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/*
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* Copyright 1997-2006 Sun Microsystems, Inc. All Rights Reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Sun designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Sun in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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* CA 95054 USA or visit www.sun.com if you need additional information or
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* have any questions.
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*/
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package javax.swing.plaf.basic;
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import sun.swing.SwingUtilities2;
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import java.awt.*;
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import java.awt.geom.AffineTransform;
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import java.awt.event.*;
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import javax.swing.*;
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import javax.swing.event.*;
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import javax.swing.plaf.*;
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import java.beans.PropertyChangeListener;
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import java.beans.PropertyChangeEvent;
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import java.io.Serializable;
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import sun.swing.DefaultLookup;
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/**
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* A Basic L&F implementation of ProgressBarUI.
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*
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* @author Michael C. Albers
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* @author Kathy Walrath
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*/
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public class BasicProgressBarUI extends ProgressBarUI {
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private int cachedPercent;
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private int cellLength, cellSpacing;
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// The "selectionForeground" is the color of the text when it is painted
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// over a filled area of the progress bar. The "selectionBackground"
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// is for the text over the unfilled progress bar area.
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private Color selectionForeground, selectionBackground;
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private Animator animator;
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protected JProgressBar progressBar;
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protected ChangeListener changeListener;
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private Handler handler;
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/**
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* The current state of the indeterminate animation's cycle.
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* 0, the initial value, means paint the first frame.
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* When the progress bar is indeterminate and showing,
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* the default animation thread updates this variable
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* by invoking incrementAnimationIndex()
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* every repaintInterval milliseconds.
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*/
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private int animationIndex = 0;
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/**
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* The number of frames per cycle. Under the default implementation,
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* this depends on the cycleTime and repaintInterval. It
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* must be an even number for the default painting algorithm. This
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* value is set in the initIndeterminateValues method.
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*/
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private int numFrames; //0 1|numFrames-1 ... numFrames/2
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/**
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* Interval (in ms) between repaints of the indeterminate progress bar.
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* The value of this method is set
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* (every time the progress bar changes to indeterminate mode)
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* using the
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* "ProgressBar.repaintInterval" key in the defaults table.
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*/
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private int repaintInterval;
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/**
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* The number of milliseconds until the animation cycle repeats.
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* The value of this method is set
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* (every time the progress bar changes to indeterminate mode)
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* using the
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* "ProgressBar.cycleTime" key in the defaults table.
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*/
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private int cycleTime; //must be repaintInterval*2*aPositiveInteger
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//performance stuff
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private static boolean ADJUSTTIMER = true; //makes a BIG difference;
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//make this false for
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//performance tests
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/**
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* Used to hold the location and size of the bouncing box (returned
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* by getBox) to be painted.
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*
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* @since 1.5
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*/
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protected Rectangle boxRect;
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/**
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* The rectangle to be updated the next time the
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* animation thread calls repaint. For bouncing-box
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* animation this rect should include the union of
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* the currently displayed box (which needs to be erased)
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* and the box to be displayed next.
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* This rectangle's values are set in
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* the setAnimationIndex method.
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*/
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private Rectangle nextPaintRect;
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//cache
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/** The component's painting area, not including the border. */
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private Rectangle componentInnards; //the current painting area
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private Rectangle oldComponentInnards; //used to see if the size changed
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/** For bouncing-box animation, the change in position per frame. */
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private double delta = 0.0;
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private int maxPosition = 0; //maximum X (horiz) or Y box location
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public static ComponentUI createUI(JComponent x) {
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return new BasicProgressBarUI();
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}
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public void installUI(JComponent c) {
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progressBar = (JProgressBar)c;
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installDefaults();
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installListeners();
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if (progressBar.isIndeterminate()) {
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initIndeterminateValues();
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}
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}
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public void uninstallUI(JComponent c) {
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if (progressBar.isIndeterminate()) {
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cleanUpIndeterminateValues();
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}
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uninstallDefaults();
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uninstallListeners();
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progressBar = null;
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}
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protected void installDefaults() {
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LookAndFeel.installProperty(progressBar, "opaque", Boolean.TRUE);
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LookAndFeel.installBorder(progressBar,"ProgressBar.border");
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LookAndFeel.installColorsAndFont(progressBar,
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"ProgressBar.background",
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"ProgressBar.foreground",
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"ProgressBar.font");
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cellLength = UIManager.getInt("ProgressBar.cellLength");
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cellSpacing = UIManager.getInt("ProgressBar.cellSpacing");
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selectionForeground = UIManager.getColor("ProgressBar.selectionForeground");
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selectionBackground = UIManager.getColor("ProgressBar.selectionBackground");
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}
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protected void uninstallDefaults() {
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LookAndFeel.uninstallBorder(progressBar);
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}
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protected void installListeners() {
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//Listen for changes in the progress bar's data.
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changeListener = getHandler();
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progressBar.addChangeListener(changeListener);
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//Listen for changes between determinate and indeterminate state.
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progressBar.addPropertyChangeListener(getHandler());
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}
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private Handler getHandler() {
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if (handler == null) {
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handler = new Handler();
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}
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return handler;
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}
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/**
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* Starts the animation thread, creating and initializing
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* it if necessary. This method is invoked when an
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* indeterminate progress bar should start animating.
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* Reasons for this may include:
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* <ul>
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* <li>The progress bar is determinate and becomes displayable
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* <li>The progress bar is displayable and becomes determinate
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* <li>The progress bar is displayable and determinate and this
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* UI is installed
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* </ul>
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* If you implement your own animation thread,
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* you must override this method.
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*
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* @since 1.4
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* @see #stopAnimationTimer
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*/
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protected void startAnimationTimer() {
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if (animator == null) {
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animator = new Animator();
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}
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animator.start(getRepaintInterval());
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}
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/**
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* Stops the animation thread.
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* This method is invoked when the indeterminate
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* animation should be stopped. Reasons for this may include:
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* <ul>
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* <li>The progress bar changes to determinate
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* <li>The progress bar is no longer part of a displayable hierarchy
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* <li>This UI in uninstalled
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* </ul>
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* If you implement your own animation thread,
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* you must override this method.
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*
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* @since 1.4
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* @see #startAnimationTimer
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*/
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protected void stopAnimationTimer() {
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if (animator != null) {
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animator.stop();
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}
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}
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/**
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* Removes all listeners installed by this object.
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*/
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protected void uninstallListeners() {
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progressBar.removeChangeListener(changeListener);
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progressBar.removePropertyChangeListener(getHandler());
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handler = null;
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}
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/**
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* Returns the baseline.
