--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/shaders/soften-borders.frag Sun Dec 03 17:26:26 2023 +0100
@@ -0,0 +1,15 @@
+#version 330 core
+
+uniform sampler2D uTexture;
+in vec2 vTextureXY;
+out vec4 fColor;
+
+void main(){
+ fColor = texture(uTexture, vTextureXY).rgba;
+
+ float width = 0.01;
+ fColor.a *= smoothstep(0., 0.+width, vTextureXY.x);
+ fColor.a *= smoothstep(1., 1.-width, vTextureXY.x);
+ fColor.a *= smoothstep(0., 0.+width, vTextureXY.y);
+ fColor.a *= smoothstep(1., 1.-width, vTextureXY.y);
+}