load textures from PNG, JPEG etc. files using ImageMagick
only one (last) texture is currently displayed
/**
* ShaderShark
* Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <iostream>
#include <locale>
#include <stdexcept>
#include <vector>
#include <string>
#include "CLIParser.h"
#include "Shark.h"
int main(int argc, char** argv) {
setlocale(LC_ALL, "");
std::cout << "ShaderShark for OpenGL" << std::endl;
int result = 0;
try {
std::vector<std::string> arguments;
for (int i = 1; i < argc; i++) arguments.push_back(argv[i]);
CLIParser cliParser;
Configuration cfg = cliParser.parse(arguments);
Shark shaderShark(cfg);
shaderShark.run();
} catch (const std::exception& e) {
std::cerr << "Exception: " << e.what() << std::endl;
result = 1;
} catch (...) {
std::cerr << "Exception: unexpected" << std::endl;
result = 2;
}
return result;
}