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*
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* @throws NullPointerException {@inheritDoc}
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* @throws IllegalArgumentException {@inheritDoc}
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* @see javax.swing.JComponent#getBaseline(int, int)
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* @since 1.6
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*/
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public int getBaseline(JComponent c, int width, int height) {
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super.getBaseline(c, width, height);
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if (progressBar.isStringPainted() &&
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progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
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FontMetrics metrics = progressBar.
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getFontMetrics(progressBar.getFont());
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Insets insets = progressBar.getInsets();
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int y = insets.top;
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height = height - insets.top - insets.bottom;
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return y + (height + metrics.getAscent() -
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metrics.getLeading() -
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metrics.getDescent()) / 2;
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}
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return -1;
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}
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/**
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* Returns an enum indicating how the baseline of the component
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* changes as the size changes.
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*
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* @throws NullPointerException {@inheritDoc}
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* @see javax.swing.JComponent#getBaseline(int, int)
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* @since 1.6
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*/
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public Component.BaselineResizeBehavior getBaselineResizeBehavior(
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JComponent c) {
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super.getBaselineResizeBehavior(c);
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if (progressBar.isStringPainted() &&
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progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
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return Component.BaselineResizeBehavior.CENTER_OFFSET;
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}
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return Component.BaselineResizeBehavior.OTHER;
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}
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// Many of the Basic*UI components have the following methods.
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// This component does not have these methods because *ProgressBarUI
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// is not a compound component and does not accept input.
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//
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// protected void installComponents()
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// protected void uninstallComponents()
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// protected void installKeyboardActions()
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// protected void uninstallKeyboardActions()
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protected Dimension getPreferredInnerHorizontal() {
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Dimension horizDim = (Dimension)DefaultLookup.get(progressBar, this,
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"ProgressBar.horizontalSize");
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if (horizDim == null) {
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horizDim = new Dimension(146, 12);
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}
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return horizDim;
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}
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protected Dimension getPreferredInnerVertical() {
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Dimension vertDim = (Dimension)DefaultLookup.get(progressBar, this,
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"ProgressBar.verticalSize");
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if (vertDim == null) {
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vertDim = new Dimension(12, 146);
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}
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return vertDim;
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}
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/**
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* The "selectionForeground" is the color of the text when it is painted
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* over a filled area of the progress bar.
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*/
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protected Color getSelectionForeground() {
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return selectionForeground;
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}
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/**
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* The "selectionBackground" is the color of the text when it is painted
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* over an unfilled area of the progress bar.
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*/
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protected Color getSelectionBackground() {
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return selectionBackground;
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}
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private int getCachedPercent() {
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return cachedPercent;
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}
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private void setCachedPercent(int cachedPercent) {
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this.cachedPercent = cachedPercent;
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}
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/**
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* Returns the width (if HORIZONTAL) or height (if VERTICAL)
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* of each of the indivdual cells/units to be rendered in the
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* progress bar. However, for text rendering simplification and
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* aesthetic considerations, this function will return 1 when
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* the progress string is being rendered.
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*
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* @return the value representing the spacing between cells
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* @see #setCellLength
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* @see JProgressBar#isStringPainted
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*/
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protected int getCellLength() {
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if (progressBar.isStringPainted()) {
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return 1;
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} else {
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return cellLength;
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}
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}
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protected void setCellLength(int cellLen) {
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this.cellLength = cellLen;
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}
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/**
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* Returns the spacing between each of the cells/units in the
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* progress bar. However, for text rendering simplification and
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* aesthetic considerations, this function will return 0 when
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* the progress string is being rendered.
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*
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* @return the value representing the spacing between cells
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* @see #setCellSpacing
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* @see JProgressBar#isStringPainted
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*/
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protected int getCellSpacing() {
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if (progressBar.isStringPainted()) {
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return 0;
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} else {
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return cellSpacing;
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}
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}
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protected void setCellSpacing(int cellSpace) {
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this.cellSpacing = cellSpace;
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}
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/**
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* This determines the amount of the progress bar that should be filled
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* based on the percent done gathered from the model. This is a common
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* operation so it was abstracted out. It assumes that your progress bar
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* is linear. That is, if you are making a circular progress indicator,
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* you will want to override this method.
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*/
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protected int getAmountFull(Insets b, int width, int height) {
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int amountFull = 0;
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BoundedRangeModel model = progressBar.getModel();
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if ( (model.getMaximum() - model.getMinimum()) != 0) {
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if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
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amountFull = (int)Math.round(width *
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progressBar.getPercentComplete());
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} else {
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amountFull = (int)Math.round(height *
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progressBar.getPercentComplete());
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}
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}
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return amountFull;
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}
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/**
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* Delegates painting to one of two methods:
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* paintDeterminate or paintIndeterminate.
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*/
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public void paint(Graphics g, JComponent c) {
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if (progressBar.isIndeterminate()) {
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paintIndeterminate(g, c);
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} else {
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paintDeterminate(g, c);
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}
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}
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/**
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* Stores the position and size of
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* the bouncing box that would be painted for the current animation index
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* in <code>r</code> and returns <code>r</code>.
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* Subclasses that add to the painting performed
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* in this class's implementation of <code>paintIndeterminate</code> --
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* to draw an outline around the bouncing box, for example --
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* can use this method to get the location of the bouncing
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* box that was just painted.
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* By overriding this method,
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* you have complete control over the size and position
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* of the bouncing box,
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* without having to reimplement <code>paintIndeterminate</code>.
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*
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* @param r the Rectangle instance to be modified;
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* may be <code>null</code>
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* @return <code>null</code> if no box should be drawn;
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* otherwise, returns the passed-in rectangle
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* (if non-null)
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* or a new rectangle
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435 |
*
|
|
436 |
* @see #setAnimationIndex
|
|
437 |
* @since 1.4
|
|
438 |
*/
|
|
439 |
protected Rectangle getBox(Rectangle r) {
|
|
440 |
int currentFrame = getAnimationIndex();
|
|
441 |
int middleFrame = numFrames/2;
|
|
442 |
|
|
443 |
if (sizeChanged() || delta == 0.0 || maxPosition == 0.0) {
|
|
444 |
updateSizes();
|
|
445 |
}
|
|
446 |
|
|
447 |
r = getGenericBox(r);
|
|
448 |
|
|
449 |
if (r == null) {
|
|
450 |
return null;
|
|
451 |
}
|
|
452 |
if (middleFrame <= 0) {
|
|
453 |
return null;
|
|
454 |
}
|
|
455 |
|
|
456 |
//assert currentFrame >= 0 && currentFrame < numFrames
|
|
457 |
if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
|
|
458 |
if (currentFrame < middleFrame) {
|
|
459 |
r.x = componentInnards.x
|
|
460 |
+ (int)Math.round(delta * (double)currentFrame);
|
|
461 |
} else {
|
|
462 |
r.x = maxPosition
|
|
463 |
- (int)Math.round(delta *
|
|
464 |
(currentFrame - middleFrame));
|
|
465 |
}
|
|
466 |
} else { //VERTICAL indeterminate progress bar
|
|
467 |
if (currentFrame < middleFrame) {
|
|
468 |
r.y = componentInnards.y
|
|
469 |
+ (int)Math.round(delta * currentFrame);
|
|
470 |
} else {
|
|
471 |
r.y = maxPosition
|
|
472 |
- (int)Math.round(delta *
|
|
473 |
(currentFrame - middleFrame));
|
|
474 |
}
|
|
475 |
}
|
|
476 |
return r;
|
|
477 |
}
|
|
478 |
|
|
479 |
/**
|
|
480 |
* Updates delta, max position.
