Buffer.h
author František Kučera <franta-hg@frantovo.cz>
Sun, 03 Dec 2023 19:22:25 +0100
branchv_0
changeset 17 f53a040bdc89
parent 0 bb715a82a8f1
permissions -rw-r--r--
new shader: scanlines-basic.frag

/**
 * ShaderShark
 * Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info)
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, version 3 of the License.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include <unistd.h>

class Buffer {
protected:
	char* data;
	size_t size;

public:

	Buffer() {
	}

	virtual ~Buffer() {
	}

	Buffer(const Buffer&) = delete;
	Buffer& operator=(const Buffer&) = delete;

	const char* getData() const {
		return data;
	}

	const size_t getSize() const {
		return size;
	}
};