load textures from PNG, JPEG etc. files using ImageMagick
only one (last) texture is currently displayed
/**
* ShaderShark
* Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <sys/mman.h>
#include <unistd.h>
#include <sys/stat.h>
#include <fcntl.h>
#include "Buffer.h"
class MappedFile : public Buffer {
private:
int fd = -1;
public:
MappedFile(const std::string& fileName) {
struct stat stat;
fd = open(fileName.c_str(), O_RDONLY);
if (fd < 0) throw std::invalid_argument("unable to open file");
int result = fstat(fd, &stat);
if (result) throw std::invalid_argument("unable to stat file");
size = stat.st_size;
data = static_cast<char*> (
mmap(nullptr, size, PROT_READ, MAP_SHARED, fd, 0));
if (data == MAP_FAILED) throw std::invalid_argument("unable to mmap");
// std::cerr << "MappedFile() / mmap()" << std::endl;
}
virtual ~MappedFile() {
int result = munmap(data, size);
// std::cerr << "~MappedFile() / munmap() = " << result << std::endl;
result = close(fd);
// std::cerr << "~MappedFile() / close() = " << result << std::endl;
}
MappedFile(const MappedFile&) = delete;
MappedFile& operator=(const MappedFile&) = delete;
};