|
|
481 |
* Assumes componentInnards is correct (e.g. call after sizeChanged()).
|
|
482 |
*/
|
|
483 |
private void updateSizes() {
|
|
484 |
int length = 0;
|
|
485 |
|
|
486 |
if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
|
|
487 |
length = getBoxLength(componentInnards.width,
|
|
488 |
componentInnards.height);
|
|
489 |
maxPosition = componentInnards.x + componentInnards.width
|
|
490 |
- length;
|
|
491 |
|
|
492 |
} else { //VERTICAL progress bar
|
|
493 |
length = getBoxLength(componentInnards.height,
|
|
494 |
componentInnards.width);
|
|
495 |
maxPosition = componentInnards.y + componentInnards.height
|
|
496 |
- length;
|
|
497 |
}
|
|
498 |
|
|
499 |
//If we're doing bouncing-box animation, update delta.
|
|
500 |
delta = 2.0 * (double)maxPosition/(double)numFrames;
|
|
501 |
}
|
|
502 |
|
|
503 |
/**
|
|
504 |
* Assumes that the component innards, max position, etc. are up-to-date.
|
|
505 |
*/
|
|
506 |
private Rectangle getGenericBox(Rectangle r) {
|
|
507 |
if (r == null) {
|
|
508 |
r = new Rectangle();
|
|
509 |
}
|
|
510 |
|
|
511 |
if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
|
|
512 |
r.width = getBoxLength(componentInnards.width,
|
|
513 |
componentInnards.height);
|
|
514 |
if (r.width < 0) {
|
|
515 |
r = null;
|
|
516 |
} else {
|
|
517 |
r.height = componentInnards.height;
|
|
518 |
r.y = componentInnards.y;
|
|
519 |
}
|
|
520 |
// end of HORIZONTAL
|
|
521 |
|
|
522 |
} else { //VERTICAL progress bar
|
|
523 |
r.height = getBoxLength(componentInnards.height,
|
|
524 |
componentInnards.width);
|
|
525 |
if (r.height < 0) {
|
|
526 |
r = null;
|
|
527 |
} else {
|
|
528 |
r.width = componentInnards.width;
|
|
529 |
r.x = componentInnards.x;
|
|
530 |
}
|
|
531 |
} // end of VERTICAL
|
|
532 |
|
|
533 |
return r;
|
|
534 |
}
|
|
535 |
|
|
536 |
/**
|
|
537 |
* Returns the length
|
|
538 |
* of the "bouncing box" to be painted.
|
|
539 |
* This method is invoked by the
|
|
540 |
* default implementation of <code>paintIndeterminate</code>
|
|
541 |
* to get the width (if the progress bar is horizontal)
|
|
542 |
* or height (if vertical) of the box.
|
|
543 |
* For example:
|
|
544 |
* <blockquote>
|
|
545 |
* <pre>
|
|
546 |
*boxRect.width = getBoxLength(componentInnards.width,
|
|
547 |
* componentInnards.height);
|
|
548 |
* </pre>
|
|
549 |
* </blockquote>
|
|
550 |
*
|
|
551 |
* @param availableLength the amount of space available
|
|
552 |
* for the bouncing box to move in;
|
|
553 |
* for a horizontal progress bar,
|
|
554 |
* for example,
|
|
555 |
* this should be
|
|
556 |
* the inside width of the progress bar
|
|
557 |
* (the component width minus borders)
|
|
558 |
* @param otherDimension for a horizontal progress bar, this should be
|
|
559 |
* the inside height of the progress bar; this
|
|
560 |
* value might be used to constrain or determine
|
|
561 |
* the return value
|
|
562 |
*
|
|
563 |
* @return the size of the box dimension being determined;
|
|
564 |
* must be no larger than <code>availableLength</code>
|
|
565 |
*
|
|
566 |
* @see javax.swing.SwingUtilities#calculateInnerArea
|
|
567 |
* @since 1.5
|
|
568 |
*/
|
|
569 |
protected int getBoxLength(int availableLength, int otherDimension) {
|
|
570 |
return (int)Math.round(availableLength/6.0);
|
|
571 |
}
|
|
572 |
|
|
573 |
/**
|
|
574 |
* All purpose paint method that should do the right thing for all
|
|
575 |
* linear bouncing-box progress bars.
|
|
576 |
* Override this if you are making another kind of
|
|
577 |
* progress bar.
|
|
578 |
*
|
|
579 |
* @see #paintDeterminate
|
|
580 |
*
|
|
581 |
* @since 1.4
|
|
582 |
*/
|
|
583 |
protected void paintIndeterminate(Graphics g, JComponent c) {
|
|
584 |
if (!(g instanceof Graphics2D)) {
|
|
585 |
return;
|
|
586 |
}
|
|
587 |
|
|
588 |
Insets b = progressBar.getInsets(); // area for border
|
|
589 |
int barRectWidth = progressBar.getWidth() - (b.right + b.left);
|
|
590 |
int barRectHeight = progressBar.getHeight() - (b.top + b.bottom);
|
|
591 |
|
|
592 |
if (barRectWidth <= 0 || barRectHeight <= 0) {
|
|
593 |
return;
|
|
594 |
}
|
|
595 |
|
|
596 |
Graphics2D g2 = (Graphics2D)g;
|
|
597 |
|
|
598 |
// Paint the bouncing box.
