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new shader: soften-borders.frag
v_0
11 months ago, by František Kučera
transparency/alpha: blending
v_0
11 months ago, by František Kučera
transparency/alpha: simple binary transparent/opaque, no blending, just discard some fragments
v_0
11 months ago, by František Kučera
ImageLoader: convert images always to 8-bit depth as expected by Shark.cpp (i.e. 16-bit images can be loaded now)
v_0
11 months ago, by František Kučera
monitor texture and shader file writes using inotify: reload textures
v_0
11 months ago, by František Kučera
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
v_0
11 months ago, by František Kučera
private Impl class also for the Shark
v_0
11 months ago, by František Kučera
mouse wheel: move camera, not object
v_0
11 months ago, by František Kučera
monitor texture and shader file writes using inotify: reload shaders
v_0
11 months ago, by František Kučera
monitor texture and shader file writes using inotify: print file events
v_0
11 months ago, by František Kučera
support custom shaders
v_0
11 months ago, by František Kučera
OOP for Shader and ShaderProgram
v_0
11 months ago, by František Kučera
fragment shader: add grayscale() function
v_0
11 months ago, by František Kučera
clear screen / paint background before loading textures
v_0
11 months ago, by František Kučera
better GLSL variable names
v_0
11 months ago, by František Kučera
load textures from PNG, JPEG etc. files using ImageMagick
v_0
11 months ago, by František Kučera
project skeleton
v_0
11 months ago, by František Kučera
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