load textures from PNG, JPEG etc. files using ImageMagick
only one (last) texture is currently displayed
# ShaderShark
# Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info)
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, version 3 of the License.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
all: build/shader-shark
.PHONY: all clean run
clean:
rm -rf build
run: build/shader-shark build/jazz.png
$(<) --texture build/jazz.png
build:
mkdir -p $(@)
SRC=Shark.cpp shader-shark.cpp ImageLoader.cpp
build/shader-shark: $(SRC) build *.h
$(CXX) -std=c++20 -g -o $(@) $(SRC) $$(pkg-config --cflags --libs \
epoxy x11 glu glm Magick++)
build/jazz.png: textures/jazz.png
mkdir -p build
cp --reflink=auto $(<) $(@)
build/jazz.rgba: textures/jazz.png
mkdir -p build
convert -format rgba $(<) $(@)