|
|
599 |
boxRect = getBox(boxRect);
|
|
600 |
if (boxRect != null) {
|
|
601 |
g2.setColor(progressBar.getForeground());
|
|
602 |
g2.fillRect(boxRect.x, boxRect.y,
|
|
603 |
boxRect.width, boxRect.height);
|
|
604 |
}
|
|
605 |
|
|
606 |
// Deal with possible text painting
|
|
607 |
if (progressBar.isStringPainted()) {
|
|
608 |
if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
|
|
609 |
paintString(g2, b.left, b.top,
|
|
610 |
barRectWidth, barRectHeight,
|
|
611 |
boxRect.x, boxRect.width, b);
|
|
612 |
}
|
|
613 |
else {
|
|
614 |
paintString(g2, b.left, b.top,
|
|
615 |
barRectWidth, barRectHeight,
|
|
616 |
boxRect.y, boxRect.height, b);
|
|
617 |
}
|
|
618 |
}
|
|
619 |
}
|
|
620 |
|
|
621 |
|
|
622 |
/**
|
|
623 |
* All purpose paint method that should do the right thing for almost
|
|
624 |
* all linear, determinate progress bars. By setting a few values in
|
|
625 |
* the defaults
|
|
626 |
* table, things should work just fine to paint your progress bar.
|
|
627 |
* Naturally, override this if you are making a circular or
|
|
628 |
* semi-circular progress bar.
|
|
629 |
*
|
|
630 |
* @see #paintIndeterminate
|
|
631 |
*
|
|
632 |
* @since 1.4
|
|
633 |
*/
|
|
634 |
protected void paintDeterminate(Graphics g, JComponent c) {
|
|
635 |
if (!(g instanceof Graphics2D)) {
|
|
636 |
return;
|
|
637 |
}
|
|
638 |
|
|
639 |
Insets b = progressBar.getInsets(); // area for border
|
|
640 |
int barRectWidth = progressBar.getWidth() - (b.right + b.left);
|
|
641 |
int barRectHeight = progressBar.getHeight() - (b.top + b.bottom);
|
|
642 |
|
|
643 |
if (barRectWidth <= 0 || barRectHeight <= 0) {
|
|
644 |
return;
|
|
645 |
}
|
|
646 |
|
|
647 |
int cellLength = getCellLength();
|
|
648 |
int cellSpacing = getCellSpacing();
|
|
649 |
// amount of progress to draw
|
|
650 |
int amountFull = getAmountFull(b, barRectWidth, barRectHeight);
|
|
651 |
|
|
652 |
Graphics2D g2 = (Graphics2D)g;
|
|
653 |
g2.setColor(progressBar.getForeground());
|
|
654 |
|
|
655 |
if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
|
|
656 |
// draw the cells
|
|
657 |
if (cellSpacing == 0 && amountFull > 0) {
|
|
658 |
// draw one big Rect because there is no space between cells
|
|
659 |
g2.setStroke(new BasicStroke((float)barRectHeight,
|
|
660 |
BasicStroke.CAP_BUTT, BasicStroke.JOIN_BEVEL));
|
|
661 |
} else {
|
|
662 |
// draw each individual cell
|
|
663 |
g2.setStroke(new BasicStroke((float)barRectHeight,
|
|
664 |
BasicStroke.CAP_BUTT, BasicStroke.JOIN_BEVEL,
|
|
665 |
0.f, new float[] { cellLength, cellSpacing }, 0.f));
|
|
666 |
}
|
|
667 |
|
|
668 |
if (BasicGraphicsUtils.isLeftToRight(c)) {
|
|
669 |
g2.drawLine(b.left, (barRectHeight/2) + b.top,
|
|
670 |
amountFull + b.left, (barRectHeight/2) + b.top);
|
|
671 |
} else {
|
|
672 |
g2.drawLine((barRectWidth + b.left),
|
|
673 |
(barRectHeight/2) + b.top,
|
|
674 |
barRectWidth + b.left - amountFull,
|
|
675 |
(barRectHeight/2) + b.top);
|
|
676 |
}
|
|
677 |
|
|
678 |
} else { // VERTICAL
|
|
679 |
// draw the cells
|
|
680 |
if (cellSpacing == 0 && amountFull > 0) {
|
|
681 |
// draw one big Rect because there is no space between cells
|
|
682 |
g2.setStroke(new BasicStroke((float)barRectWidth,
|
|
683 |
BasicStroke.CAP_BUTT, BasicStroke.JOIN_BEVEL));
|
|
684 |
} else {
|
|
685 |
// draw each individual cell
|
|
686 |
g2.setStroke(new BasicStroke((float)barRectWidth,
|
|
687 |
BasicStroke.CAP_BUTT, BasicStroke.JOIN_BEVEL,
|
|
688 |
0f, new float[] { cellLength, cellSpacing }, 0f));
|
|
689 |
}
|
|
690 |
|
|
691 |
g2.drawLine(barRectWidth/2 + b.left,
|
|
692 |
b.top + barRectHeight,
|
|
693 |
barRectWidth/2 + b.left,
|
|
694 |
b.top + barRectHeight - amountFull);
|
|
695 |
}
|
|
696 |
|
|
697 |
// Deal with possible text painting
|
|
698 |
if (progressBar.isStringPainted()) {
|
|
699 |
paintString(g, b.left, b.top,
|
|
700 |
barRectWidth, barRectHeight,
|
|
701 |
amountFull, b);
|
|
702 |
}
|
|
703 |
}
|
|
704 |
|
|
705 |
|
|
706 |
protected void paintString(Graphics g, int x, int y,
|
|
707 |
int width, int height,
|
|
708 |
int amountFull, Insets b) {
|
|
709 |
if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
|
|
710 |
if (BasicGraphicsUtils.isLeftToRight(progressBar)) {
|
|
711 |
if (progressBar.isIndeterminate()) {
|
|
712 |
boxRect = getBox(boxRect);
|
|
713 |
paintString(g, x, y, width, height,
|
|
714 |
boxRect.x, boxRect.width, b);
|
|
715 |
} else {
|
|
716 |
paintString(g, x, y, width, height, x, amountFull, b);
|
|
717 |
}
|
|
718 |
}
|
|
719 |
else {
|
|
720 |
paintString(g, x, y, width, height, x + width - amountFull,
|
|
721 |
amountFull, b);
|
|
722 |
}
|
|
723 |
}
|
|
724 |
else {
|
|
725 |
if (progressBar.isIndeterminate()) {
|
|
726 |
boxRect = getBox(boxRect);
|
|
727 |
paintString(g, x, y, width, height,
|
|
728 |
boxRect.y, boxRect.height, b);
|
|
729 |
} else {
|
|
730 |
paintString(g, x, y, width, height, y + height - amountFull,
|
|
731 |
amountFull, b);
|
|
732 |
}
|
|
733 |
}
|
|
734 |
}
|
|
735 |
|
|
736 |
/**
|
|
737 |
* Paints the progress string.
