src/hotspot/share/libadt/set.hpp
author ihse
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/*
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 * Copyright (c) 1997, 2010, Oracle and/or its affiliates. All rights reserved.
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 *
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 * This code is free software; you can redistribute it and/or modify it
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 * under the terms of the GNU General Public License version 2 only, as
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 * published by the Free Software Foundation.
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 *
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 * This code is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
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 * version 2 for more details (a copy is included in the LICENSE file that
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 * accompanied this code).
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 *
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 * You should have received a copy of the GNU General Public License version
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 * 2 along with this work; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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 *
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 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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 * or visit www.oracle.com if you need additional information or have any
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 * questions.
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 *
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 */
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#ifndef SHARE_VM_LIBADT_SET_HPP
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#define SHARE_VM_LIBADT_SET_HPP
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#include "memory/allocation.hpp"
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// Sets - An Abstract Data Type
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class SparseSet;
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class VectorSet;
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class ListSet;
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class CoSet;
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class ostream;
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class SetI_;
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// These sets can grow or shrink, based on the initial size and the largest
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// element currently in them.  Basically, they allow a bunch of bits to be
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// grouped together, tested, set & cleared, intersected, etc.  The basic
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// Set class is an abstract class, and cannot be constructed.  Instead,
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// one of VectorSet, SparseSet, or ListSet is created.  Each variation has
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// different asymptotic running times for different operations, and different
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// constants of proportionality as well.
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// {n = number of elements, N = largest element}
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//              VectorSet       SparseSet       ListSet
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// Create       O(N)            O(1)            O(1)
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// Clear        O(N)            O(1)            O(1)
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// Insert       O(1)            O(1)            O(log n)
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// Delete       O(1)            O(1)            O(log n)
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// Member       O(1)            O(1)            O(log n)
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// Size         O(N)            O(1)            O(1)
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// Copy         O(N)            O(n)            O(n)
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// Union        O(N)            O(n)            O(n log n)
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// Intersect    O(N)            O(n)            O(n log n)
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// Difference   O(N)            O(n)            O(n log n)
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// Equal        O(N)            O(n)            O(n log n)
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// ChooseMember O(N)            O(1)            O(1)
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// Sort         O(1)            O(n log n)      O(1)
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// Forall       O(N)            O(n)            O(n)
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// Complement   O(1)            O(1)            O(1)
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// TIME:        N/32            n               8*n     Accesses
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// SPACE:       N/8             4*N+4*n         8*n     Bytes
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// Create:      Make an empty set
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// Clear:       Remove all the elements of a Set
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// Insert:      Insert an element into a Set; duplicates are ignored
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// Delete:      Removes an element from a Set
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// Member:      Tests for membership in a Set
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// Size:        Returns the number of members of a Set
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// Copy:        Copy or assign one Set to another
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// Union:       Union 2 sets together
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// Intersect:   Intersect 2 sets together
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// Difference:  Compute A & !B; remove from set A those elements in set B
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// Equal:       Test for equality between 2 sets
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// ChooseMember Pick a random member
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// Sort:        If no other operation changes the set membership, a following
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//              Forall will iterate the members in ascending order.
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// Forall:      Iterate over the elements of a Set.  Operations that modify
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//              the set membership during iteration work, but the iterator may
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//              skip any member or duplicate any member.
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// Complement:  Only supported in the Co-Set variations.  It adds a small
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//              constant-time test to every Set operation.
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//
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// PERFORMANCE ISSUES:
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// If you "cast away" the specific set variation you are using, and then do
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// operations on the basic "Set" object you will pay a virtual function call
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// to get back the specific set variation.  On the other hand, using the
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// generic Set means you can change underlying implementations by just
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// changing the initial declaration.  Examples:
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//      void foo(VectorSet vs1, VectorSet vs2) { vs1 |= vs2; }
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// "foo" must be called with a VectorSet.  The vector set union operation
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// is called directly.
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//      void foo(Set vs1, Set vs2) { vs1 |= vs2; }
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// "foo" may be called with *any* kind of sets; suppose it is called with
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// VectorSets.  Two virtual function calls are used to figure out the that vs1
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// and vs2 are VectorSets.  In addition, if vs2 is not a VectorSet then a
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// temporary VectorSet copy of vs2 will be made before the union proceeds.
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//
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// VectorSets have a small constant.  Time and space are proportional to the
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//   largest element.  Fine for dense sets and largest element < 10,000.
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// SparseSets have a medium constant.  Time is proportional to the number of
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//   elements, space is proportional to the largest element.
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//   Fine (but big) with the largest element < 100,000.
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// ListSets have a big constant.  Time *and space* are proportional to the
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//   number of elements.  They work well for a few elements of *any* size
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//   (i.e. sets of pointers)!
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//------------------------------Set--------------------------------------------
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class Set : public ResourceObj {
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 public:
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  // Creates a new, empty set.
