t size) throw();
+ void* operator new (size_t size, const std::nothrow_t& nothrow_constant) throw();
+
+ // dynamic memory type tagging
+ void* operator new(size_t size, MEMFLAGS flags) throw();
+ void* operator new(size_t size, const std::nothrow_t& nothrow_constant, MEMFLAGS flags) throw();
+ void operator delete(void* p);
+
+ // Fast allocate in the arena. Common case is: pointer test + increment.
+ void* Amalloc(size_t x, AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM) {
+ assert(is_power_of_2(ARENA_AMALLOC_ALIGNMENT) , "should be a power of 2");
+ x = ARENA_ALIGN(x);
+ debug_only(if (UseMallocOnly) return malloc(x);)
+ if (!check_for_overflow(x, "Arena::Amalloc", alloc_failmode))
+ return NULL;
+ NOT_PRODUCT(inc_bytes_allocated(x);)
+ if (_hwm + x > _max) {
+ return grow(x, alloc_failmode);
+ } else {
+ char *old = _hwm;
+ _hwm += x;
+ return old;
+ }
+ }
+ // Further assume size is padded out to words
+ void *Amalloc_4(size_t x, AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM) {
+ assert( (x&(sizeof(char*)-1)) == 0, "misaligned size" );
+ debug_only(if (UseMallocOnly) return malloc(x);)
+ if (!check_for_overflow(x, "Arena::Amalloc_4", alloc_failmode))
+ return NULL;
+ NOT_PRODUCT(inc_bytes_allocated(x);)
+ if (_hwm + x > _max) {
+ return grow(x, alloc_failmode);
+ } else {
+ char *old = _hwm;
+ _hwm += x;
+ return old;
+ }
+ }
+
+ // Allocate with 'double' alignment. It is 8 bytes on sparc.
+ // In other cases Amalloc_D() should be the same as Amalloc_4().
+ void* Amalloc_D(size_t x, AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM) {
+ assert( (x&(sizeof(char*)-1)) == 0, "misaligned size" );
+ debug_only(if (UseMallocOnly) return malloc(x);)
+#if defined(SPARC) && !defined(_LP64)
+#define DALIGN_M1 7
+ size_t delta = (((size_t)_hwm + DALIGN_M1) & ~DALIGN_M1) - (size_t)_hwm;
+ x += delta;
+#endif
+ if (!check_for_overflow(x, "Arena::Amalloc_D", alloc_failmode))
+ return NULL;
+ NOT_PRODUCT(inc_bytes_allocated(x);)
+ if (_hwm + x > _max) {
+ return grow(x, alloc_failmode); // grow() returns a result aligned >= 8 bytes.
+ } else {
+ char *old = _hwm;
+ _hwm += x;
+#if defined(SPARC) && !defined(_LP64)
+ old += delta; // align to 8-bytes
+#endif
+ return old;
+ }
+ }
+
+ // Fast delete in area. Common case is: NOP (except for storage reclaimed)
+ void Afree(void *ptr, size_t size) {
+#ifdef ASSERT
+ if (ZapResourceArea) memset(ptr, badResourceValue, size); // zap freed memory
+ if (UseMallocOnly) return;
+#endif
+ if (((char*)ptr) + size == _hwm) _hwm = (char*)ptr;
+ }
+
+ void *Arealloc( void *old_ptr, size_t old_size, size_t new_size,
+ AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM);
+
+ // Move contents of this arena into an empty arena
+ Arena *move_contents(Arena *empty_arena);
+
+ // Determine if pointer belongs to this Arena or not.
