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/*
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* Copyright 2005 Sun Microsystems, Inc. All Rights Reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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* CA 95054 USA or visit www.sun.com if you need additional information or
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* have any questions.
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*
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*/
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// Forward declarations
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class YieldingFlexibleWorkGang;
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// Status of tasks
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enum Status {
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INACTIVE,
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ACTIVE,
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YIELDING,
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YIELDED,
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ABORTING,
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ABORTED,
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COMPLETING,
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COMPLETED
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};
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// Class YieldingFlexibleGangWorker:
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// Several instances of this class run in parallel as workers for a gang.
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class YieldingFlexibleGangWorker: public GangWorker {
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public:
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// Ctor
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YieldingFlexibleGangWorker(AbstractWorkGang* gang, int id) :
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GangWorker(gang, id) { }
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public:
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YieldingFlexibleWorkGang* yf_gang() const
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{ return (YieldingFlexibleWorkGang*)gang(); }
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protected: // Override from parent class
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virtual void loop();
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};
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// An abstract task to be worked on by a flexible work gang,
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// and where the workers will periodically yield, usually
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// in response to some condition that is signalled by means
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// that are specific to the task at hand.
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// You subclass this to supply your own work() method.
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// A second feature of this kind of work gang is that
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// it allows for the signalling of certain exceptional
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// conditions that may be encountered during the performance
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// of the task and that may require the task at hand to be
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// `aborted' forthwith. Finally, these gangs are `flexible'
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// in that they can operate at partial capacity with some
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// gang workers waiting on the bench; in other words, the
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// size of the active worker pool can flex (up to an apriori
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// maximum) in response to task requests at certain points.
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// The last part (the flexible part) has not yet been fully
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// fleshed out and is a work in progress.
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class YieldingFlexibleGangTask: public AbstractGangTask {
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Status _status;
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YieldingFlexibleWorkGang* _gang;
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int _actual_size; // size of gang obtained
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protected:
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int _requested_size; // size of gang requested
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// Constructor and desctructor: only construct subclasses.
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YieldingFlexibleGangTask(const char* name): AbstractGangTask(name),
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_status(INACTIVE),
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_gang(NULL),
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_requested_size(0) { }
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virtual ~YieldingFlexibleGangTask() { }
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friend class YieldingFlexibleWorkGang;
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friend class YieldingFlexibleGangWorker;
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NOT_PRODUCT(virtual bool is_YieldingFlexibleGang_task() const {
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return true;
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})
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void set_status(Status s) {
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_status = s;
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}
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YieldingFlexibleWorkGang* gang() {
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return _gang;
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}
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void set_gang(YieldingFlexibleWorkGang* gang) {
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assert(_gang == NULL || gang == NULL, "Clobber without intermediate reset?");
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_gang = gang;
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}
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public:
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// The abstract work method.
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// The argument tells you which member of the gang you are.
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virtual void work(int i) = 0;
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// Subclasses should call the parent's yield() method
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// after having done any work specific to the subclass.
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virtual void yield();
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// An abstract method supplied by
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// a concrete sub-class which is used by the coordinator
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// to do any "central yielding" work.
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virtual void coordinator_yield() = 0;
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// Subclasses should call the parent's abort() method
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// after having done any work specific to the sunbclass.
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virtual void abort();
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Status status() const { return _status; }
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bool yielded() const { return _status == YIELDED; }
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bool completed() const { return _status == COMPLETED; }
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bool aborted() const { return _status == ABORTED; }
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bool active() const { return _status == ACTIVE; }
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int requested_size() const { return _requested_size; }
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int actual_size() const { return _actual_size; }
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void set_requested_size(int sz) { _requested_size = sz; }
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void set_actual_size(int sz) { _actual_size = sz; }
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};
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// Class YieldingWorkGang: A subclass of WorkGang.
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// In particular, a YieldingWorkGang is made up of
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// YieldingGangWorkers, and provides infrastructure
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// supporting yielding to the "GangOverseer",
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// being the thread that orchestrates the WorkGang via run_task().
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class YieldingFlexibleWorkGang: public AbstractWorkGang {
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// Here's the public interface to this class.
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public:
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// Constructor and destructor.
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YieldingFlexibleWorkGang(const char* name, int workers, bool are_GC_threads);
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YieldingFlexibleGangTask* yielding_task() const {
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assert(task() == NULL || task()->is_YieldingFlexibleGang_task(),
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"Incorrect cast");
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return (YieldingFlexibleGangTask*)task();
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}
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// Run a task; returns when the task is done, or the workers yield,
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// or the task is aborted, or the work gang is terminated via stop().
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// A task that has been yielded can be continued via this same interface
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// by using the same task repeatedly as the argument to the call.
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// It is expected that the YieldingFlexibleGangTask carries the appropriate
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// continuation information used by workers to continue the task
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// from its last yield point. Thus, a completed task will return
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// immediately with no actual work having been done by the workers.
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void run_task(AbstractGangTask* task) {
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guarantee(false, "Use start_task instead");
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}
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void start_task(YieldingFlexibleGangTask* new_task);
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void continue_task(YieldingFlexibleGangTask* gang_task);
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// Abort a currently running task, if any; returns when all the workers
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// have stopped working on the current task and have returned to their
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// waiting stations.
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void abort_task();
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// Yield: workers wait at their current working stations
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// until signalled to proceed by the overseer.
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void yield();
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// Abort: workers are expected to return to their waiting
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// stations, whence they are ready for the next task dispatched
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// by the overseer.
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void abort();
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private:
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// The currently active workers in this gang.
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// This is a number that is dynamically adjusted by
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// the run_task() method at each subsequent invocation,
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// using data in the YieldingFlexibleGangTask.
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int _active_workers;
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int _yielded_workers;
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void wait_for_gang();
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public:
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// Accessors for fields
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int active_workers() const {
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return _active_workers;
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}
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int yielded_workers() const {
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return _yielded_workers;
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}
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private:
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friend class YieldingFlexibleGangWorker;
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void reset(); // NYI
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};
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