|
|
738 |
*
|
|
739 |
* @param g Graphics used for drawing.
|
|
740 |
* @param x x location of bounding box
|
|
741 |
* @param y y location of bounding box
|
|
742 |
* @param width width of bounding box
|
|
743 |
* @param height height of bounding box
|
|
744 |
* @param fillStart start location, in x or y depending on orientation,
|
|
745 |
* of the filled portion of the progress bar.
|
|
746 |
* @param amountFull size of the fill region, either width or height
|
|
747 |
* depending upon orientation.
|
|
748 |
* @param b Insets of the progress bar.
|
|
749 |
*/
|
|
750 |
private void paintString(Graphics g, int x, int y, int width, int height,
|
|
751 |
int fillStart, int amountFull, Insets b) {
|
|
752 |
if (!(g instanceof Graphics2D)) {
|
|
753 |
return;
|
|
754 |
}
|
|
755 |
|
|
756 |
Graphics2D g2 = (Graphics2D)g;
|
|
757 |
String progressString = progressBar.getString();
|
|
758 |
g2.setFont(progressBar.getFont());
|
|
759 |
Point renderLocation = getStringPlacement(g2, progressString,
|
|
760 |
x, y, width, height);
|
|
761 |
Rectangle oldClip = g2.getClipBounds();
|
|
762 |
|
|
763 |
if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
|
|
764 |
g2.setColor(getSelectionBackground());
|
|
765 |
SwingUtilities2.drawString(progressBar, g2, progressString,
|
|
766 |
renderLocation.x, renderLocation.y);
|
|
767 |
g2.setColor(getSelectionForeground());
|
|
768 |
g2.clipRect(fillStart, y, amountFull, height);
|
|
769 |
SwingUtilities2.drawString(progressBar, g2, progressString,
|
|
770 |
renderLocation.x, renderLocation.y);
|
|
771 |
} else { // VERTICAL
|
|
772 |
g2.setColor(getSelectionBackground());
|
|
773 |
AffineTransform rotate =
|
|
774 |
AffineTransform.getRotateInstance(Math.PI/2);
|
|
775 |
g2.setFont(progressBar.getFont().deriveFont(rotate));
|
|
776 |
renderLocation = getStringPlacement(g2, progressString,
|
|
777 |
x, y, width, height);
|
|
778 |
SwingUtilities2.drawString(progressBar, g2, progressString,
|
|
779 |
renderLocation.x, renderLocation.y);
|
|
780 |
g2.setColor(getSelectionForeground());
|
|
781 |
g2.clipRect(x, fillStart, width, amountFull);
|
|
782 |
SwingUtilities2.drawString(progressBar, g2, progressString,
|
|
783 |
renderLocation.x, renderLocation.y);
|
|
784 |
}
|
|
785 |
g2.setClip(oldClip);
|
|
786 |
}
|
|
787 |
|
|
788 |
|
|
789 |
/**
|
|
790 |
* Designate the place where the progress string will be painted.
|
|
791 |
* This implementation places it at the center of the progress
|
|
792 |
* bar (in both x and y). Override this if you want to right,
|
|
793 |
* left, top, or bottom align the progress string or if you need
|
|
794 |
* to nudge it around for any reason.
|
|
795 |
*/
|
|
796 |
protected Point getStringPlacement(Graphics g, String progressString,
|
|
797 |
int x,int y,int width,int height) {
|
|
798 |
FontMetrics fontSizer = SwingUtilities2.getFontMetrics(progressBar, g,
|
|
799 |
progressBar.getFont());
|
|
800 |
int stringWidth = SwingUtilities2.stringWidth(progressBar, fontSizer,
|
|
801 |
progressString);
|
|
802 |
|
|
803 |
if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
|
|
804 |
return new Point(x + Math.round(width/2 - stringWidth/2),
|
|
805 |
y + ((height +
|
|
806 |
fontSizer.getAscent() -
|
|
807 |
fontSizer.getLeading() -
|
|
808 |
fontSizer.getDescent()) / 2));
|
|
809 |
} else { // VERTICAL
|
|
810 |
return new Point(x + ((width - fontSizer.getAscent() +
|
|
811 |
fontSizer.getLeading() + fontSizer.getDescent()) / 2),
|
|
812 |
y + Math.round(height/2 - stringWidth/2));
|
|
813 |
}
|
|
814 |
}
|
|
815 |
|
|
816 |
|
|
817 |
public Dimension getPreferredSize(JComponent c) {
|
|
818 |
Dimension size;
|
|
819 |
Insets border = progressBar.getInsets();
|
|
820 |
FontMetrics fontSizer = progressBar.getFontMetrics(
|
|
821 |
progressBar.getFont());
|
|
822 |
|
|
823 |
if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
|
|
824 |
size = new Dimension(getPreferredInnerHorizontal());
|
|
825 |
// Ensure that the progress string will fit
|
|
826 |
if (progressBar.isStringPainted()) {
|
|
827 |
// I'm doing this for completeness.
|
|
828 |
String progString = progressBar.getString();
|
|
829 |
int stringWidth = SwingUtilities2.stringWidth(
|
|
830 |
progressBar, fontSizer, progString);
|
|
831 |
if (stringWidth > size.width) {
|
|
832 |
size.width = stringWidth;
|
|
833 |
}
|
|
834 |
// This uses both Height and Descent to be sure that
|
|
835 |
// there is more than enough room in the progress bar
|
|
836 |
// for everything.
|
|
837 |
// This does have a strange dependency on
|
|
838 |
// getStringPlacememnt() in a funny way.
|
|
839 |
int stringHeight = fontSizer.getHeight() +
|
|
840 |
fontSizer.getDescent();
|
|
841 |
if (stringHeight > size.height) {
|
|
842 |
size.height = stringHeight;
|
|
843 |
}
|
|
844 |
}
|
|
845 |
} else {
|
|
846 |
size = new Dimension(getPreferredInnerVertical());
|
|
847 |
// Ensure that the progress string will fit.
|
|
848 |
if (progressBar.isStringPainted()) {
|
|
849 |
String progString = progressBar.getString();
|
|
850 |
int stringHeight = fontSizer.getHeight() +
|
|
851 |
fontSizer.getDescent();
|
|
852 |
if (stringHeight > size.width) {
|
|
853 |
size.width = stringHeight;
|
|
854 |
}
|
|
855 |
// This is also for completeness.