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  // DO NOT CONSTRUCT A Set.  THIS IS AN ABSTRACT CLASS, FOR INHERITENCE ONLY
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  Set(Arena *arena) : _set_arena(arena) {};
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  // Creates a new set from an existing set
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  // DO NOT CONSTRUCT A Set.  THIS IS AN ABSTRACT CLASS, FOR INHERITENCE ONLY
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  Set(const Set &s) : ResourceObj(s) {};
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  // Set assignment; deep-copy guts
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  virtual Set &operator =(const Set &s)=0;
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  virtual Set &clone(void) const=0;
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  // Virtual destructor
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  virtual ~Set() {};
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  // Add member to set
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  virtual Set &operator <<=(uint elem)=0;
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  // virtual Set  operator << (uint elem);
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  // Delete member from set
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  virtual Set &operator >>=(uint elem)=0;
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  // virtual Set  operator >> (uint elem);
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  // Membership test.  Result is Zero (absent)/ Non-Zero (present)
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  virtual int operator [](uint elem) const=0;
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  // Intersect sets
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  virtual Set &operator &=(const Set &s)=0;
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  // virtual Set  operator & (const Set &s) const;
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  // Union sets
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  virtual Set &operator |=(const Set &s)=0;
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  // virtual Set  operator | (const Set &s) const;
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  // Difference sets
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  virtual Set &operator -=(const Set &s)=0;
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  // virtual Set  operator - (const Set &s) const;
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  // Tests for equality.  Result is Zero (false)/ Non-Zero (true)
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  virtual int operator ==(const Set &s) const=0;
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  int operator !=(const Set &s) const { return !(*this == s); }
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  virtual int disjoint(const Set &s) const=0;
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  // Tests for strict subset.  Result is Zero (false)/ Non-Zero (true)
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  virtual int operator < (const Set &s) const=0;
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  int operator > (const Set &s) const { return s < *this; }
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  // Tests for subset.  Result is Zero (false)/ Non-Zero (true)
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  virtual int operator <=(const Set &s) const=0;
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  int operator >=(const Set &s) const { return s <= *this; }
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  // Return any member of the Set.  Undefined if the Set is empty.
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  virtual uint getelem(void) const=0;
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  // Clear all the elements in the Set
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  virtual void Clear(void)=0;
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  // Return the number of members in the Set
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  virtual uint Size(void) const=0;
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  // If an iterator follows a "Sort()" without any Set-modifying operations
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  // inbetween then the iterator will visit the elements in ascending order.
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  virtual void Sort(void)=0;
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  // Convert a set to printable string in an allocated buffer.
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  // The caller must deallocate the string.
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  virtual char *setstr(void) const;
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  // Print the Set on "stdout".  Can be conveniently called in the debugger
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  void print() const;
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  // Parse text from the string into the Set.  Return length parsed.
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  virtual int parse(const char *s);
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  // Convert a generic Set to a specific Set
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  /* Removed for MCC BUG
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     virtual operator const SparseSet* (void) const;
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     virtual operator const VectorSet* (void) const;
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     virtual operator const ListSet  * (void) const;
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     virtual operator const CoSet    * (void) const; */
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  virtual const SparseSet *asSparseSet(void) const;
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  virtual const VectorSet *asVectorSet(void) const;
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  virtual const ListSet   *asListSet  (void) const;
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  virtual const CoSet     *asCoSet    (void) const;
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  // Hash the set.  Sets of different types but identical elements will NOT
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  // hash the same.  Same set type, same elements WILL hash the same.
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  virtual int hash() const = 0;
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protected:
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  friend class SetI;
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  friend class CoSet;
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  virtual class SetI_ *iterate(uint&) const=0;
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  // Need storeage for the set
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  Arena *_set_arena;
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};
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typedef Set&((*Set_Constructor)(Arena *arena));
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extern Set &ListSet_Construct(Arena *arena);
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extern Set &VectorSet_Construct(Arena *arena);
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extern Set &SparseSet_Construct(Arena *arena);
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//------------------------------Iteration--------------------------------------
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// Loop thru all elements of the set, setting "elem" to the element numbers
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// in random order.  Inserted or deleted elements during this operation may
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// or may not be iterated over; untouched elements will be affected once.
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// Usage:  for( SetI  i(s); i.test(); i++ ) { body = i.elem; }   ...OR...
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//         for( i.reset(s); i.test(); i++ ) { body = i.elem; }
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class SetI_ : public ResourceObj {
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protected:
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  friend class SetI;
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  virtual ~SetI_();
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  virtual uint next(void)=0;
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  virtual int test(void)=0;
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};
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class SetI {
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protected:
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  SetI_ *impl;
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public:
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  uint elem;                    // The publically accessible element
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  SetI( const Set *s ) { impl = s->iterate(elem); }
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  ~SetI() { delete impl; }
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  void reset( const Set *s ) { delete impl; impl = s->iterate(elem); }
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  void operator ++(void) { elem = impl->next(); }
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  int test(void) { return impl->test(); }
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};
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#endif // SHARE_VM_LIBADT_SET_HPP