hotspot/src/share/vm/utilities/yieldingWorkgroup.hpp
author kvn
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permissions -rw-r--r--
6667610: (Escape Analysis) retry compilation without EA if it fails Summary: During split unique types EA could exceed nodes limit and fail the method compilation. Reviewed-by: rasbold
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/*
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 * Copyright 2005 Sun Microsystems, Inc.  All Rights Reserved.
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 *
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 * This code is free software; you can redistribute it and/or modify it
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 * under the terms of the GNU General Public License version 2 only, as
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 * published by the Free Software Foundation.
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 *
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 * This code is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
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 * version 2 for more details (a copy is included in the LICENSE file that
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 * accompanied this code).
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 *
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 * You should have received a copy of the GNU General Public License version
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 * 2 along with this work; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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 *
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 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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 * CA 95054 USA or visit www.sun.com if you need additional information or
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 * have any questions.
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 *
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 */
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// Forward declarations
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class YieldingFlexibleWorkGang;
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// Status of tasks
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enum Status {
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    INACTIVE,
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    ACTIVE,
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    YIELDING,
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    YIELDED,
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    ABORTING,
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    ABORTED,
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    COMPLETING,
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    COMPLETED
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};
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// Class YieldingFlexibleGangWorker:
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//   Several instances of this class run in parallel as workers for a gang.
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class YieldingFlexibleGangWorker: public GangWorker {
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public:
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  // Ctor
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  YieldingFlexibleGangWorker(AbstractWorkGang* gang, int id) :
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    GangWorker(gang, id) { }
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public:
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  YieldingFlexibleWorkGang* yf_gang() const
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    { return (YieldingFlexibleWorkGang*)gang(); }
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protected: // Override from parent class
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  virtual void loop();
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};
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// An abstract task to be worked on by a flexible work gang,
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// and where the workers will periodically yield, usually
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// in response to some condition that is signalled by means
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// that are specific to the task at hand.
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// You subclass this to supply your own work() method.
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// A second feature of this kind of work gang is that
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// it allows for the signalling of certain exceptional
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// conditions that may be encountered during the performance
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// of the task and that may require the task at hand to be
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// `aborted' forthwith. Finally, these gangs are `flexible'
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// in that they can operate at partial capacity with some
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// gang workers waiting on the bench; in other words, the
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// size of the active worker pool can flex (up to an apriori
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// maximum) in response to task requests at certain points.
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// The last part (the flexible part) has not yet been fully
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// fleshed out and is a work in progress.
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class YieldingFlexibleGangTask: public AbstractGangTask {
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  Status _status;
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  YieldingFlexibleWorkGang* _gang;
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  int _actual_size;                      // size of gang obtained
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protected:
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  int _requested_size;                   // size of gang requested
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  // Constructor and desctructor: only construct subclasses.
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  YieldingFlexibleGangTask(const char* name): AbstractGangTask(name),
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    _status(INACTIVE),
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    _gang(NULL),
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    _requested_size(0) { }
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  virtual ~YieldingFlexibleGangTask() { }
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  friend class YieldingFlexibleWorkGang;
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  friend class YieldingFlexibleGangWorker;
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  NOT_PRODUCT(virtual bool is_YieldingFlexibleGang_task() const {
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    return true;
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  })
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  void set_status(Status s) {
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    _status = s;
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  }
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  YieldingFlexibleWorkGang* gang() {
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    return _gang;
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  }
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  void set_gang(YieldingFlexibleWorkGang* gang) {
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    assert(_gang == NULL || gang == NULL, "Clobber without intermediate reset?");
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    _gang = gang;
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  }
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public:
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  // The abstract work method.
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  // The argument tells you which member of the gang you are.
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  virtual void work(int i) = 0;
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  // Subclasses should call the parent's yield() method
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  // after having done any work specific to the subclass.
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  virtual void yield();
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  // An abstract method supplied by
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  // a concrete sub-class which is used by the coordinator
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  // to do any "central yielding" work.
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  virtual void coordinator_yield() = 0;
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  // Subclasses should call the parent's abort() method
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  // after having done any work specific to the sunbclass.
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  virtual void abort();
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  Status status()  const { return _status; }
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  bool yielded()   const { return _status == YIELDED; }
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  bool completed() const { return _status == COMPLETED; }
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  bool aborted()   const { return _status == ABORTED; }
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  bool active()    const { return _status == ACTIVE; }
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  int requested_size() const { return _requested_size; }
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  int actual_size()    const { return _actual_size; }
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  void set_requested_size(int sz) { _requested_size = sz; }
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  void set_actual_size(int sz)    { _actual_size    = sz; }
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};
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// Class YieldingWorkGang: A subclass of WorkGang.
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// In particular, a YieldingWorkGang is made up of
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// YieldingGangWorkers, and provides infrastructure
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// supporting yielding to the "GangOverseer",
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// being the thread that orchestrates the WorkGang via run_task().
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class YieldingFlexibleWorkGang: public AbstractWorkGang {
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  // Here's the public interface to this class.
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public:
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  // Constructor and destructor.
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  YieldingFlexibleWorkGang(const char* name, int workers, bool are_GC_threads);
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  YieldingFlexibleGangTask* yielding_task() const {
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    assert(task() == NULL || task()->is_YieldingFlexibleGang_task(),
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           "Incorrect cast");
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    return (YieldingFlexibleGangTask*)task();
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  }
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  // Run a task; returns when the task is done, or the workers yield,
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  // or the task is aborted, or the work gang is terminated via stop().
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  // A task that has been yielded can be continued via this same interface
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  // by using the same task repeatedly as the argument to the call.
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  // It is expected that the YieldingFlexibleGangTask carries the appropriate
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  // continuation information used by workers to continue the task
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  // from its last yield point. Thus, a completed task will return
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  // immediately with no actual work having been done by the workers.
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  void run_task(AbstractGangTask* task) {
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    guarantee(false, "Use start_task instead");
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  }
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  void start_task(YieldingFlexibleGangTask* new_task);
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  void continue_task(YieldingFlexibleGangTask* gang_task);
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  // Abort a currently running task, if any; returns when all the workers
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  // have stopped working on the current task and have returned to their
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  // waiting stations.
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  void abort_task();
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  // Yield: workers wait at their current working stations
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  // until signalled to proceed by the overseer.
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  void yield();
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  // Abort: workers are expected to return to their waiting
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  // stations, whence they are ready for the next task dispatched
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  // by the overseer.
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  void abort();
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private:
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  // The currently active workers in this gang.
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  // This is a number that is dynamically adjusted by
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  // the run_task() method at each subsequent invocation,
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  // using data in the YieldingFlexibleGangTask.
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  int _active_workers;
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  int _yielded_workers;
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  void wait_for_gang();
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public:
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  // Accessors for fields
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  int active_workers() const {
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    return _active_workers;
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  }
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  int yielded_workers() const {
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    return _yielded_workers;
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  }
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private:
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  friend class YieldingFlexibleGangWorker;
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  void reset(); // NYI
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diff changeset
   203
};