|
|
856 |
int stringWidth = SwingUtilities2.stringWidth(
|
|
857 |
progressBar, fontSizer, progString);
|
|
858 |
if (stringWidth > size.height) {
|
|
859 |
size.height = stringWidth;
|
|
860 |
}
|
|
861 |
}
|
|
862 |
}
|
|
863 |
|
|
864 |
size.width += border.left + border.right;
|
|
865 |
size.height += border.top + border.bottom;
|
|
866 |
return size;
|
|
867 |
}
|
|
868 |
|
|
869 |
/**
|
|
870 |
* The Minimum size for this component is 10. The rationale here
|
|
871 |
* is that there should be at least one pixel per 10 percent.
|
|
872 |
*/
|
|
873 |
public Dimension getMinimumSize(JComponent c) {
|
|
874 |
Dimension pref = getPreferredSize(progressBar);
|
|
875 |
if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
|
|
876 |
pref.width = 10;
|
|
877 |
} else {
|
|
878 |
pref.height = 10;
|
|
879 |
}
|
|
880 |
return pref;
|
|
881 |
}
|
|
882 |
|
|
883 |
public Dimension getMaximumSize(JComponent c) {
|
|
884 |
Dimension pref = getPreferredSize(progressBar);
|
|
885 |
if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
|
|
886 |
pref.width = Short.MAX_VALUE;
|
|
887 |
} else {
|
|
888 |
pref.height = Short.MAX_VALUE;
|
|
889 |
}
|
|
890 |
return pref;
|
|
891 |
}
|
|
892 |
|
|
893 |
/**
|
|
894 |
* Gets the index of the current animation frame.
|
|
895 |
*
|
|
896 |
* @since 1.4
|
|
897 |
*/
|
|
898 |
protected int getAnimationIndex() {
|
|
899 |
return animationIndex;
|
|
900 |
}
|
|
901 |
|
|
902 |
/**
|
|
903 |
* Returns the number of frames for the complete animation loop
|
|
904 |
* used by an indeterminate JProgessBar. The progress chunk will go
|
|
905 |
* from one end to the other and back during the entire loop. This
|
|
906 |
* visual behavior may be changed by subclasses in other Look and Feels.
|
|
907 |
*
|
|
908 |
* @return the number of frames
|
|
909 |
* @since 1.6
|
|
910 |
*/
|
|
911 |
protected final int getFrameCount() {
|
|
912 |
return numFrames;
|
|
913 |
}
|
|
914 |
|
|
915 |
/**
|
|
916 |
* Sets the index of the current animation frame
|
|
917 |
* to the specified value and requests that the
|
|
918 |
* progress bar be repainted.
|
|
919 |
* Subclasses that don't use the default painting code
|
|
920 |
* might need to override this method
|
|
921 |
* to change the way that the <code>repaint</code> method
|
|
922 |
* is invoked.
|
|
923 |
*
|
|
924 |
* @param newValue the new animation index; no checking
|
|
925 |
* is performed on its value
|
|
926 |
* @see #incrementAnimationIndex
|
|
927 |
*
|
|
928 |
* @since 1.4
|
|
929 |
*/
|
|
930 |
protected void setAnimationIndex(int newValue) {
|
|
931 |
if (animationIndex != newValue) {
|
|
932 |
if (sizeChanged()) {
|
|
933 |
animationIndex = newValue;
|
|
934 |
maxPosition = 0; //needs to be recalculated
|
|
935 |
delta = 0.0; //needs to be recalculated
|
|
936 |
progressBar.repaint();
|
|
937 |
return;
|
|
938 |
}
|
|
939 |
|
|
940 |
//Get the previous box drawn.
|
|
941 |
nextPaintRect = getBox(nextPaintRect);
|
|
942 |
|
|
943 |
//Update the frame number.
|
|
944 |
animationIndex = newValue;
|
|
945 |
|
|
946 |
//Get the next box to draw.
|
|
947 |
if (nextPaintRect != null) {
|
|
948 |
boxRect = getBox(boxRect);
|
|
949 |
if (boxRect != null) {
|
|
950 |
nextPaintRect.add(boxRect);
|
|
951 |
}
|
|
952 |
}
|
|
953 |
} else { //animationIndex == newValue
|
|
954 |
return;
|
|
955 |
}
|
|
956 |
|
|
957 |
if (nextPaintRect != null) {
|
|
958 |
progressBar.repaint(nextPaintRect);
|
|
959 |
} else {
|
|
960 |
progressBar.repaint();
|
|
961 |
}
|
|
962 |
}
|
|
963 |
|
|
964 |
private boolean sizeChanged() {
|
|
965 |
if ((oldComponentInnards == null) || (componentInnards == null)) {
|
|
966 |
return true;
|
|
967 |
}
|
|
968 |
|
|
969 |
oldComponentInnards.setRect(componentInnards);
|
|
970 |
componentInnards = SwingUtilities.calculateInnerArea(progressBar,
|
|
971 |
componentInnards);
|
|
972 |
return !oldComponentInnards.equals(componentInnards);
|
|
973 |
}
|
|
974 |
|
|
975 |
/**
|
|
976 |
* Sets the index of the current animation frame,
|
|
977 |
* to the next valid value,
|
|
978 |
* which results in the progress bar being repainted.
|
|
979 |
* The next valid value is, by default,
|
|
980 |
* the current animation index plus one.
|
|
981 |
* If the new value would be too large,
|
|
982 |
* this method sets the index to 0.
|
|
983 |
* Subclasses might need to override this method
|
|
984 |
* to ensure that the index does not go over
|
|
985 |
* the number of frames needed for the particular
|
|
986 |
* progress bar instance.
|
|
987 |
* This method is invoked by the default animation thread
|
|
988 |
* every <em>X</em> milliseconds,
|
|
989 |
* where <em>X</em> is specified by the "ProgressBar.repaintInterval"
|
|
990 |
* UI default.
|
|
991 |
*
|
|
992 |
* @see #setAnimationIndex
|
|
993 |
* @since 1.4
|
|
994 |
*/
|
|
995 |
protected void incrementAnimationIndex() {
|
|
996 |
int newValue = getAnimationIndex() + 1;
|
|
997 |
|
|
998 |
if (newValue < numFrames) {
|
|
999 |
setAnimationIndex(newValue);
|
|
1000 |
} else {
|
|
1001 |
setAnimationIndex(0);
|
|
1002 |
}
|
|
1003 |
}
|
|
1004 |
|
|
1005 |
/**
|
|
1006 |
* Returns the desired number of milliseconds between repaints.
|
|
1007 |
* This value is meaningful
|
|
1008 |
* only if the progress bar is in indeterminate mode.