+ bool contains( const void *ptr ) const;
+
+ // Total of all chunks in use (not thread-safe)
+ size_t used() const;
+
+ // Total # of bytes used
+ size_t size_in_bytes() const { return _size_in_bytes; };
+ void set_size_in_bytes(size_t size);
+
+ static void free_malloced_objects(Chunk* chunk, char* hwm, char* max, char* hwm2) PRODUCT_RETURN;
+ static void free_all(char** start, char** end) PRODUCT_RETURN;
+
+private:
+ // Reset this Arena to empty, access will trigger grow if necessary
+ void reset(void) {
+ _first = _chunk = NULL;
+ _hwm = _max = NULL;
+ set_size_in_bytes(0);
+ }
+};
+
+// One of the following macros must be used when allocating
+// an array or object from an arena
+#define NEW_ARENA_ARRAY(arena, type, size) \
+ (type*) (arena)->Amalloc((size) * sizeof(type))
+
+#define REALLOC_ARENA_ARRAY(arena, type, old, old_size, new_size) \
+ (type*) (arena)->Arealloc((char*)(old), (old_size) * sizeof(type), \
+ (new_size) * sizeof(type) )
+
+#define FREE_ARENA_ARRAY(arena, type, old, size) \
+ (arena)->Afree((char*)(old), (size) * sizeof(type))
+
+#define NEW_ARENA_OBJ(arena, type) \
+ NEW_ARENA_ARRAY(arena, type, 1)
+
+#endif // SHARE_VM_ARENA_HPP
--- a/hotspot/src/share/vm/precompiled/precompiled.hpp Tue Aug 15 18:19:18 2017 -0400
+++ b/hotspot/src/share/vm/precompiled/precompiled.hpp Wed Aug 16 11:17:54 2017 -0400
@@ -131,6 +131,7 @@
# include "logging/log.hpp"
# include "memory/allocation.hpp"
# include "memory/allocation.inline.hpp"
+# include "memory/arena.hpp"
# include "memory/heap.hpp"
# include "memory/iterator.hpp"
# include "memory/memRegion.hpp"
--- a/hotspot/src/share/vm/runtime/commandLineFlagConstraintList.cpp Tue Aug 15 18:19:18 2017 -0400
+++ b/hotspot/src/share/vm/runtime/commandLineFlagConstraintList.cpp Wed Aug 16 11:17:54 2017 -0400
@@ -1,5 +1,5 @@
/*
- * Copyright (c) 2015, 2016, Oracle and/or its affiliates. All rights reserved.
+ * Copyright (c) 2015, 2017, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
@@ -36,6 +36,13 @@
#if INCLUDE_ALL_GCS
#include "gc/g1/g1_globals.hpp"
#endif
+#ifdef COMPILER1
+#include "c1/c1_globals.hpp"
+#endif
+#ifdef COMPILER2
+#include "opto/c2_globals.hpp"
+#endif
+
class CommandLineFlagConstraint_bool : public CommandLineFlagConstraint {
CommandLineFlagConstraintFunc_bool _constraint;
--- a/hotspot/src/share/vm/runtime/handles.hpp Tue Aug 15 18:19:18 2017 -0400
+++ b/hotspot/src/share/vm/runtime/handles.hpp Wed Aug 16 11:17:54 2017 -0400
@@ -25,6 +25,7 @@
#ifndef SHARE_VM_RUNTIME_HANDLES_HPP
#define SHARE_VM_RUNTIME_HANDLES_HPP
+#include "memory/arena.hpp"
#include "oops/oop.hpp"
#include "oops/oopsHierarchy.hpp"
--- a/hotspot/src/share/vm/runtime/vmStructs.cpp Tue Aug 15 18:19:18 2017 -0400
+++ b/hotspot/src/share/vm/runtime/vmStructs.cpp Wed Aug 16 11:17:54 2017 -0400
@@ -971,18 +971,6 @@
unchecked_c1_static_field(Runtime1, _blobs, sizeof(Runtime1::_blobs)) /* NOTE: no type */ \
\
/**************/ \
- /* allocation */ \
- /**************/ \
- \
- nonstatic_field(Chunk, _next, Chunk*) \
- nonstatic_field(Chunk, _len, const size_t) \
- \
- nonstatic_field(Arena, _first, Chunk*) \
- nonstatic_field(Arena, _chunk, Chunk*) \
- nonstatic_field(Arena, _hwm, char*) \
- nonstatic_field(Arena, _max, char*) \
- \
- /************/ \
/* CI */ \
/************/ \
\
@@ -1560,7 +1548,6 @@
declare_toplevel_type(GrowableArray<int>) \
declare_toplevel_type(Arena) \
declare_type(ResourceArea, Arena) \
- declare_toplevel_type(Chunk) \
\
declare_toplevel_type(SymbolCompactHashTable) \
\