jdk/src/share/classes/java/awt/Canvas.java
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/*
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 * Copyright 1995-2007 Sun Microsystems, Inc.  All Rights Reserved.
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 *
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 * This code is free software; you can redistribute it and/or modify it
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 * under the terms of the GNU General Public License version 2 only, as
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 * published by the Free Software Foundation.  Sun designates this
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 * particular file as subject to the "Classpath" exception as provided
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 * by Sun in the LICENSE file that accompanied this code.
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 *
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 * This code is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
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 * version 2 for more details (a copy is included in the LICENSE file that
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 * accompanied this code).
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 *
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 * You should have received a copy of the GNU General Public License version
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 * 2 along with this work; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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 *
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 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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 * CA 95054 USA or visit www.sun.com if you need additional information or
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 * have any questions.
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 */
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package java.awt;
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import java.awt.image.BufferStrategy;
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import javax.accessibility.*;
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/**
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 * A <code>Canvas</code> component represents a blank rectangular
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 * area of the screen onto which the application can draw or from
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 * which the application can trap input events from the user.
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 * <p>
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 * An application must subclass the <code>Canvas</code> class in
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 * order to get useful functionality such as creating a custom
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 * component. The <code>paint</code> method must be overridden
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 * in order to perform custom graphics on the canvas.
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 *
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 * @author      Sami Shaio
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 * @since       JDK1.0
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 */
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public class Canvas extends Component implements Accessible {
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    private static final String base = "canvas";
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    private static int nameCounter = 0;
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    /*
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     * JDK 1.1 serialVersionUID
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     */
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     private static final long serialVersionUID = -2284879212465893870L;
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    /**
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     * Constructs a new Canvas.
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     */
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    public Canvas() {
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    }
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    /**
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     * Constructs a new Canvas given a GraphicsConfiguration object.
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     *
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     * @param config a reference to a GraphicsConfiguration object.
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     *
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     * @see GraphicsConfiguration
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     */
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    public Canvas(GraphicsConfiguration config) {
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        this();
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        graphicsConfig = config;
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    }
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    /**
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     * Construct a name for this component.  Called by getName() when the
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     * name is null.
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     */
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    String constructComponentName() {
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        synchronized (Canvas.class) {
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            return base + nameCounter++;
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        }
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    }
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    /**
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     * Creates the peer of the canvas.  This peer allows you to change the
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     * user interface of the canvas without changing its functionality.
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     * @see     java.awt.Toolkit#createCanvas(java.awt.Canvas)
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     * @see     java.awt.Component#getToolkit()
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     */
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    public void addNotify() {
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        synchronized (getTreeLock()) {
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            if (peer == null)
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                peer = getToolkit().createCanvas(this);
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            super.addNotify();
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        }
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    }
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    /**
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     * Paints this canvas.
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     * <p>
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     * Most applications that subclass <code>Canvas</code> should
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     * override this method in order to perform some useful operation
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     * (typically, custom painting of the canvas).
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     * The default operation is simply to clear the canvas.
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     * Applications that override this method need not call
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     * super.paint(g).
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     *
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     * @param      g   the specified Graphics context
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     * @see        #update(Graphics)
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     * @see        Component#paint(Graphics)
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     */
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    public void paint(Graphics g) {
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        g.clearRect(0, 0, width, height);
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    }
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    /**
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     * Updates this canvas.
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     * <p>
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     * This method is called in response to a call to <code>repaint</code>.
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     * The canvas is first cleared by filling it with the background
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     * color, and then completely redrawn by calling this canvas's
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     * <code>paint</code> method.
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     * Note: applications that override this method should either call
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     * super.update(g) or incorporate the functionality described
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     * above into their own code.
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     *
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     * @param g the specified Graphics context
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     * @see   #paint(Graphics)
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     * @see   Component#update(Graphics)
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     */
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    public void update(Graphics g) {
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        g.clearRect(0, 0, width, height);
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        paint(g);
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    }
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    boolean postsOldMouseEvents() {
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        return true;
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    }
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    /**
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     * Creates a new strategy for multi-buffering on this component.