|
|
1009 |
* The repaint interval determines how often the
|
|
1010 |
* default animation thread's timer is fired.
|
|
1011 |
* It's also used by the default indeterminate progress bar
|
|
1012 |
* painting code when determining
|
|
1013 |
* how far to move the bouncing box per frame.
|
|
1014 |
* The repaint interval is specified by
|
|
1015 |
* the "ProgressBar.repaintInterval" UI default.
|
|
1016 |
*
|
|
1017 |
* @return the repaint interval, in milliseconds
|
|
1018 |
*/
|
|
1019 |
private int getRepaintInterval() {
|
|
1020 |
return repaintInterval;
|
|
1021 |
}
|
|
1022 |
|
|
1023 |
private int initRepaintInterval() {
|
|
1024 |
repaintInterval = DefaultLookup.getInt(progressBar,
|
|
1025 |
this, "ProgressBar.repaintInterval", 50);
|
|
1026 |
return repaintInterval;
|
|
1027 |
}
|
|
1028 |
|
|
1029 |
/**
|
|
1030 |
* Returns the number of milliseconds per animation cycle.
|
|
1031 |
* This value is meaningful
|
|
1032 |
* only if the progress bar is in indeterminate mode.
|
|
1033 |
* The cycle time is used by the default indeterminate progress bar
|
|
1034 |
* painting code when determining
|
|
1035 |
* how far to move the bouncing box per frame.
|
|
1036 |
* The cycle time is specified by
|
|
1037 |
* the "ProgressBar.cycleTime" UI default
|
|
1038 |
* and adjusted, if necessary,
|
|
1039 |
* by the initIndeterminateDefaults method.
|
|
1040 |
*
|
|
1041 |
* @return the cycle time, in milliseconds
|
|
1042 |
*/
|
|
1043 |
private int getCycleTime() {
|
|
1044 |
return cycleTime;
|
|
1045 |
}
|
|
1046 |
|
|
1047 |
private int initCycleTime() {
|
|
1048 |
cycleTime = DefaultLookup.getInt(progressBar, this,
|
|
1049 |
"ProgressBar.cycleTime", 3000);
|
|
1050 |
return cycleTime;
|
|
1051 |
}
|
|
1052 |
|
|
1053 |
|
|
1054 |
/** Initialize cycleTime, repaintInterval, numFrames, animationIndex. */
|
|
1055 |
private void initIndeterminateDefaults() {
|
|
1056 |
initRepaintInterval(); //initialize repaint interval
|
|
1057 |
initCycleTime(); //initialize cycle length
|
|
1058 |
|
|
1059 |
// Make sure repaintInterval is reasonable.
|
|
1060 |
if (repaintInterval <= 0) {
|
|
1061 |
repaintInterval = 100;
|
|
1062 |
}
|
|
1063 |
|
|
1064 |
// Make sure cycleTime is reasonable.
|
|
1065 |
if (repaintInterval > cycleTime) {
|
|
1066 |
cycleTime = repaintInterval * 20;
|
|
1067 |
} else {
|
|
1068 |
// Force cycleTime to be a even multiple of repaintInterval.
|
|
1069 |
int factor = (int)Math.ceil(
|
|
1070 |
((double)cycleTime)
|
|
1071 |
/ ((double)repaintInterval*2));
|
|
1072 |
cycleTime = repaintInterval*factor*2;
|
|
1073 |
}
|
|
1074 |
}
|
|
1075 |
|
|
1076 |
/**
|
|
1077 |
* Invoked by PropertyChangeHandler.
|
|
1078 |
*
|
|
1079 |
* NOTE: This might not be invoked until after the first
|
|
1080 |
* paintIndeterminate call.
|
|
1081 |
*/
|
|
1082 |
private void initIndeterminateValues() {
|
|
1083 |
initIndeterminateDefaults();
|
|
1084 |
//assert cycleTime/repaintInterval is a whole multiple of 2.
|
|
1085 |
numFrames = cycleTime/repaintInterval;
|
|
1086 |
initAnimationIndex();
|
|
1087 |
|
|
1088 |
boxRect = new Rectangle();
|
|
1089 |
nextPaintRect = new Rectangle();
|
|
1090 |
componentInnards = new Rectangle();
|
|
1091 |
oldComponentInnards = new Rectangle();
|
|
1092 |
|
|
1093 |
// we only bother installing the HierarchyChangeListener if we
|
|
1094 |
// are indeterminate
|
|
1095 |
progressBar.addHierarchyListener(getHandler());
|
|
1096 |
|
|
1097 |
// start the animation thread if necessary
|
|
1098 |
if (progressBar.isDisplayable()) {
|
|
1099 |
startAnimationTimer();
|
|
1100 |
}
|
|
1101 |
}
|
|
1102 |
|
|
1103 |
/** Invoked by PropertyChangeHandler. */
|
|
1104 |
private void cleanUpIndeterminateValues() {
|
|
1105 |
// stop the animation thread if necessary
|
|
1106 |
if (progressBar.isDisplayable()) {
|
|
1107 |
stopAnimationTimer();
|
|
1108 |
}
|
|
1109 |
|
|
1110 |
cycleTime = repaintInterval = 0;
|
|
1111 |
numFrames = animationIndex = 0;
|
|
1112 |
maxPosition = 0;
|
|
1113 |
delta = 0.0;
|
|
1114 |
|
|
1115 |
boxRect = nextPaintRect = null;
|
|
1116 |
componentInnards = oldComponentInnards = null;
|
|
1117 |
|
|
1118 |
progressBar.removeHierarchyListener(getHandler());
|
|
1119 |
}
|
|
1120 |
|
|
1121 |
// Called from initIndeterminateValues to initialize the animation index.
|
|
1122 |
// This assumes that numFrames is set to a correct value.
|
|
1123 |
private void initAnimationIndex() {
|
|
1124 |
if ((progressBar.getOrientation() == JProgressBar.HORIZONTAL) &&
|
|
1125 |
(BasicGraphicsUtils.isLeftToRight(progressBar))) {
|
|
1126 |
// If this is a left-to-right progress bar,
|
|
1127 |
// start at the first frame.
|
|
1128 |
setAnimationIndex(0);
|
|
1129 |
} else {
|
|
1130 |
// If we go right-to-left or vertically, start at the right/bottom.
|
|
1131 |
setAnimationIndex(numFrames/2);
|
|
1132 |
}
|
|
1133 |
}
|
|
1134 |
|
|
1135 |
//
|
|
1136 |
// Animation Thread
|
|
1137 |
//
|
|
1138 |
/**
|
|
1139 |
* Implements an animation thread that invokes repaint
|
|
1140 |
* at a fixed rate. If ADJUSTTIMER is true, this thread
|
|
1141 |
* will continuously adjust the repaint interval to
|
|
1142 |
* try to make the actual time between repaints match
|
|
1143 |
* the requested rate.
|
|
1144 |
*/
|
|
1145 |
private class Animator implements ActionListener {
|
|
1146 |
private Timer timer;
|
|
1147 |
private long previousDelay; //used to tune the repaint interval
|
|
1148 |
private int interval; //the fixed repaint interval
|
|
1149 |
private long lastCall; //the last time actionPerformed was called
|
|
1150 |
private int MINIMUM_DELAY = 5;
|
|
1151 |
|
|
1152 |
/**
|
|
1153 |
* Creates a timer if one doesn't already exist,
|
|
1154 |
* then starts the timer thread.
|
|
1155 |
*/
|
|
1156 |
private void start(int interval) {
|
|
1157 |
previousDelay = interval;
|
|
1158 |
lastCall = 0;
|
|
1159 |
|
|
1160 |
if (timer == null) {
|
|
1161 |
timer = new Timer(interval, this);
|
|
1162 |
} else {
|
|
1163 |
timer.setDelay(interval);
|
|
1164 |
}
|
|
1165 |
|
|
1166 |
if (ADJUSTTIMER) {
|
|
1167 |
timer.setRepeats(false);
|
|
1168 |
timer.setCoalesce(false);
|
|
1169 |
}
|
|
1170 |
|
|
1171 |
timer.start();
|
|
1172 |
}
|
|
1173 |
|
|
1174 |
/**
|
|
1175 |
* Stops the timer thread.
|
|
1176 |
*/
|
|
1177 |
private void stop() {
|
|
1178 |
timer.stop();
|
|
1179 |
}
|
|
1180 |
|
|
1181 |
/**
|
|
1182 |
* Reacts to the timer's action events.
|
|
1183 |
*/
|
|
1184 |
public void actionPerformed(ActionEvent e) {
|
|
1185 |
if (ADJUSTTIMER) {
|
|
1186 |
long time = System.currentTimeMillis();
|
|
1187 |
|
|
1188 |
if (lastCall > 0) { //adjust nextDelay
|
|
1189 |
//XXX maybe should cache this after a while
|
|
1190 |
//actual = time - lastCall
|
|
1191 |
//difference = actual - interval
|
|
1192 |
//nextDelay = previousDelay - difference
|
|
1193 |
// = previousDelay - (time - lastCall - interval)
|
|
1194 |
int nextDelay = (int)(previousDelay
|
|
1195 |
- time + lastCall
|
|
1196 |
+ getRepaintInterval());
|
|
1197 |
if (nextDelay < MINIMUM_DELAY) {
|
|
1198 |
nextDelay = MINIMUM_DELAY;
|
|
1199 |
}
|
|
1200 |
timer.setInitialDelay(nextDelay);
|
|
1201 |
previousDelay = nextDelay;
|
|
1202 |
}
|
|
1203 |
timer.start();
|
|
1204 |
lastCall = time;
|
|
1205 |
}
|
|
1206 |
|
|
1207 |
incrementAnimationIndex(); //paint next frame
|
|
1208 |
}
|
|
1209 |
}
|
|
1210 |
|
|
1211 |
|
|
1212 |
/**
|
|
1213 |
* This inner class is marked "public" due to a compiler bug.
|
|
1214 |
* This class should be treated as a "protected" inner class.
|
|
1215 |
* Instantiate it only within subclasses of BasicProgressBarUI.
|
|
1216 |
*/
|
|
1217 |
public class ChangeHandler implements ChangeListener {
|
|
1218 |
// NOTE: This class exists only for backward compatability. All
|
|
1219 |
// its functionality has been moved into Handler. If you need to add
|
|
1220 |
// new functionality add it to the Handler, but make sure this
|
|
1221 |
// class calls into the Handler.
|
|
1222 |
public void stateChanged(ChangeEvent e) {
|
|
1223 |
getHandler().stateChanged(e);
|
|
1224 |
}
|
|
1225 |
}
|
|
1226 |
|
|
1227 |
|
|
1228 |
private class Handler implements ChangeListener, PropertyChangeListener, HierarchyListener {
|
|
1229 |
// ChangeListener
|
|
1230 |
public void stateChanged(ChangeEvent e) {
|
|
1231 |
BoundedRangeModel model = progressBar.getModel();
|
|
1232 |
int newRange = model.getMaximum() - model.getMinimum();
|
|
1233 |
int newPercent;
|
|
1234 |
int oldPercent = getCachedPercent();
|
|
1235 |
|
|
1236 |
if (newRange > 0) {
|
|
1237 |
newPercent = (int)((100 * (long)model.getValue()) / newRange);
|
|
1238 |
} else {
|
|
1239 |
newPercent = 0;
|
|
1240 |
}
|
|
1241 |
|
|
1242 |
if (newPercent != oldPercent) {
|
|
1243 |
setCachedPercent(newPercent);
|
|
1244 |
progressBar.repaint();
|
|
1245 |
}
|
|
1246 |
}
|
|
1247 |
|
|
1248 |
// PropertyChangeListener
|
|
1249 |
public void propertyChange(PropertyChangeEvent e) {
|
|
1250 |
String prop = e.getPropertyName();
|
|
1251 |
if ("indeterminate" == prop) {
|
|
1252 |
if (progressBar.isIndeterminate()) {
|
|
1253 |
initIndeterminateValues();
|
|
1254 |
} else {
|
|
1255 |
//clean up
|
|
1256 |
cleanUpIndeterminateValues();
|
|
1257 |
}
|
|
1258 |
progressBar.repaint();
|
|
1259 |
}
|
|
1260 |
}
|
|
1261 |
|
|
1262 |
// we don't want the animation to keep running if we're not displayable
|
|
1263 |
public void hierarchyChanged(HierarchyEvent he) {
|
|
1264 |
if ((he.getChangeFlags() & HierarchyEvent.DISPLAYABILITY_CHANGED) != 0) {
|
|
1265 |
if (progressBar.isIndeterminate()) {
|
|
1266 |
if (progressBar.isDisplayable()) {
|
|
1267 |
startAnimationTimer();
|
|
1268 |
} else {
|
|
1269 |
stopAnimationTimer();
|
|
1270 |
}
|
|
1271 |
}
|
|
1272 |
}
|
|
1273 |
}
|
|
1274 |
}
|
|
1275 |
}
|