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     * Multi-buffering is useful for rendering performance.  This method
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     * attempts to create the best strategy available with the number of
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     * buffers supplied.  It will always create a <code>BufferStrategy</code>
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     * with that number of buffers.
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     * A page-flipping strategy is attempted first, then a blitting strategy
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     * using accelerated buffers.  Finally, an unaccelerated blitting
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     * strategy is used.
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     * <p>
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     * Each time this method is called,
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     * the existing buffer strategy for this component is discarded.
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     * @param numBuffers number of buffers to create, including the front buffer
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     * @exception IllegalArgumentException if numBuffers is less than 1.
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     * @exception IllegalStateException if the component is not displayable
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     * @see #isDisplayable
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     * @see #getBufferStrategy
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     * @since 1.4
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     */
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    public void createBufferStrategy(int numBuffers) {
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        super.createBufferStrategy(numBuffers);
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    }
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    /**
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     * Creates a new strategy for multi-buffering on this component with the
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     * required buffer capabilities.  This is useful, for example, if only
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     * accelerated memory or page flipping is desired (as specified by the
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     * buffer capabilities).
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     * <p>
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     * Each time this method
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     * is called, the existing buffer strategy for this component is discarded.
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     * @param numBuffers number of buffers to create
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     * @param caps the required capabilities for creating the buffer strategy;
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     * cannot be <code>null</code>
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     * @exception AWTException if the capabilities supplied could not be
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     * supported or met; this may happen, for example, if there is not enough
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     * accelerated memory currently available, or if page flipping is specified
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     * but not possible.
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     * @exception IllegalArgumentException if numBuffers is less than 1, or if
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     * caps is <code>null</code>
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     * @see #getBufferStrategy
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     * @since 1.4
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     */
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    public void createBufferStrategy(int numBuffers,
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        BufferCapabilities caps) throws AWTException {
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        super.createBufferStrategy(numBuffers, caps);
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    }
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    /**
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     * Returns the <code>BufferStrategy</code> used by this component.  This
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     * method will return null if a <code>BufferStrategy</code> has not yet
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     * been created or has been disposed.
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     *
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     * @return the buffer strategy used by this component
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     * @see #createBufferStrategy
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     * @since 1.4
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     */
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    public BufferStrategy getBufferStrategy() {
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        return super.getBufferStrategy();
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    }
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    /*
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     * --- Accessibility Support ---
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     *
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     */
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    /**
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     * Gets the AccessibleContext associated with this Canvas.
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     * For canvases, the AccessibleContext takes the form of an
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     * AccessibleAWTCanvas.
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     * A new AccessibleAWTCanvas instance is created if necessary.
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     *
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     * @return an AccessibleAWTCanvas that serves as the
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     *         AccessibleContext of this Canvas
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     * @since 1.3
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     */
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    public AccessibleContext getAccessibleContext() {
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        if (accessibleContext == null) {
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            accessibleContext = new AccessibleAWTCanvas();
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        }
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        return accessibleContext;
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    }
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    /**
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     * This class implements accessibility support for the
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     * <code>Canvas</code> class.  It provides an implementation of the
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     * Java Accessibility API appropriate to canvas user-interface elements.
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     * @since 1.3
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     */
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    protected class AccessibleAWTCanvas extends AccessibleAWTComponent
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    {
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        private static final long serialVersionUID = -6325592262103146699L;
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        /**
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         * Get the role of this object.
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         *
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         * @return an instance of AccessibleRole describing the role of the
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         * object
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         * @see AccessibleRole
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         */
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        public AccessibleRole getAccessibleRole() {
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            return AccessibleRole.CANVAS;
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        }
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    } // inner class AccessibleAWTCanvas
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}